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I thought about trying to use them both, but ended up making a separate campaign to experience both (one tech capped an the VFE version uncapped).
Just to be clear, you've tried this and they work together without any issues?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455187565
its still pretty WIP but a majority of the overlaps have been patch.
That's awesome, thank you for the info!
Huh... I either need to be more online or less, because I don't understand most of what was just said. Is there a general guide for using this mod and FVE or the other Vanilla Expanded stuff with the Medieval Overhaul?
I really feel like a hardcore medieval playthrough, but I don't know where to start.
Rimpy is a mod manager, and the majority of the community (including myself) would recommend using it over the in game mod manager. Look it up on the workshop, you should find the Rimpy Mod Manager Database, which has information about Rimpy, and is needed for installation.
Cherry Picker is a mod that lets you remove specific items (And I think other defs like specific hediffs and the like too? I mostly use it for items so I'm not 100% sure) from the game. Basically it just prevents them from ever spawning while keeping the defs intact so as to not cause errors or break anything. Its good for removing overlapping content while keeping the specific versions of items you want, and also if you ever run into a mod you like, but has specific things in it that you don't enjoy. That said, removed content won't spawn at all, so you want to be careful that what you're removing isn't needed somewhere. This usually isn't a huge deal except for things used in crafting recipes. In that case, you'll want Resource Dictionary, which I'll explain next. Every once in a while you'll run into pawnkinds with really specific gear that could make removing weapons or armor cause certain raiders to spawn unarmed or without proper armor, too, but this is usually relatively rare.
Resource Dictionary, not mentioned in the comment you replied to but mentioned in this thread, is SIMILAR to Cherry Picker, but is specifically for content overlap. Basically, lets say you have two (or more) mods that add say, emeralds. Lets say they're this mod, Medieval Overhaul and, for a simple example I know exists, Kura's Gems. Lets say you prefer Medieval Overhaul's version of emeralds and only want those. You can have resource dictionary set Medieval Overhaul to overwrite the emeralds from Kura's gems so that MO emeralds are valid for all recipes added by Kura's gems, and any time the emeralds from Kura's gems would be spawned, it would spawn MO emeralds instead.
Basically, you'd use Cherry Picker and Resource Dictionary to deal with content overlap while personally choosing which version of items you want to keep. Resource Dictionary is usually the better option for dealing with overlap as its specifically designed for it, but sometimes Cherry Picker is the better option. You'll need to use your own judgement there.
Then, the reason Rimpy is recommended in this specific case, is because it has much better mod sorting than the vanilla mod manager. The vanilla mod manager's autosort is serviceable, but still needs a lot of help in complex modlists. Rimpy's autosort is much better at avoiding errors, and knowing the "intended" order to sort patch mods and the like in, in large part because Rimpy's sorting rules involve a lot of community contribution. Generally speaking Rimpy's autosort usually doesn't need any help, and you can just click sort and not worry about it. Not always, of course, an automated sorting system can never be perfect in every circumstance, but usually.