Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
As for your question, the kobolds maturing at a faster rate is intentional, but that is an unfortunate side effect of doing that. I made them mature faster so children born in your fort won't be idle and getting into trouble for as long (which would've been a bigger problem for these kobolds since they have a lot of kids at a time) and because I liked seeing kobolds born in the fort become productive members of the fort before I suffer FPS death or something.
If DF gave more levers to mess with when it came to a creature's age or maturity, I would've pushed them finding love out to an older age.
If you want to modify it, you can go into the "creature_kobolds.txt" file, and CTRL+F for the tags "[BABY:1]" and "[CHILD:4]" - the number indicates the age which they mature past that stage, so kobolds become children at 1 and adults at 4. Just keep in mind it will revert if I update the mod!