X4: Foundations

X4: Foundations

Replenish Missiles
Soren 13 Jun, 2024 @ 12:12am
Working with Current Save
I cant seem to get this mod to work with a current save. a new game i get the popup window saying default set to 0 seconds and the mod works right off the bat but my current save no luck, i can see the mod extension window with sirnuke mod support api but no luck getting it to replenish missiles.

happy to get debug logs or anything just need to know how to do that too
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Showing 1-7 of 7 comments
Soren 13 Jun, 2024 @ 12:24am 
So i compared my 2 save files. my current save has 1 ref for ChillMissiles
<value name="$ChillMissilesDelay" type="largefloat"/>

the new save has 6
Line 10352669: <ref id="28749" string="ChillMissilesOptions"/>
Line 10354034: <ref id="36903" string="$ChillMissilesOptions"/>
Line 11362517: <value name="$ChillMissilesDelay" type="integer"/>
Line 11362662: <script id="240" name="ChillMissiles">
Line 11362676: <script id="241" name="ChillMissilesOpts">
Line 11362684: <value name="$ChillDebug" type="integer"/>

unsure how i'd inject the other values into my current save but i'd imagine this is way its not working
Chillmatica  [developer] 23 Jun, 2024 @ 12:21pm 
Can't say I've seen that before. My initial thought is to try uninstall it, save, reinstall it. But, you'll likely want to install Kuertee's UI Extension mod in the description. SirNuke's mod API is busted until he updates it, unless you also install Kuertee's mod.
Smort Man 3 Jul, 2024 @ 12:17am 
Had the exact same issue but my same looks like this. I just made a backup of my save and i can make a mod collection if you want to try out my save as i have it configured to see if you can find the issue.

I tried re-adding the mod but had no luck, I think another mod I have that copies default behavior is also not loading correctly so I suspect its a game issue and not a mod specific thing? not a clue tho cause it worked when I started the save yesterday.

Dont have time rn but i'll just try making a new save tomorrow and see if it works in a new game.

<ref id="59742" string="$ChillMissilesOptions"/>
<ref id="56564" string="ChillMissilesOptions"/>
<value name="$ChillMissilesDelay" type="largefloat" value="1"/>

<script id="358" name="ChillMissiles">
<cue id="619134" name="Init" state="waiting">
<cue id="619135" name="GatherStations"/>
<cue id="619136" name="MagicMissile"/>
<cue id="619137" name="OOSMagicMissile"/>
<cue id="619138" name="OOSMagicMissileStations"/>
<cue id="619139" name="UpdatePlayerShips"/>
<cue id="619140" name="UpdatePlayerStations"/>
</cue>
</script>
<script id="359" name="ChillMissilesOpts">
<cue id="619142" name="CinOptsInit" state="complete" time="21513.469">
<cue id="619143" name="CinRegisterOpts" state="waiting"/>
<cue id="619144" name="MissileOptsMenu" state="waiting"/>
<cue id="619145" name="MissileDelayConfirm" state="waiting"/>
</cue>
<cue id="619141" name="Init" state="waiting"/>
</script>
Smort Man 4 Jul, 2024 @ 7:41pm 
Yeah I tried a new save and the mods no longer working, any easy way to see what could be conflicting?
Ferro 5 Jul, 2024 @ 8:52pm 
I've noticed the mod not working on the Boron tracking launcher. it works fine on the one I get from the Argon Wharf
StateM 29 Jul, 2024 @ 4:57pm 
I just reinstalled the game and made a new save yet its not working
StateM 3 Aug, 2024 @ 2:49am 
Tried with Terran guided mk2 and doesn't refill unfortunately
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