Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Medieval stone walls were difficult to break through, and catapults could only destroy wooden structures such as towers and battlements, making it difficult to inflict devastating damage on the walls (unless you only attack one point at any cost). This is also why so many lords built them. This situation did not change until Cannon was widely used. Afterwards, the castle became a fortress.
So classical artillery mainly focuses on personnel casualties
The walls are more difficult to break through, and Classical artillery(like catapults) were difficult to knock down the stone walls (except for wooden walls). Only solid shells from later gunpowder guns can cause certain damage to stone walls (Great Bombard are very effective)
Besides.The tower can be easily destroyed by them. So the classical artillery should prioritize attacking the tower/gate or men
I dont have intensions to make them superfast or smt, but if army with fixed trebuchets are reinfotcement to attacker they just wont appear in battle, i think we need ability to move them, not very fast, but need, movable trebuchets move very slow btw so i can catch city with ledder or towers or wait 10 minutes to trebuchets to access range of fire. Help me with movabilities pls, witch RPFM tables should i change?