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AJIN:Demi-Human
Solving the problem with suspicious code
The game already has the UnityEngine.AssetBundleModule.dll assembly loaded, so you can just use
Type assetbundle = Type.GetType("UnityEngine.AssetBundle");
instead of loading the assembly, then the mod will no longer have suspicious code.
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กำลังแสดง 1-15 จาก 15 ความเห็น
NeitherFishNorCat  [ผู้พัฒนา] 8 เม.ย. 2023 @ 6: 14am 
Thank you!!!
did the owner fix it now?
My pleasure :)
I still dont know what to do
is it fixed yet
โพสต์ดั้งเดิมโดย NeitherFishNorCat:
Thank you!!!
please fix the code, most people probably think this is a virus because of it saying its suspicious and thatll cause people to delete the mod
NeitherFishNorCat  [ผู้พัฒนา] 11 เม.ย. 2023 @ 3: 36am 
@Laska I don't know why, but this method does not work. Sorry for my poor programming skills, can you explain it in more detail
Laska 11 เม.ย. 2023 @ 12: 35pm 
@NeitherFishNorCat Sorry, I should have checked better. In general, UnityEngine.AssetBundle is loaded into the game, but its type cannot be obtained. I have no idea why. :steamsad:
i think its reject suspicious mods can you guys check?
(reject suspicious mods is in settings)
แก้ไขล่าสุดโดย korgill; 5 พ.ค. 2023 @ 3: 28pm
will something bad happen to my pc of i download
u are a saint among men
so do i just go in the code of the mod and replace it with this i don't get it and to have to do it
where do i type "Type assetbundle = Type.GetType("UnityEngine.AssetBundle");"
dawg where do i type this
โพสต์ดั้งเดิมโดย Laska:
My pleasure :)
yo why tf is the russian music play when i spawn them
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กำลังแสดง 1-15 จาก 15 ความเห็น
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