Garry's Mod

Garry's Mod

[VJ] Feral Rage SNPC's
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
☣590a1shooter☣  [Entwickler] 18. Apr. 2023 um 2:59
Bugs?
Post any bugs you find here.
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Beiträge 115 von 54
Whenever a normal npc is infected/assimilated, there's a duplicate ragdoll for some reason
☣590a1shooter☣  [Entwickler] 18. Apr. 2023 um 8:47 
Ursprünglich geschrieben von CFSoulja:
Whenever a normal npc is infected/assimilated, there's a duplicate ragdoll for some reason
I'm aware, I can't do anything about that. It's just gmod logic
ez 18. Apr. 2023 um 17:58 
when a npc get infected two npcs spawn one is a screamer and the other is just the model of the infected npc
ez 18. Apr. 2023 um 18:04 
with the default animations of the npc
☣590a1shooter☣  [Entwickler] 18. Apr. 2023 um 18:13 
Not a bug. It was supposed to be a "mimic" system but it was clearly too buggy so i removed it.
CFSoulja 18. Apr. 2023 um 19:44 
I feel like the mimic system could work with a few tweaks, because despite the ragdoll duplicating it was cool to see it in full effect
☣590a1shooter☣  [Entwickler] 18. Apr. 2023 um 20:05 
Ursprünglich geschrieben von CFSoulja:
I feel like the mimic system could work with a few tweaks, because despite the ragdoll duplicating it was cool to see it in full effect
The main issues with it were the fact that it was simply incompatible with some models, and i can't do anything about that.
When a beast kills a VJ base npc the npc goes into negative health and doesn't move or shoot
When a beast kills a non VJ base npc they die normally but doesn't spawn a pod.
I get different errors for both events if you want me to put them here.

Looking at the errors myself it seems like you changing the pod name caused this maybe.
Zuletzt bearbeitet von Poisonlight; 19. Apr. 2023 um 19:07
☣590a1shooter☣  [Entwickler] 19. Apr. 2023 um 20:04 
Ursprünglich geschrieben von Poison light:
When a beast kills a VJ base npc the npc goes into negative health and doesn't move or shoot
When a beast kills a non VJ base npc they die normally but doesn't spawn a pod.
I get different errors for both events if you want me to put them here.

Looking at the errors myself it seems like you changing the pod name caused this maybe.
fixing it now
☣590a1shooter☣  [Entwickler] 19. Apr. 2023 um 20:07 
Ursprünglich geschrieben von Poison light:
When a beast kills a VJ base npc the npc goes into negative health and doesn't move or shoot
When a beast kills a non VJ base npc they die normally but doesn't spawn a pod.
I get different errors for both events if you want me to put them here.

Looking at the errors myself it seems like you changing the pod name caused this maybe.
should be fixed in the next hour or so
When an npc gets killed by parasites it spawns multiple npc's and for some reason most npc's die for no reason and it lags the game a lot
☣590a1shooter☣  [Entwickler] 21. Apr. 2023 um 10:54 
Ursprünglich geschrieben von SoldierBig09:
When an npc gets killed by parasites it spawns multiple npc's and for some reason most npc's die for no reason and it lags the game a lot
You probably have conflicting addons. Nobody else seems to be having that issue.
NPCs seem to think the hatchpods are 3-4 meters above where they actually are, and shoot accordingly
happens with rageeggs as well
Sometimes when i killing gnaryth and beast game crashing. It completely random.
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Beiträge 115 von 54
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