Total War: WARHAMMER II

Total War: WARHAMMER II

Immersion, realism and logic
mr.napop  [developer] 14 Dec, 2024 @ 12:54pm
Suggestions
Add/remove mods
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Showing 1-6 of 6 comments
GhostDragonz2000 15 Dec, 2024 @ 9:19am 
Hi, I just quickly added all my subscriptions into a collection, all the new mods that I think could be cool to add to yours is at the top, going all the way down until Reasonably Weaker Lords and heros: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3383872898
mr.napop  [developer] 15 Dec, 2024 @ 10:41am 
Many of these mods were included but removed due to bugs, like Urhan having stuck lord that crashed the game, liberate all factions that crashed the game upon liberating, or that i didn't like since they were cluttering the game with too many units, or just not to my logical taste as I prefer an emergent gameplay rather than tailored or random.

Today i though of including Gate of chaos again, ill consider.

Note that some of these are not compatible with Deadly Attack Dynamics/Agile models, check their discussion for compatibility (it will work together just that my mods won't affect these new units)
For Corn 13 Jan @ 2:27am 
Greetings! Is this mod included in your modpack? If not, would it be possible for you to port it?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3393253521
mr.napop  [developer] 13 Jan @ 3:12am 
Hello, don't think it's necessary given the higher damage intake from Deadly Attack Dynamics damage values and Deadlier Engagements melee defense removal upon encircled, and I don't have WH3 so can't copy/port it anyway.
Lowkey 14 Jul @ 3:31pm 
From what i am seeing, the kroxigor ancient have been nerfed to hard in terms of the damage it deals. It is very unbelievable to watch it whack away at skaven clanrat, said clan rat getting hit by its polearm without even flinching. When he swings from the top in particular, it should just murder them outright.

I think animalistic / large monsters lord and heroes should not get nerfed as hard as humanoid and be superiors to theirs normals monstrous counterpart. Just like old croc are much more dangerous than theirs youngers counterpart, ancient kroxigor and saurus should be much stronger than theirs normals equivalents. They struggle to get any kill in theirs currents implementation and the only thing they do is direct attack to themselves.
Last edited by Lowkey; 14 Jul @ 3:36pm
mr.napop  [developer] 2 hours ago 
Hey man thanks for you're observation, I'v revisited the splash/weapon lengths of Deadly Attack Dynamics and some values were indeed off, i'v recalculated and reworked everything so all heavy weapons have proper splash now. smaller sized weapons are still splash-free though, since they wouldn't cause it realistically. thank you.
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Showing 1-6 of 6 comments
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