Starbound

Starbound

The Survival Resources Mod: CORE FRAMEWORK
CaptainRumBarrels  [developer] 16 Mar, 2023 @ 9:42pm
BUGS, MOD CONFLICTS, SOLUTIONS AND SUGGESTIONS FOR IMPROVEMENTS
Having issues with this mod? Check the trouble shooting section of the in game user manual. If you have a unique problem, then post it in the comments section below. If you believe this mod is incompatible with another mod, list the mod here and the reason its incompatible.

It is assumed that the compatibility section has been read by subscribers and users. Interface problems are likely due to this mod and another mod altering the action bar (the bar at the top of the screen)
Last edited by CaptainRumBarrels; 20 Mar, 2023 @ 6:07pm
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Showing 1-15 of 63 comments
CaptainRumBarrels  [developer] 18 Mar, 2023 @ 3:28pm 
Originally posted by QreeNoPho:
Note: After removing the mod (cuz the hot bar stuff) and reloading I found the character I loaded the mod on disappeared

Good to Know. The disappearance of the character file might be caused by failed animation files (any game files that use .animation) - which I found to be the culprit more often than not.

The reorganising the action bar to the top left is necessary to make room for the resource panel (^^,)

Thanks for the feedback.
Lambsie11 18 Mar, 2023 @ 4:19pm 
There seems to be a non-game breaking incompatibility with any mod that uses the walking and running frames for weapon arm frames. I don't know if this would be fixable though, based on how that is done.
CaptainRumBarrels  [developer] 18 Mar, 2023 @ 5:35pm 
Originally posted by Lambsie11:
There seems to be a non-game breaking incompatibility with any mod that uses the walking and running frames for weapon arm frames. I don't know if this would be fixable though, based on how that is done.

The walking and running mechanics have been reversed. The fix would be to remove this feature. I could release it as an addon but time will tell based on collective user feedback. Thanks for the input.
Ditkapinya 19 Mar, 2023 @ 8:37pm 
I like the walk and run feature, but I did notice that, specifically with GiC there is an issue with reloading and obviously running as well as the hand holding animations. Perhaps making the running feature it's own addon would be best. The feature I like best is stamina and the sanitation features. perhaps making these individual aspects modular would be ideal for people looking to incorporate aspects of this mod into their own modlist?
Last edited by Ditkapinya; 19 Mar, 2023 @ 9:20pm
CaptainRumBarrels  [developer] 20 Mar, 2023 @ 4:39am 
Originally posted by Ditkapinya:
I like the walk and run feature, but I did notice that, specifically with GiC there is an issue with reloading and obviously running as well as the hand holding animations. Perhaps making the running feature it's own addon would be best. The feature I like best is stamina and the sanitation features. perhaps making these individual aspects modular would be ideal for people looking to incorporate aspects of this mod into their own modlist?

That would be a possibility. It would however mean that I would need to group certain objects, items, recipes and status effects together, which is a simple matter of organisation.
I feel like the walk run feature would be best kept separate too. For now I will leave it in until I get more reports on issues so I can have a clear work list.

Thanks for your feedback.
gartfart36 20 Mar, 2023 @ 6:47am 
this mod does not seem to allow good scaling with sub-1080p displays. i am poor and have a 900p monitor so the hotbar ends up going offscreen and to the left.

i have been disabling all sorts of mods to arrive at this conclusion
(no offense to the mod or it's creator. i think it's a great mod overall)
Last edited by gartfart36; 20 Mar, 2023 @ 6:48am
CaptainRumBarrels  [developer] 20 Mar, 2023 @ 4:13pm 
Originally posted by gartfart36:
this mod does not seem to allow good scaling with sub-1080p displays. i am poor and have a 900p monitor so the hotbar ends up going offscreen and to the left.

i have been disabling all sorts of mods to arrive at this conclusion
(no offense to the mod or it's creator. i think it's a great mod overall)

@gartfart36
No offense taken and thank you very much for your input! I really appreciate it.
I'll make a note of it and see what I can do to help with scaling. akaik there may be a few parameters I can tinker with. it may just be that the positioning of the actionbar goes off screen at lower resolutions and all I need to do is correct for this when a resolution is set.

Thanks for your feedback
Ditkapinya 20 Mar, 2023 @ 4:39pm 
I would literally pay money to have a modular version of dubs bad hygiene (rimworld mod) in starbound. You've come the closest to that, but with the ammo system and the running it just ruins the most stand out feature.
CaptainRumBarrels  [developer] 20 Mar, 2023 @ 6:04pm 
Originally posted by Ditkapinya:
I would literally pay money to have a modular version of dubs bad hygiene (rimworld mod) in starbound. You've come the closest to that, but with the ammo system and the running it just ruins the most stand out feature.

I have a feeling people are reluctant because of the biowaste.
Not sure what you mean regarding the ammo system, is it not useful? any ideas or suggestions for improvement?

The running I get and I've made notes already. I intend to patch and update this when I get more feedback so I can do it all at once. (^^,)
gartfart36 20 Mar, 2023 @ 7:11pm 
for me, the biowaste system is the entire reason as to why i subscribed to the mod
by "the running", i think he means the "shift to run" feature. i feel like an option to toggle that on or off would be good for accessibility
some people indeed do not like to think of ammunition as a resource, so i think that a "lite" version of the mod would be preferable for people who like the other survival aspects of the mod but do not want some of the more hardcore features that it provides.
Trogdude 21 Mar, 2023 @ 2:49pm 
Originally posted by gartfart36:
for me, the biowaste system is the entire reason as to why i subscribed to the mod
by "the running", i think he means the "shift to run" feature. i feel like an option to toggle that on or off would be good for accessibility
some people indeed do not like to think of ammunition as a resource, so i think that a "lite" version of the mod would be preferable for people who like the other survival aspects of the mod but do not want some of the more hardcore features that it provides.
I was about to mention a "Lite" version until I saw your comment, ya beat me to it!
CaptainRumBarrels  [developer] 21 Mar, 2023 @ 6:28pm 
Ok so compartmentalisation would be the next step. The resource panel will not display resources that are not subscribed to, but will still show the same layout. I do not want to have to redesign stuff lol.

So far it looks like the base mod will be survival oriented stuff, stamina biowaste and armour; I'm sure people would enjoy those three additions alone.

The lite version could just be mana and weapon related stuff.

Shift Run I agree should be made separate too, I made quite a lot of changes to a few core files for little but nice gain.
tigerfestival1988 22 Mar, 2023 @ 9:54am 
Originally posted by CaptainRumBarrels:
Ok so compartmentalisation would be the next step. The resource panel will not display resources that are not subscribed to, but will still show the same layout. I do not want to have to redesign stuff lol.

So far it looks like the base mod will be survival oriented stuff, stamina biowaste and armour; I'm sure people would enjoy those three additions alone.

The lite version could just be mana and weapon related stuff.

Shift Run I agree should be made separate too, I made quite a lot of changes to a few core files for little but nice gain.
If you make the light version that only has the mana and weapon related stuff I'd totally give this mod a go and I'd show it to some of the guys over on Discord if you do.
CaptainRumBarrels  [developer] 22 Mar, 2023 @ 4:24pm 
Originally posted by tigerfestival1988:
Originally posted by CaptainRumBarrels:
Ok so compartmentalisation would be the next step. The resource panel will not display resources that are not subscribed to, but will still show the same layout. I do not want to have to redesign stuff lol.

So far it looks like the base mod will be survival oriented stuff, stamina biowaste and armour; I'm sure people would enjoy those three additions alone.

The lite version could just be mana and weapon related stuff.

Shift Run I agree should be made separate too, I made quite a lot of changes to a few core files for little but nice gain.
If you make the light version that only has the mana and weapon related stuff I'd totally give this mod a go and I'd show it to some of the guys over on Discord if you do.

I'll have to rework some code but I'll see what I can do. I'll need to ensure I somehow still need to make sure that the 'lite' version would still feel like an enhanced survival, so this would still include regeneration and material restrictions but very powerful weapons

That would be dandy (^^,)
Trogdude 22 Mar, 2023 @ 8:27pm 
Originally posted by CaptainRumBarrels:
Ok so compartmentalisation would be the next step. The resource panel will not display resources that are not subscribed to, but will still show the same layout. I do not want to have to redesign stuff lol.

So far it looks like the base mod will be survival oriented stuff, stamina biowaste and armour; I'm sure people would enjoy those three additions alone.

The lite version could just be mana and weapon related stuff.

Shift Run I agree should be made separate too, I made quite a lot of changes to a few core files for little but nice gain.
I feel like the Armor should be with the weapon related stuff as well, I find it kinda jarring to keep repairing/refilling the armor gauge every once in a while, especially if it runs out mid combat, but thats just me.
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