Team Fortress 2

Team Fortress 2

Social Harmonizer
dabmasterars 6. apr. 2023 kl. 8.03
Stats suggestion thread
my take:

:) Flares are not affected by gravity
:) Flares explode on contact
:( -20% projectile speed
:( Flares have limited lifespan (explode in 1 sec after firing)


Before commenting, remember the rules of good stat ideas:
- no more than 5 stats
- design the stats around the weapon's look and name
- try to imagine a playstyle where the weapon could be used
- no random chances
- no "uM acTuAlly tHiS shOuLd bE jUsT a rESkiN"
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Davy bones 6. apr. 2023 kl. 16.06 
This is a nice weapon idea
Fiend 6. apr. 2023 kl. 19.26 
I like it, but im not sure if it should be a shotgun, or a flaregun-like weapon.
CAT_ATACK 7. apr. 2023 kl. 9.45 
A part of me thinks it should be like the L4D2 SPAS with incendiary rounds, but how that could be balanced is the tricky part
Fiend 7. apr. 2023 kl. 14.10 
Faster fire rate, 5 second afterburn, faster reloading. -33% damage, -50% afterburn damage
Carl weezer 8. apr. 2023 kl. 15.22 
Social Harmonizer
______________________________
Level ... Energy Cannon

Weapon Fires High Energy Ball that bounces off surfaces and Penetrates enemy players
Ball Ramps up in damage By 130% per enemy Stops at the third enemy Lighting them on fire
1st 30 > 69 > 108
-50% after burn damage
Infinite ammo (like bison or other futuristic weapons ect.)
-25% slower deploy speed
A$CA 9. apr. 2023 kl. 12.09 
Flare gun base, made to work with my proposed stats for the primary in the same set

+30% flare speed, flares have no arc

+50% damage

+Infinite ammo (similar to other energy weapons

-80% damage to buildings (similar to other energy weapons)

-No bonus to enemies on fire
The Full Force 24. mai 2023 kl. 12.10 
stats based off of the smg:
+ 20% chance to inflict after burn
+ +20% clip size (30 rounds)
+ mini crits on head shot
+ +15% damage bonus
+ damage increases orb meter
+ when orb meter is full, right click to blast a large orb that disintigrates enemy players upon contact. (takes half health from ubered players.)

+/- pyro secondary, not sniper

- 1 spare magazine on spawn.
- 2 full spare magazine capacity.
- 20% less damage if target has after burn.
- takes a whole magazine of successful shots in order to fill orb meter.
- 50% valve will add it to the game.
meow 19. okt. 2023 kl. 19.34 
[+] +66% Reload Speed
[+] Fires in bursts of 3
[-] Minicrits burning targets (as opposed to Crits)
reddin018 9. des. 2023 kl. 23.59 
Social Harmonizer
Level 70 Plasma gun
Slot: Secondary (Pyro and Sniper)

+ Primary Fire: Shoots an electric projectile instead of shotgun pellets or SMG Rounds.
+ On hit: ignites enemy.
+ Alt fire: applies Jarate effect to the target for 2 to 5 seconds based on distance
+ 100% critical hit vs wet players.
= This weapon will reload automatically when not active.
= Killed enemies suffer a distinctive death by incineration.
- Deals only 20% damage to buildings.
- 50% Slower weapon deploy time.
- No random critical hits.
Sist redigert av reddin018; 9. des. 2023 kl. 23.59
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