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Title opex skeleton detection system
description: opex skeleton system detects space marines as not having a human skeleton, but also not having a spartan or elite skeleton leading to space marines getting taken out of the armor and reset to human.
steps to recreate place down a space marine, give marine zues, in zues remote control a human ai. result is character will lose zues and get skeleton changed.
@echo117, Thanks for the bug report.
We have found the issue and resolved the problem, please update your mod.
When using the Star Wars laser barrages, if the module is placed on uneven terrain it won't go properly onto the module location and will land instead of 100 meters off target.
The UNSC MAC cannon for some reason also fires an archer missile, just noticed it.
The first one error can be fixed by placing it on a relatively flat terrain part.
The second error isn't and error. we use a combination of effects and munitions to also simulate the proper damage models respective to that mod.
We can try and make it more accurate.
Description:
Hi Phenosi, I'm testing loading this mod with OPTRE, as well as with/without OPAEX, and if I load the mod without OPAEX, it throws a bunch of errors on main menu. I can't find any CBA settings or anything to prevent it from "checking" for OPAEX, assuming it may have sort of "cached" that it was there. Also noting, I don't see additional modules when I do have it loaded.
Thanks!
Warning Message: No entry 'bin/config.bin/CfgAmmo/OPAEX_A_GBU1105_LGB.simulation'.
Steps to recreate:
Create load order using at least-
ace, Operation Trebuchet, Operation Arsenal Expanded, Sci Fi Support Plus (and companion mods) - Sci Fi Support Plus seems to need to be loaded higher up in the load order than OPAEX
Load game
Close game
Unload OPAEX and load game again
Note that the menu screen now throws errors related to OPAEX (visible in rpt)
Thanks for the bug report, I don't reccomend using these two mods together currently.
This specific bug occurs when I don't load OPAEX alongside your mod, but does not occur when they are both loaded. Thanks!
Thanks for the clarification, we might be able to fix it then... regardless as of right now it inherits a l ot from OPAEX directly and due to how arma 3 works, it is not recommended to load both.
This issue has been resolved.
Do you have the keys uploaded to your server properly?