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AJIN:Demi-Human
Solving the problem with suspicious code
The game already has the UnityEngine.AssetBundleModule.dll assembly loaded, so you can just use
Type assetbundle = Type.GetType("UnityEngine.AssetBundle");
instead of loading the assembly, then the mod will no longer have suspicious code.
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Сообщения 115 из 15
Thank you!!!
did the owner fix it now?
I still dont know what to do
Автор сообщения: NeitherFishNorCat
Thank you!!!
please fix the code, most people probably think this is a virus because of it saying its suspicious and thatll cause people to delete the mod
NeitherFishNorCat  [Разработчик] 11 апр. 2023 г. в 3:36 
@Laska I don't know why, but this method does not work. Sorry for my poor programming skills, can you explain it in more detail
@NeitherFishNorCat Sorry, I should have checked better. In general, UnityEngine.AssetBundle is loaded into the game, but its type cannot be obtained. I have no idea why. :steamsad:
i think its reject suspicious mods can you guys check?
(reject suspicious mods is in settings)
Отредактировано korgill; 5 мая. 2023 г. в 15:28
will something bad happen to my pc of i download
u are a saint among men
so do i just go in the code of the mod and replace it with this i don't get it and to have to do it
where do i type "Type assetbundle = Type.GetType("UnityEngine.AssetBundle");"
dawg where do i type this
Автор сообщения: Laska
My pleasure :)
yo why tf is the russian music play when i spawn them
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Сообщения 115 из 15
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