Team Fortress 2

Team Fortress 2

Social Harmonizer
dabmasterars 2023 年 4 月 6 日 上午 8:03
Stats suggestion thread
my take:

:) Flares are not affected by gravity
:) Flares explode on contact
:( -20% projectile speed
:( Flares have limited lifespan (explode in 1 sec after firing)


Before commenting, remember the rules of good stat ideas:
- no more than 5 stats
- design the stats around the weapon's look and name
- try to imagine a playstyle where the weapon could be used
- no random chances
- no "uM acTuAlly tHiS shOuLd bE jUsT a rESkiN"
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目前顯示第 1-9 則留言,共 9
Davy bones 2023 年 4 月 6 日 下午 4:06 
This is a nice weapon idea
Fiend 2023 年 4 月 6 日 下午 7:26 
I like it, but im not sure if it should be a shotgun, or a flaregun-like weapon.
CAT_ATACK 2023 年 4 月 7 日 上午 9:45 
A part of me thinks it should be like the L4D2 SPAS with incendiary rounds, but how that could be balanced is the tricky part
Fiend 2023 年 4 月 7 日 下午 2:10 
Faster fire rate, 5 second afterburn, faster reloading. -33% damage, -50% afterburn damage
Carl weezer 2023 年 4 月 8 日 下午 3:22 
Social Harmonizer
______________________________
Level ... Energy Cannon

Weapon Fires High Energy Ball that bounces off surfaces and Penetrates enemy players
Ball Ramps up in damage By 130% per enemy Stops at the third enemy Lighting them on fire
1st 30 > 69 > 108
-50% after burn damage
Infinite ammo (like bison or other futuristic weapons ect.)
-25% slower deploy speed
A$CA 2023 年 4 月 9 日 下午 12:09 
Flare gun base, made to work with my proposed stats for the primary in the same set

+30% flare speed, flares have no arc

+50% damage

+Infinite ammo (similar to other energy weapons

-80% damage to buildings (similar to other energy weapons)

-No bonus to enemies on fire
The Full Force 2023 年 5 月 24 日 下午 12:10 
stats based off of the smg:
+ 20% chance to inflict after burn
+ +20% clip size (30 rounds)
+ mini crits on head shot
+ +15% damage bonus
+ damage increases orb meter
+ when orb meter is full, right click to blast a large orb that disintigrates enemy players upon contact. (takes half health from ubered players.)

+/- pyro secondary, not sniper

- 1 spare magazine on spawn.
- 2 full spare magazine capacity.
- 20% less damage if target has after burn.
- takes a whole magazine of successful shots in order to fill orb meter.
- 50% valve will add it to the game.
meow 2023 年 10 月 19 日 下午 7:34 
[+] +66% Reload Speed
[+] Fires in bursts of 3
[-] Minicrits burning targets (as opposed to Crits)
reddin018 2023 年 12 月 9 日 下午 11:59 
Social Harmonizer
Level 70 Plasma gun
Slot: Secondary (Pyro and Sniper)

+ Primary Fire: Shoots an electric projectile instead of shotgun pellets or SMG Rounds.
+ On hit: ignites enemy.
+ Alt fire: applies Jarate effect to the target for 2 to 5 seconds based on distance
+ 100% critical hit vs wet players.
= This weapon will reload automatically when not active.
= Killed enemies suffer a distinctive death by incineration.
- Deals only 20% damage to buildings.
- 50% Slower weapon deploy time.
- No random critical hits.
最後修改者:reddin018; 2023 年 12 月 9 日 下午 11:59
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