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<value name="$ChillMissilesDelay" type="largefloat"/>
the new save has 6
Line 10352669: <ref id="28749" string="ChillMissilesOptions"/>
Line 10354034: <ref id="36903" string="$ChillMissilesOptions"/>
Line 11362517: <value name="$ChillMissilesDelay" type="integer"/>
Line 11362662: <script id="240" name="ChillMissiles">
Line 11362676: <script id="241" name="ChillMissilesOpts">
Line 11362684: <value name="$ChillDebug" type="integer"/>
unsure how i'd inject the other values into my current save but i'd imagine this is way its not working
I tried re-adding the mod but had no luck, I think another mod I have that copies default behavior is also not loading correctly so I suspect its a game issue and not a mod specific thing? not a clue tho cause it worked when I started the save yesterday.
Dont have time rn but i'll just try making a new save tomorrow and see if it works in a new game.
<ref id="59742" string="$ChillMissilesOptions"/>
<ref id="56564" string="ChillMissilesOptions"/>
<value name="$ChillMissilesDelay" type="largefloat" value="1"/>
<script id="358" name="ChillMissiles">
<cue id="619134" name="Init" state="waiting">
<cue id="619135" name="GatherStations"/>
<cue id="619136" name="MagicMissile"/>
<cue id="619137" name="OOSMagicMissile"/>
<cue id="619138" name="OOSMagicMissileStations"/>
<cue id="619139" name="UpdatePlayerShips"/>
<cue id="619140" name="UpdatePlayerStations"/>
</cue>
</script>
<script id="359" name="ChillMissilesOpts">
<cue id="619142" name="CinOptsInit" state="complete" time="21513.469">
<cue id="619143" name="CinRegisterOpts" state="waiting"/>
<cue id="619144" name="MissileOptsMenu" state="waiting"/>
<cue id="619145" name="MissileDelayConfirm" state="waiting"/>
</cue>
<cue id="619141" name="Init" state="waiting"/>
</script>