Stellaris

Stellaris

Additional Vanilla Buildings - Unofficial
half god  [developer] 30 Mar, 2023 @ 10:49am
Questions
Here can you asking me for anything about mod. I'll be appreciated for any comment.
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Showing 1-15 of 26 comments
Valoneu 28 May, 2023 @ 9:15am 
would it be possible to create compatibility with https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2602025201
half god  [developer] 28 May, 2023 @ 10:07am 
Originally posted by Valoneu:
would it be possible to create compatibility with https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2602025201
I will check code in free time.
PLASMA_Spartan 29 May, 2023 @ 5:20am 
Wanted to ask the same thing, would be awesome if that'd be possible!
Valoneu 29 May, 2023 @ 1:29pm 
i think it would take a lot of effort tho cause they add some advanced buildings themsefls and they do add some new capital buildings and stuff
raw666 20 Oct, 2023 @ 4:17pm 
Does this mod work with ESC. I prefer the weapons of ESC but want to upgrade buildings to compensate with large housing.
half god  [developer] 21 Oct, 2023 @ 1:39am 
Originally posted by raw666:
Does this mod work with ESC. I prefer the weapons of ESC but want to upgrade buildings to compensate with large housing.
I checked in Irony and should work together fine.
raw666 29 Oct, 2023 @ 11:29am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620838511&searchtext=z+traits
The above may need a built in compatibility due to changes in vanilla buildings.
half god  [developer] 30 Oct, 2023 @ 5:26am 
Originally posted by raw666:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620838511&searchtext=z+traits
The above may need a built in compatibility due to changes in vanilla buildings.
There's built-in compatbility for z Expanded.
raw666 30 Oct, 2023 @ 4:22pm 
Originally posted by half god:
Originally posted by raw666:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1620838511&searchtext=z+traits
The above may need a built in compatibility due to changes in vanilla buildings.
There's built-in compatbility for z Expanded.
Do we need to put it before or after the mod. Some buildings show up but not others.
half god  [developer] 31 Oct, 2023 @ 11:34am 
Originally posted by raw666:
Originally posted by half god:
There's built-in compatbility for z Expanded.
Do we need to put it before or after the mod. Some buildings show up but not others.
After that mod.
Take the meds 3 Feb, 2024 @ 9:27pm 
Why are clerks removed in the later tiers of Commercial Zones?
Last edited by Take the meds; 3 Feb, 2024 @ 9:27pm
half god  [developer] 4 Feb, 2024 @ 12:15am 
I checked and probably it's broken when you install z Expaned mod, in 3.11 will be removed any mod compability.
Take the meds 4 Feb, 2024 @ 1:06pm 
But I wasn't using any mods but your mod and Commericals zones above tier 3 still didn't provide any clerks, only adding more traders.
half god  [developer] 4 Feb, 2024 @ 1:34pm 
Oh i found it, missing scripter variable. Give me 20 min and will be fixed.
Rhorbarius 10 Feb, 2024 @ 11:57am 
Hello, I wanted to ask what the requirements are for upgrading to Chemical Desublimators, Mineral Purification Complex, Exotic Gas Synthesizers, etc. I researched them and can't upgrade any Mineral Purification Hubs, or the others. The icon/button to upgrade is not present.

I imagine I need better than System Capital-Complexes on my planets. I just thought it was weird that the upgrade button isn't there. Thanks for your time!

EDIT: It looks like I also can't upgrade anything into executive planetary muliplexes or central executive gigaplexes
Last edited by Rhorbarius; 10 Feb, 2024 @ 12:17pm
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