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I suggest that we go with the 2 arm Tri-axis Ion Cannons and its
triple-barreled Pulse Ordnance Multi-Driver, along with the 4 smart missiles and dual twin burst cannon secondary weapons. Now that sounds like alot of firepower but hear me out.
The Tri-Axis Ion cannon has variable power settings to let it engage both light and heavy targets. (ie Anti infantry or Anti- Tank) This would give extra attacks at the cost of armor penetration and raw damage Probably range 4 with a minimum range of 3 (or you could also go the supercharge route)
the secondary weapons- the smart missiles and twin burst cannons are those 2 range weapons to deal with the close targets that the big guns cant touch.
meanwhile I'd suggest the Pulse Ordinance multi driver act as an ability- its essentially a massive artillery system, so lets make it really good at killing other titans and attacking cities at range 5 with a 2-3 turn cooldown as the system reloads. it'll also obliterate any other target, but its super overkill to use on anything else. if possible a minimum range of 4 might be useful too to balance it
also this sucker has to be EXPENSIVE- the Tau dont field these in large numbers and theyre basically the centerpiece to an army. Maybe build limit of 2 at a time with huge upkeep in both Ore AND power.
Its slow and plodding but it can take a serious hit with its shields designed for knight and warhound sized weapons. (which i translate to a heafty health pool and at least as good an invuln save as the stormsurge)
For the player, this is your endgame, you've held the line with your stormsurges, and now youve got a Supremacy to finally push the battleline to their cities. Its a dramatic shift from the traditional tau battle style- but if youve gotten to the point where you need one of these, then ambushes, markerlights, and overwatch arent working and you need raw firepower that can stand the attrition of heavy combat in the late game.
In terms of extra traits and powers
Garantuan, Monsterious Creature obviously
Move through cover, this thing isnt going to be slowed down by trees.
(Im not sure if support systems should be a thing for this one tbh)
I dont think it needs hammer of wrath like the stormsurge has,
though it should probably benefit from the relevant researches (Blast phasing, extra infantry armor, Mor'tonium Accelerators)
https://warhammer40k.fandom.com/wiki/KX139_Ta%27unar_Supremacy_Armour
that has decent photos of the loadout i've suggested, its kind of the standard loadout so its usually what youll see in the promotional designs and alot of the art too.
Also
I also have some suggestions for necrons as well that might be a little easier on the legs
also a space marine one that i think would both be cool and tactically significant.
cheers!
Feel free to take, tweak or abandon any of my ideas for it, based on everything I've seen you clearly know what your doing and I'm happy to leave things in your hands. Can't wait to see what other fun stuff you've got coming up too!
So as a more viable option in the animation department, I'd suggest the Technomancer
in 9th (i havent played 10th) tabletop this sucker came with all kinds of goodies that made him a great support unit for almost any necron army, but synergized particularly well with infantry.
He is a cryptek at his core so he still has the standard staff of light as his weapon, but hes got some interesting unique abilities
1- the Canoptek cloak (his little scarab buddy) lets him fly, and gives him a repair option for vehicles and single target items
2- the Canoptek control node as an optional wargear that gives an aura of +1 to hit
3- the Fail-safe overcharger which was another optional upgrade that gives the guy the ability to add attacks to another unit each turn, infantry, vehicles, etc.
4- his rites of reanimation actually brought back more necron warriors if used on them vs another infantry unit
5- he could also give command protocols (army wide bonuses that lasted for 1 round)
All of that to me seems to add up into a unit that would synergize well with infantry blobs- keeping them more relevant and dangerous through AOE buffs to accuracy, a command protocol that could be shifted to give a difference bonus each time (maybe ignore cover, extra movement, extra AP for his attended units. while being able to specifically give extra attacks to your main guy in the form of the fail safe overcharger as an ability and then focusing on healing when hes not doing that.
I had a longer and more detailed version of this post but steam crashed and ate it FML
this should at least give you the basic idea of what i was trying to suggest, and Im happy to elaborate on it.
https://www.artofmtg.com/art/technomancer/
https://preview.redd.it/necron-technomancer-v0-e9zg4y4es7991.jpg?auto=webp&s=9ab6b379e92923cd2e346dda645732083f715cfd
- Sororitas Rhino
- Repressor from the forge world Ophelia VII
- Other Immolator variants: twin multi-melta, twin heavy flamer
- Autocannon Castigator
- Morvenn Vahl
- Palatine
- Dogmata
I recognize that the Sororitas are quite niche, but I love their playstyle and aesthetic and have long awaiting some of these specific units in vanilla-like mods. I've played long enough that some of these units would feel quite refreshing.
Look at deathtrooper's post for a good guide on suggestions....he makes me consider actually doing a big T'au machine :)
I admit I got a little excited when I found the discussion, so I apologize.
I'd like to start with Morvenn Vahl. She would have Fidelis (an Artificer-crafted heavy bolter essentially), Paragon Missile Launchers (Prioris for AP, Sanctorum for Blast). It's akin to the Castigator battlecannon pyre/sanctified shells, just in missile form. She is the Abbess Sanctorum, so perhaps she would buff morale/negate the loss of it, enhance Paragon Warsuits specifically, and she would be very deadly in melee against both infantry and armored units.
Given her leadership, she should also produce a fair amount of influence while on the field, and she should be expensive to produce as well as UNIQUE. I would say perhaps tier 7 or 8 is a fair research level; perhaps she would even be unlocked with the other Paragon Warsuits research.
She would almost always be leading a Paragon squad, so it could be reasonable to apply three of those models to her unit as well, although that might be a bit overpowered depending on how much the unit would cost.
The way that Heroes of Legend is done (for all the mods) doesn't really suit well to me. Half of the heroes are redundant and unuseful in my opinion anyway (such as the named Sister Superiors).
However, I don't see Vahl like you do...I've envisioned her with that big spear in the front line, not missiles and bolters. You might be better off doing it yourself by taking a Canoness and gifting her with all those ranged attacks?
Also, stacking a hero with other units would likely result in visual confusion (as well as the obvious animation nightmare :)
Admittedly I am not at all adept when it comes to modding... I don't know code, animation stuff or anything like that. Chalk me up to just a greedy consumer I guess, lol.
But thanks for hearing me out on that.
An alternative proposal would be a Sororitas Rhino (a lot of these wishes are based off of tabletop I have to admit). Nothing special about it - just a Rhino with a fleur de lis, armed with a storm bolter, a small firing deck (somewhat like a Chimera), and perhaps 3 or 4 transport slots rather than the two that an Immolator has. Give it the same movement as the Immolator, and a self-repair perk (as this is in the tabletop). I can understand lacking the self-repair for balance, however, especially if I'm using (which I do use) your Support Units mod.