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Zgłoś problem z tłumaczeniem
Medieval stone walls were difficult to break through, and catapults could only destroy wooden structures such as towers and battlements, making it difficult to inflict devastating damage on the walls (unless you only attack one point at any cost). This is also why so many lords built them. This situation did not change until Cannon was widely used. Afterwards, the castle became a fortress.
So classical artillery mainly focuses on personnel casualties
The walls are more difficult to break through, and Classical artillery(like catapults) were difficult to knock down the stone walls (except for wooden walls). Only solid shells from later gunpowder guns can cause certain damage to stone walls (Great Bombard are very effective)
Besides.The tower can be easily destroyed by them. So the classical artillery should prioritize attacking the tower/gate or men
I dont have intensions to make them superfast or smt, but if army with fixed trebuchets are reinfotcement to attacker they just wont appear in battle, i think we need ability to move them, not very fast, but need, movable trebuchets move very slow btw so i can catch city with ledder or towers or wait 10 minutes to trebuchets to access range of fire. Help me with movabilities pls, witch RPFM tables should i change?