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Yes, sadly there's nothing I can do about that.
In the "Unit & Spell Browser section (not the skirmish vs AI custom battles), the Skink Priests of Light and Metal are missing unit cards (they just have question marks over their unit cards).
The 3D porthole for Feral Great Wyrm doesn't have the model in it ingame. It appears just as an empty porthole.
Here's the bugs I've found so far - I tried to check all the slann mainly
1) Eyes are not visible on the 3d models of all the Slann - including Mazdamundi
2) Rite of Awakening does not summon a Slann from Lore of Metal (a Slann with High Magic appears instead); the other lores all seem to work fine
3) On the campaign screen, the porthole camera is too close up on Slann from the lores of Shadows, Heavens, Beasts, and Death (possibly Metal too but I can't summon him to check)
4) The Slann of Heavens has the wrong pics on the recruitment screen and as a unit (I'm guessing they're the default lord/unit ones)
5) The Slann of Death looks amazing, but the bottom of his earrings seem to cut into his cheeks when his head moves
6) The Slann of Light doesn't have a throne on the details character screen
7) Only the tails of the Coatl heroes are visible on the same screen
Hope this helps. If you need screenshots of any of the above/more info just let me know.
Cheers!
2) Haven't been able to replicate this, I get a Metal Slann when I select it. Can you try disabling all your other mods and start up a new campaign, load up on 20 units and the test it? Probably best to do it on easy/easy. It takes a bit of turn time but it'd be handy.
3) Yeah, character porthole stuff is a pain.
4) Ah, yeah. Whoops. Fixing that.
5) That's a vanilla issue - he uses the exact same model as vanilla variants (they all do actually, they only have recoloured textures).
6) I can fix as well. He's also using the wrong textures too.
7) Yes, I'm aware of this but I'm not actually sure how to fix it, sadly.
1) Yes they seem to be visible in battle - my Metal slann had flaming eyes which was cool. I can see what you're going for now but I think with some of the lighter coloured Slann the eyes being shut isn't that obvious - maybe you could add a thin line of light shining through from the eyeball or something. Just a thought.
2) I did as you requested, and yes it does work. I'm not sure which mod is the one that is stopping it in my current campaign though.
3) Yeah it looks complicated :/
4) & 6) Sweet as.
5) My bad - should have checked! I'm actually in the process recolouring each of the five variants for each of the slann according to lore (so they'll effectively have the their original plus four recolours) so I could do four more for each of your additional lores too if you like? It's not too much trouble and I'd probably do it as a personal mod anyways as having loads of duplicate characters kinda bugs me. I'm really loving the variance in Chameleon Sentinels btw - they're really awesome.
7) Yeah I can imagine. Can you copy how they scaled the Lord of Change? Because that's the closest flying character I can think of. Oh and please forgive the pun haha.
Well I'd be interested in seeing those recolours, but to add more variants I'd need to do more portrait and unitcard stuff and I've gotta be honest, that's soul-distressingly boring and time consuming. I spent like 2 days straight before release doing it for the various additions and it burnt me out hard.
You can thank Calm for the Sentinels - he actually made another purple variant as well but I decided to cut it. 3 would have been enough for me personally.
Maybe I can fix it, I'll look into it.
I don't mind doing the portrait and unit cards as well - in fact I kind of enjoy it - I meant more making sure that they're compatible with the teeth and eye changes you have made.
Okay thanks I'll let him know :)
It's no major but it'd be cool if you could. Cheers