Arma 3
ZEUS WARGAME [RTS mod]
[Suggestion] Reinforcement/Deployment feature
In summary a mechanic which would allow the player to deploy new units/squads midgame by spending resources/points.

As right now it is actually kinda possible to achieve this by either using actual scripts or allowing the vanilla Zeus UI and setting a zeus player with the vanilla resources mechanic, the prior not being user friendly for most people and the later being kinda clunky.

This have been debated some times in the comment section and in the discussions, but i think giving this proposal a standalone entry here will kinda "formalize" this suggestion to the dev.

On my own remarks, more concerned in the mission-making side of it, i suggest such a feature to work via modules very similarly to how Drongo's Command Enhancement does it, as it is shown here

DCE does feature a built in mechanic for a simple zone capture system that gives resources to the player periodically, i think that the proposed feature here could be released without it.
Last edited by Chairman VitorHL; 1 Apr, 2024 @ 2:37pm
< >
Showing 1-3 of 3 comments
Jacktheviper  [developer] 1 Apr, 2024 @ 9:44pm 
Thanks for the well written and thoughtful post, that is a feature that I have in my to do list, it's likely going to be implemented together with a more complex PVP scenario and in the mission generator later after I finish the fog of war system update.
LT PREDATT0R 18 Apr, 2024 @ 3:06pm 
Arma 3 Set up/Referents Page for the Deployment

[ WIP ] Will have a clean up one soon on a FSM file

PS- This is all just concept code for this. Duse not actually work

(Part 1)


-------------------------------------------------------------------------------------------------------------------------------

Modle 1

//Player start the mision this acshon starts//

//Units Spawned//

B_RangeMaster_F // 1X_Rank-Capt. Needed for Units to Lesen to commands from the player//


B_officer_F // 2x_Builder need to make bulidings and more "Adto unloack with HQ"//

B_MRAP_01_F // 2x //

B_Soldier_lite_F //2 Fire Teams of Lite Soldiers//


Modle 2

//HQ/Headquarter Need to be built to start makeing units//

//HQ/Headquarter Unlocks "Light infanty and Vehicle Factorys"//

//Light infanty Git the Base game light infant teams"

//Light vehicle Factory git the base game "West,East,Inependent" factions//

//Units Unlocked//

//West//

Land_MedicalTent_01_NATO_generic_inner_F //Light_infanty_Factory//

Land_MedicalTent_01_NATO_generic_outer_F //Light_vehicle_Factory//

//East//

Land_MedicalTent_01_CSAT_brownhex_generic_inner_F //Light_infanty_Factory//

Land_MedicalTent_01_CSAT_brownhex_generic_outer_F//Light_vehicle_Factory//

//independ//

Land_MedicalTent_01_aaf_generic_inner_F //Light_infanty_Factory//

Land_MedicalTent_01_aaf_generic_outer_F//Light_vehicle_Factory//

//All Teams//

Land_Cargo_HQ_V3_F //All teams HQ building with Supporting Flag to go with//

Flag_NATO_F //West Flag out side of HQ//

Flag_CSAT_F //East Flag out side of HQ

Flag_Altis_F //Indep Flag out side of HQ//

Land_Research_house_V1_F //Level 1 Tech Tree Base//

and_Research_HQ_F //Level 2 Tech Tree Base//
LT PREDATT0R 18 Apr, 2024 @ 3:09pm 
Would like to See it like in the game mode CTI and how you Build building to make units and vics
< >
Showing 1-3 of 3 comments
Per page: 1530 50