XCOM 2
Knox's Proficiency Plugin: SPARK Unit Pack
 This topic has been pinned, so it's probably important
KnoxAHHHHHHHHHH  [developer] 12 Oct, 2023 @ 5:33pm
SPARK Breacher Ability Set
SPARK Breacher
Proficiency: Assault Chassis
Rank 1:
  • Gain Adaptive Motors - Killing an enemy grants a movement action once per turn.
  • Gain Lightweight Chassis - Immune to Poison and Fire effects, cannot serve as Cover to Allies or Enemies.
  • Gain 2 Mobility.
  • Lose 1 Armor.
Rank 2:
  • Gain Disruptive Plating - The first Overwatch Shot against the SPARK that hits is forced to miss, additionally gain +15 Dodge.
  • Gain Enhanced Sensors - Melee attacks gain +15 Aim and all attacks gain +15 Crit Chance.
  • Gain 2 Mobility and 1 Armor.
Rank 3:
  • Gain Enhanced Chassis - Immune to Freeze and Acid effects, start Tactical with +4 Shield HP and gain +10 Dodge.
  • Gain Disruption Protocol - Killing an enemy grants +15 Dodge for the rest of the turn, can only be triggered once per turn.
  • Gain 2 Mobility and 1 Armor.

Class Trees:
Assault - Perks that provide buffs to the SPARK's Breach-Loading Shotgun.
Brutilization - Perks that empowers the SPARK's Melee Capabilities.
Core Systems - Perks that strengthen the SPARK's Overdrive and Survivability.
Armaments - Perks that improve and use the Integrated Auto Pistol.

Assault:
  • (Sq): Assault Chassis - Gain Abilities above.
  • (Cpl): Improved Shells - Gain a 10% chance for missed attacks to graze targets.
  • (Sgt): Enhanced Shotgun System - Gain an ammo slot and can reload their Shotgun for free once every 5 turns.
  • (Lt): Charge!
  • (Cpt): Slug Round - Activate to reduce the SPARK's Primary Weapon Damage by 33% and increase its Primary Weapon Aim by 20, can be disabled by using the ability again.
  • (Maj): Untouchable
  • (Col): Terror Protocol - Killing an enemy with a Critical Hit with your Shotgun makes enemies have a chance to Panic, additionally gain 1 Ammo.

Brutilization:
  • (Sq): Kinetic Strike
  • (Cpl): Directive: Strike - Make a half-damage Kinetic Strike for a single action.
  • (Sgt): Counter Strike
  • (Lt): Shattering Strike - Kinetic Strike now shreds 3 Armor.
  • (Cpt): Adaptive Strike - Make a half-damage Kinetic Strike against an enemy within melee range for free.
  • (Maj): Reactive Systems - Counter Strike deals full damage.
  • (Col): Obliteration Protocol - Make a melee attack that will instantly kill the target, but has a major reduction to Aim.

Core Systems:
  • (Sq): Overdrive
  • (Cpl): Shelter Protocol - Use a Movement Action to gain +6 Shield HP until the start of your next turn.
  • (Sgt): Shield System - Overdrive provides +4 Shield HP and +1 Armor until the start of your next turn. Affects Shelter Protocol as well.
  • (Lt): Reboot
  • (Cpt): Critical Sensors - Overdrive provides a +2 Damage to flanked enemies and a +25 Crit Chance until the start of your next turn.
  • (Maj): System Overclock - Overdrive grants a Non-Movement Action and +4 Permanent Shield HP when used.
  • (Col): Enhanced Systems: While in Overdrive, kills automatically reload the SPARK's Shotgun.

Armaments:
  • (Sq): Integrated Auto-Pistol - The SPARK is equipped with an Integrated Auto-Pistol that can only be upgraded with abilities.
  • (Cpl): Enhanced Firing System - The Auto Pistol can be used for a free action once every 4 turns.
  • (Sgt): Improved Rounds - The Auto Pistols deals +1 Damage.
  • (Lt): Rapid Shots - Fire 2 shots from your Auto Pistol against a single target.
  • (Cpt): Overcharged Shot - Fire a shot from your Auto Pistol with an Aim increase.
  • (Maj): Piercing Rounds: The Auto Pistol deals +2 Damage and Pieces 2 Armor.
  • (Col): Overloading Shot: Fire a shot from your Auto Pistol that clears a large area of cover and deals damage to targets out of cover.

Referred as the "SparkBreacher" in the code.
Last edited by KnoxAHHHHHHHHHH; 19 Feb @ 5:22pm