Starbound

Starbound

The Survival Resources Mod: CORE FRAMEWORK
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CaptainRumBarrels  [developer] 16 Mar, 2023 @ 9:39pm
COMPATIBILITY
This mod alters and patches some fundamental assets of the vanilla game. The most obvious is the change in interface graphics.

Technically speaking, almost all mods that alter an interface are incompatible with other mods that also alter an interface. That is of course unless, the interface being altered is different.

For example if you have Mod (A) that reskins the actionbar (the main bar at the top of the screen where the items appear), and Mod (B) reskins the Main menu screen, then those mods should work together no problem. If you have Mod (C) and Mod (D) that both alter the player inventory popup, then those mods would be competing at changing the same assets.

That being said, this game alters the following vanilla base game components
• This mod heavily modifies the Player Actionbar and repositions its components

• All Pause Menu items; Options, Controls, Graphics menu etc.

• Some elements of the character creation screen

• The Player Inventory Screen

• Storage interfaces

• It does not affect interfaces from crafting stations etc.

• This mod has 3 additional script files that are patched into the player config. They exist under

/statusControllerSettings/primaryScriptSources/
/genericScriptContexts/

• The humanoid animations have been patched to be reversed. The player config has also had the walking and running speeds reversed. This is to achieve a default state of walking. The player will be able to “Run” by pressing the SHIFT key.

• A handful of vanilla sound effects have been replaced relating to energy depletion.

• The new armour resource affects player’s health dynamically.

• The energy resource has been modified. It will not regenerate until it has been fully depleted.

• Depleted energy recharge rate has been retarded and takes significantly longer for it to fully recharge. (The vanilla energy recharge augments are suddenly useful).

• The player “breath” resource has not been tampered with. However, one of the scripts added to the player config will slowly deplete the Player’s available air when they are submerged in any liquid, even if the player has breathing immunity offered by an EPP back unit.

• The difference is that if the player does not have breath immunity offered by say the tier 1 EPP units, they will run out of air rapidly. However, if they are wearing an EPP unit, then they will slowly deplete their oxygen reserves over a period of 20 minutes before needing to surface or consume an item this mod offers to replenish oxygen.

• Several vanilla interface components have been replaced with transparent .png files; the health bar, energy bar, hunger bar and oxygen bar. These components have been replaced by custom resource bars in a new interface window that contains the vanilla resources, plus several others.

• Various food items have been patched to give the player a status effect that instantly gives them biowaste. This is to make the game more immersive.

All other items, objects, interfaces, recipes, projectiles, status effects etc. are supplemented with “survival_resources_ITEMNAME” to ensure compatibility with other mods.

Other vanilla items of interest, (some of which can’t be crafted) have been cloned and renamed to “survival_resources_ITEMNAME”