Garry's Mod

Garry's Mod

[VJ] Feral Rage SNPC's
 Ez a téma ki van emelve, tehát valószínűleg fontos.
Bugs?
Post any bugs you find here.
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115/54 megjegyzés mutatása
Whenever a normal npc is infected/assimilated, there's a duplicate ragdoll for some reason
CFSoulja eredeti hozzászólása:
Whenever a normal npc is infected/assimilated, there's a duplicate ragdoll for some reason
I'm aware, I can't do anything about that. It's just gmod logic
when a npc get infected two npcs spawn one is a screamer and the other is just the model of the infected npc
with the default animations of the npc
Not a bug. It was supposed to be a "mimic" system but it was clearly too buggy so i removed it.
I feel like the mimic system could work with a few tweaks, because despite the ragdoll duplicating it was cool to see it in full effect
CFSoulja eredeti hozzászólása:
I feel like the mimic system could work with a few tweaks, because despite the ragdoll duplicating it was cool to see it in full effect
The main issues with it were the fact that it was simply incompatible with some models, and i can't do anything about that.
When a beast kills a VJ base npc the npc goes into negative health and doesn't move or shoot
When a beast kills a non VJ base npc they die normally but doesn't spawn a pod.
I get different errors for both events if you want me to put them here.

Looking at the errors myself it seems like you changing the pod name caused this maybe.
Legutóbb szerkesztette: Poisonlight; 2023. ápr. 19., 19:07
Poison light eredeti hozzászólása:
When a beast kills a VJ base npc the npc goes into negative health and doesn't move or shoot
When a beast kills a non VJ base npc they die normally but doesn't spawn a pod.
I get different errors for both events if you want me to put them here.

Looking at the errors myself it seems like you changing the pod name caused this maybe.
fixing it now
Poison light eredeti hozzászólása:
When a beast kills a VJ base npc the npc goes into negative health and doesn't move or shoot
When a beast kills a non VJ base npc they die normally but doesn't spawn a pod.
I get different errors for both events if you want me to put them here.

Looking at the errors myself it seems like you changing the pod name caused this maybe.
should be fixed in the next hour or so
When an npc gets killed by parasites it spawns multiple npc's and for some reason most npc's die for no reason and it lags the game a lot
SoldierBig09 eredeti hozzászólása:
When an npc gets killed by parasites it spawns multiple npc's and for some reason most npc's die for no reason and it lags the game a lot
You probably have conflicting addons. Nobody else seems to be having that issue.
NPCs seem to think the hatchpods are 3-4 meters above where they actually are, and shoot accordingly
happens with rageeggs as well
Sometimes when i killing gnaryth and beast game crashing. It completely random.
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115/54 megjegyzés mutatása
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