Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Doc's Scrapyard - Custom Units
Doc  [developer] 18 Nov, 2024 @ 12:05pm
Want to suggest units?
I'm very interested in community suggestions for new units. A few guidelines which will help me:

- Please suggest one unit at a time. Each unit takes up to a month to build, so spamming out five or six new units won't be terribly useful.

- When you suggest a unit, tell me why you think that unit would be good addition to the game. Does a faction have a missing element you'd like to see added (e.g. healers, transport, etc.) Is there a really cool unit we haven't seen yet in the game and you think the aesthetic would be awesome?

- Think about game balance...where should the unit be built from (e.g. vehicle, infantry, etc.)? Expensive or cheap? What traits and powers would be good to try to implement?

- Can you link to a picture so I have a good idea what you're thinking of?


I generally just follow a train of thought; as I write this, I'm trying to put in units for each of the Chaos Lords. Why? Because I think they are very distinctive and interesting, and open up a range of new powers for me to play with.

I'm less interested in units that are nearly identical to existing ones. This is why I haven't spent much time on Tyranids...I can barely tell them apart now! Necrons have a similar issue, although I'm still searching for a necron unit I can implement (all those legs make them tricky :)
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Showing 1-15 of 58 comments
I would like to suggest a unit. the KX139 Ta'unar Supremacy Armour (for the Tau). The Supremacy armor is the Tau's ultimate weapon on the battlefield, its warhound sized and acts as a mobile heavy fire support and artillery platform. The current engame Tau heavy battlesuit is the stormsurge, but its primarily a siege and defensive platform, the Tau'nar is the other side of the coin. This sucker can walk with your advancing army, putting the hurt on any units from behind your fire warriors.

I suggest that we go with the 2 arm Tri-axis Ion Cannons and its
triple-barreled Pulse Ordnance Multi-Driver, along with the 4 smart missiles and dual twin burst cannon secondary weapons. Now that sounds like alot of firepower but hear me out.

The Tri-Axis Ion cannon has variable power settings to let it engage both light and heavy targets. (ie Anti infantry or Anti- Tank) This would give extra attacks at the cost of armor penetration and raw damage Probably range 4 with a minimum range of 3 (or you could also go the supercharge route)

the secondary weapons- the smart missiles and twin burst cannons are those 2 range weapons to deal with the close targets that the big guns cant touch.

meanwhile I'd suggest the Pulse Ordinance multi driver act as an ability- its essentially a massive artillery system, so lets make it really good at killing other titans and attacking cities at range 5 with a 2-3 turn cooldown as the system reloads. it'll also obliterate any other target, but its super overkill to use on anything else. if possible a minimum range of 4 might be useful too to balance it

also this sucker has to be EXPENSIVE- the Tau dont field these in large numbers and theyre basically the centerpiece to an army. Maybe build limit of 2 at a time with huge upkeep in both Ore AND power.

Its slow and plodding but it can take a serious hit with its shields designed for knight and warhound sized weapons. (which i translate to a heafty health pool and at least as good an invuln save as the stormsurge)

For the player, this is your endgame, you've held the line with your stormsurges, and now youve got a Supremacy to finally push the battleline to their cities. Its a dramatic shift from the traditional tau battle style- but if youve gotten to the point where you need one of these, then ambushes, markerlights, and overwatch arent working and you need raw firepower that can stand the attrition of heavy combat in the late game.

In terms of extra traits and powers
Garantuan, Monsterious Creature obviously
Move through cover, this thing isnt going to be slowed down by trees.
(Im not sure if support systems should be a thing for this one tbh)

I dont think it needs hammer of wrath like the stormsurge has,
though it should probably benefit from the relevant researches (Blast phasing, extra infantry armor, Mor'tonium Accelerators)

https://warhammer40k.fandom.com/wiki/KX139_Ta%27unar_Supremacy_Armour

that has decent photos of the loadout i've suggested, its kind of the standard loadout so its usually what youll see in the promotional designs and alot of the art too.

Also
I also have some suggestions for necrons as well that might be a little easier on the legs
also a space marine one that i think would both be cool and tactically significant.

cheers!
Last edited by deathtrooper900; 20 Feb @ 11:59pm
Doc  [developer] 23 Feb @ 1:33pm 
Oh, that's cool. And I like the detailed write up. I probably won't take all your advice (such as range 5 kill-everything attacks). I do agree that the T'au could use a Titan-style unit, and this seems to be the right choice. I'll look into it to see if I can find some good reference images. I have a number of new units "in the queue" right now, but this is just what I needed for a T'au Titan.
Of course man, I appreciate the consideration! I just got back into Gladius after about a year and have been enjoying your additions immensely, (or hating them when i have to fight against them lol)

Feel free to take, tweak or abandon any of my ideas for it, based on everything I've seen you clearly know what your doing and I'm happy to leave things in your hands. Can't wait to see what other fun stuff you've got coming up too!
Doc  [developer] 23 Feb @ 3:00pm 
Also, the Necron unit would be an interesting discussion. I think I need a cooling off period for the Space Marines for now (I've been working on a unit for about two months), but I'm keen on a Seraptek or whatever you had in mind.
So I was originally going to suggest a couple of different units like the Canoptek reanimator or the hexmark destroyer (but legs can be a problem)

So as a more viable option in the animation department, I'd suggest the Technomancer

in 9th (i havent played 10th) tabletop this sucker came with all kinds of goodies that made him a great support unit for almost any necron army, but synergized particularly well with infantry.

He is a cryptek at his core so he still has the standard staff of light as his weapon, but hes got some interesting unique abilities

1- the Canoptek cloak (his little scarab buddy) lets him fly, and gives him a repair option for vehicles and single target items
2- the Canoptek control node as an optional wargear that gives an aura of +1 to hit
3- the Fail-safe overcharger which was another optional upgrade that gives the guy the ability to add attacks to another unit each turn, infantry, vehicles, etc.
4- his rites of reanimation actually brought back more necron warriors if used on them vs another infantry unit
5- he could also give command protocols (army wide bonuses that lasted for 1 round)

All of that to me seems to add up into a unit that would synergize well with infantry blobs- keeping them more relevant and dangerous through AOE buffs to accuracy, a command protocol that could be shifted to give a difference bonus each time (maybe ignore cover, extra movement, extra AP for his attended units. while being able to specifically give extra attacks to your main guy in the form of the fail safe overcharger as an ability and then focusing on healing when hes not doing that.

I had a longer and more detailed version of this post but steam crashed and ate it FML
this should at least give you the basic idea of what i was trying to suggest, and Im happy to elaborate on it.

https://www.artofmtg.com/art/technomancer/

https://preview.redd.it/necron-technomancer-v0-e9zg4y4es7991.jpg?auto=webp&s=9ab6b379e92923cd2e346dda645732083f715cfd
Doc  [developer] 23 Feb @ 5:02pm 
Another good choice...legs aren't a dealbreaker, they'll just require me to learn some additional animation tricks. Good for the brain!
Technno is still a good option, I'd hope that it can work out the way im imagining it. I don't know about you but that late game tesseract spam is so boring. Though there is the question of wether it would be treated as a hero or not. I'd assume yes?
Malaikat 26 Feb @ 2:29pm 
Given how I'm working on multiple traitor factions, I'd like to see chaos knights. A Knight Abominant with its scourges (tentacles) is such an iconic thing. I'd also love some Wardogs or Armiger. I'm just a total fan of big stompy robots of all kinds. And while I adore your Warhound and Gargant because Titan > Knight, at the end of the day titan sized units sadly don't mesh well with the rest of Gladius.
Boss Pasta 23 Mar @ 11:18pm 
I am a devout Adepta Sororitas player, and I have a small wishlist of units for them. I especially enjoy that your custom units are extremely vanilla-like, and the models are actually made uniquely as well. Here's that wishlist:
- Sororitas Rhino
- Repressor from the forge world Ophelia VII
- Other Immolator variants: twin multi-melta, twin heavy flamer
- Autocannon Castigator
- Morvenn Vahl
- Palatine
- Dogmata

I recognize that the Sororitas are quite niche, but I love their playstyle and aesthetic and have long awaiting some of these specific units in vanilla-like mods. I've played long enough that some of these units would feel quite refreshing.
Doc  [developer] 24 Mar @ 8:07am 
I appreciate suggestions, but please look at the intro post for good ways to suggest them. You've given me about six months worth of units on your "small wishlist" and no other information.

Look at deathtrooper's post for a good guide on suggestions....he makes me consider actually doing a big T'au machine :)
Last edited by Doc; 24 Mar @ 10:42am
Originally posted by Doc:
I appreciate suggestions, but please look at the intro post for good ways to suggest them. You've given me about six months worth of units on your "small wishlist" and no other information.

Look at deathtrooper's post for a good guide on suggestions....he makes me consider actually doing a big T'au machine :)

I admit I got a little excited when I found the discussion, so I apologize.

I'd like to start with Morvenn Vahl. She would have Fidelis (an Artificer-crafted heavy bolter essentially), Paragon Missile Launchers (Prioris for AP, Sanctorum for Blast). It's akin to the Castigator battlecannon pyre/sanctified shells, just in missile form. She is the Abbess Sanctorum, so perhaps she would buff morale/negate the loss of it, enhance Paragon Warsuits specifically, and she would be very deadly in melee against both infantry and armored units.

Given her leadership, she should also produce a fair amount of influence while on the field, and she should be expensive to produce as well as UNIQUE. I would say perhaps tier 7 or 8 is a fair research level; perhaps she would even be unlocked with the other Paragon Warsuits research.

She would almost always be leading a Paragon squad, so it could be reasonable to apply three of those models to her unit as well, although that might be a bit overpowered depending on how much the unit would cost.
@Boss Pasta- You know Morvenn Vahl is already in the Heros of Legend Mod. You might want to start with a unit that doesn't exist anywhere else first. Unless you really just don't like how she was done there, in which case, fair enough.
Originally posted by deathtrooper900:
@Boss Pasta- You know Morvenn Vahl is already in the Heros of Legend Mod. You might want to start with a unit that doesn't exist anywhere else first. Unless you really just don't like how she was done there, in which case, fair enough.

The way that Heroes of Legend is done (for all the mods) doesn't really suit well to me. Half of the heroes are redundant and unuseful in my opinion anyway (such as the named Sister Superiors).
Doc  [developer] 25 Mar @ 4:13am 
I really do appreciate your enthusiam! Generally, I try not to overlap with Devian (the Spike is an exception because they are different visions of the same one-off thing).

However, I don't see Vahl like you do...I've envisioned her with that big spear in the front line, not missiles and bolters. You might be better off doing it yourself by taking a Canoness and gifting her with all those ranged attacks?

Also, stacking a hero with other units would likely result in visual confusion (as well as the obvious animation nightmare :)
Originally posted by Doc:
I really do appreciate your enthusiam! Generally, I try not to overlap with Devian (the Spike is an exception because they are different visions of the same one-off thing).

However, I don't see Vahl like you do...I've envisioned her with that big spear in the front line, not missiles and bolters. You might be better off doing it yourself by taking a Canoness and gifting her with all those ranged attacks?

Also, stacking a hero with other units would likely result in visual confusion (as well as the obvious animation nightmare :)

Admittedly I am not at all adept when it comes to modding... I don't know code, animation stuff or anything like that. Chalk me up to just a greedy consumer I guess, lol.
But thanks for hearing me out on that.

An alternative proposal would be a Sororitas Rhino (a lot of these wishes are based off of tabletop I have to admit). Nothing special about it - just a Rhino with a fleur de lis, armed with a storm bolter, a small firing deck (somewhat like a Chimera), and perhaps 3 or 4 transport slots rather than the two that an Immolator has. Give it the same movement as the Immolator, and a self-repair perk (as this is in the tabletop). I can understand lacking the self-repair for balance, however, especially if I'm using (which I do use) your Support Units mod.
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