Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
______________________________
Level ... Energy Cannon
Weapon Fires High Energy Ball that bounces off surfaces and Penetrates enemy players
Ball Ramps up in damage By 130% per enemy Stops at the third enemy Lighting them on fire
1st 30 > 69 > 108
-50% after burn damage
Infinite ammo (like bison or other futuristic weapons ect.)
-25% slower deploy speed
+30% flare speed, flares have no arc
+50% damage
+Infinite ammo (similar to other energy weapons
-80% damage to buildings (similar to other energy weapons)
-No bonus to enemies on fire
+ 20% chance to inflict after burn
+ +20% clip size (30 rounds)
+ mini crits on head shot
+ +15% damage bonus
+ damage increases orb meter
+ when orb meter is full, right click to blast a large orb that disintigrates enemy players upon contact. (takes half health from ubered players.)
+/- pyro secondary, not sniper
- 1 spare magazine on spawn.
- 2 full spare magazine capacity.
- 20% less damage if target has after burn.
- takes a whole magazine of successful shots in order to fill orb meter.
- 50% valve will add it to the game.
[+] Fires in bursts of 3
[-] Minicrits burning targets (as opposed to Crits)
Level 70 Plasma gun
Slot: Secondary (Pyro and Sniper)
+ Primary Fire: Shoots an electric projectile instead of shotgun pellets or SMG Rounds.
+ On hit: ignites enemy.
+ Alt fire: applies Jarate effect to the target for 2 to 5 seconds based on distance
+ 100% critical hit vs wet players.
= This weapon will reload automatically when not active.
= Killed enemies suffer a distinctive death by incineration.
- Deals only 20% damage to buildings.
- 50% Slower weapon deploy time.
- No random critical hits.