Halo: The Master Chief Collection

Halo: The Master Chief Collection

Sandtrap AI Battlefield | Endless AI War
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III AVIATOR III  [developer] 1 Oct, 2024 @ 1:30pm
Version 1.2 Update Now Available!
It has been a long time coming - but finally I have another update worthy of you guys ready for download today. The highlight is the first time ever debut of my "AI Control System 2.0", which features great improvements over the initial implementation on my previous maps. Also added to this map is an even more upgraded AI system, as well as a vastly expanded Forge palette! Read below for a full list of all changes that happened with this update. Enjoy!

Changes with 1.2:

- The first ever debut of my “AI Switch System 2.0”. In addition to being able to choose which squads spawn, buttons are now color coded uniquely for each faction. Also new is custom switch interaction text, which tells you clearly which AI squads each switch controls. You no longer need to go back and forth to the description thread for a guide!

- Quick Response Force Spawn switches added to each side. Press to spawn AI immediately nearby on demand. Conforms with the new switch system.

- New master kill switch added - which when pressed will remove all AI from the map and turn their individual switches off. Perfect for restarting a battle from scratch. This button also runs off my new “Switch System 2.0”.

- Trash Collector button added to the map. Press to remove all garbage that the H3 cleanup system misses. You guessed it - also contains new features gleamed from my further development of the switch system.

- Respawn times for all AI squads have been reduced.

- Decreased the likelihood slightly of marines arriving in with power weapons.

- New Drone squad added for the Covenant.

- AI Prowler added for the Covenant.

- Pathfinding improved for all infantry squads as well as all vehicle squads. AI vehicles now additionally drive and fight within the mines danger zone.

- AI Dropship deployments now sometimes ferry in an additional scout class vehicle.

- Appropriate Covenant forces can now spawn with and use the Brute Plasma Rifle.

- ODST and Spartan forces can now spawn with and use the Silenced SMG/Automag.

- Extra Banshee and Hornet air support added to each team. Can be toggled on or off by the player.

- Covenant sand dune encampment squad improved. These guys now target the infantry below more consistently.

- All dropship deployed forces on both sides now have multiple drop off locations and variations that can be used. This is no longer one location/path per ship.

- AI Spartans now come in desert colored armor, with all permutations from vanilla Halo 3.

- Lighting added to the map’s structures to help enhance the evening vibe.

- The Forge palette has been expanded with all Weapons and Equipment from H3. Additionally, all objects from the DLC map Sandbox added into the scenery palette.

- Flyable Pelican and Phantom added to the Forge vehicle palette.

- Many code side changes and improvements.

- Other various minor tweaks and fixes.