安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Secondly, Railcannon is in the plans, as mentioned this guy is still pretty early in development. I'll get to it, just bear with me on the time.
In regards to spammable projectiles, the Marksman shot was designed to be somewhat similar to Megaman's jab in Smash, it's fast, low damage and low hitstun. You'll notice you don't really get much off of a Marksman shot.
Piercer, on the other hand, is a f9 startup iirc
Other than that, I'm talking to a lot of other mod developers to tweak the balance as I go, so your friend can rest assured that the projectile abuse is something that is being actively taken into consideration. V1 is meant to have good projectiles, he's a hit and run sorta semi-zoner. But of course I'm gonna be keeping an eye to make sure they aren't ♥♥♥♥♥♥♥♥ either.