RimWorld

RimWorld

Medieval Overhaul
Vanilla Factions Expanded - Medieval 2
I'd just like to start a thread here, since I'm sure there are going to be a lot more people asking for it in the comments over the coming days/weeks.

With the release of VFE-M2, we now see new factions, primitive firearms and a lot of other nice things. But I still find that after I switched over to that mod, I am missing a lot of the workbenches from Medieval Overhaul.

So are there any plans to work on a patch? VFE-M2 says it is not compatible with MO because the two mods have "too much overlap", yet I see them both as adding important features to a Medieval playthrough and could fit perfectly together with a little tweaking from the author of either or both mods.
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Showing 1-12 of 12 comments
Elyssia 22 Mar @ 1:59pm 
I prefer MO, but i am really interested in VFE-M2. I would love to see a patch that keeps MO first, then loads the non-conflicting parts of VFE-M2 after.
damn... that's why I get many errors after using both.
Aertho 24 Mar @ 10:54am 
So far, VFE M2's explanation seems pretty accurate. They made that content to bridge the gap of missing tech, but it doesn't try to be an overhaul focused on one tech like MO.

I thought about trying to use them both, but ended up making a separate campaign to experience both (one tech capped an the VFE version uncapped).
You can absolutely use both, but if you wanna avoid any overlap I recommend the Resource Dictionary mod and the Cherry Picker mod.
Originally posted by GamerCake:
You can absolutely use both, but if you wanna avoid any overlap I recommend the Resource Dictionary mod and the Cherry Picker mod.

Just to be clear, you've tried this and they work together without any issues?
There's a medieval overlap remover mod that patches both mods to work together.
Originally posted by Dreamwell:
There's a medieval overlap remover mod that patches both mods to work together.
What mod is that? Name?
Originally posted by Pekoneko117:
Originally posted by Dreamwell:
There's a medieval overlap remover mod that patches both mods to work together.
What mod is that? Name?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455187565

its still pretty WIP but a majority of the overlaps have been patch.
Originally posted by OneShotPaddy:
Originally posted by GamerCake:
You can absolutely use both, but if you wanna avoid any overlap I recommend the Resource Dictionary mod and the Cherry Picker mod.

Just to be clear, you've tried this and they work together without any issues?
I have both in my save, had Rimpy sort the mods, and I experience no errors, but only the few overlaps, which I already experience through other medieval addons, which cherry picker can fix.
Originally posted by Bloody Carrotkey:
Originally posted by OneShotPaddy:

Just to be clear, you've tried this and they work together without any issues?
I have both in my save, had Rimpy sort the mods, and I experience no errors, but only the few overlaps, which I already experience through other medieval addons, which cherry picker can fix.

That's awesome, thank you for the info!
Originally posted by Bloody Carrotkey:
Originally posted by OneShotPaddy:

Just to be clear, you've tried this and they work together without any issues?
I have both in my save, had Rimpy sort the mods, and I experience no errors, but only the few overlaps, which I already experience through other medieval addons, which cherry picker can fix.

Huh... I either need to be more online or less, because I don't understand most of what was just said. Is there a general guide for using this mod and FVE or the other Vanilla Expanded stuff with the Medieval Overhaul?

I really feel like a hardcore medieval playthrough, but I don't know where to start.
Velvet 19 May @ 12:42pm 
Originally posted by Mr. Chandler:
Originally posted by Bloody Carrotkey:
I have both in my save, had Rimpy sort the mods, and I experience no errors, but only the few overlaps, which I already experience through other medieval addons, which cherry picker can fix.

Huh... I either need to be more online or less, because I don't understand most of what was just said. Is there a general guide for using this mod and FVE or the other Vanilla Expanded stuff with the Medieval Overhaul?

I really feel like a hardcore medieval playthrough, but I don't know where to start.

Rimpy is a mod manager, and the majority of the community (including myself) would recommend using it over the in game mod manager. Look it up on the workshop, you should find the Rimpy Mod Manager Database, which has information about Rimpy, and is needed for installation.

Cherry Picker is a mod that lets you remove specific items (And I think other defs like specific hediffs and the like too? I mostly use it for items so I'm not 100% sure) from the game. Basically it just prevents them from ever spawning while keeping the defs intact so as to not cause errors or break anything. Its good for removing overlapping content while keeping the specific versions of items you want, and also if you ever run into a mod you like, but has specific things in it that you don't enjoy. That said, removed content won't spawn at all, so you want to be careful that what you're removing isn't needed somewhere. This usually isn't a huge deal except for things used in crafting recipes. In that case, you'll want Resource Dictionary, which I'll explain next. Every once in a while you'll run into pawnkinds with really specific gear that could make removing weapons or armor cause certain raiders to spawn unarmed or without proper armor, too, but this is usually relatively rare.

Resource Dictionary, not mentioned in the comment you replied to but mentioned in this thread, is SIMILAR to Cherry Picker, but is specifically for content overlap. Basically, lets say you have two (or more) mods that add say, emeralds. Lets say they're this mod, Medieval Overhaul and, for a simple example I know exists, Kura's Gems. Lets say you prefer Medieval Overhaul's version of emeralds and only want those. You can have resource dictionary set Medieval Overhaul to overwrite the emeralds from Kura's gems so that MO emeralds are valid for all recipes added by Kura's gems, and any time the emeralds from Kura's gems would be spawned, it would spawn MO emeralds instead.

Basically, you'd use Cherry Picker and Resource Dictionary to deal with content overlap while personally choosing which version of items you want to keep. Resource Dictionary is usually the better option for dealing with overlap as its specifically designed for it, but sometimes Cherry Picker is the better option. You'll need to use your own judgement there.

Then, the reason Rimpy is recommended in this specific case, is because it has much better mod sorting than the vanilla mod manager. The vanilla mod manager's autosort is serviceable, but still needs a lot of help in complex modlists. Rimpy's autosort is much better at avoiding errors, and knowing the "intended" order to sort patch mods and the like in, in large part because Rimpy's sorting rules involve a lot of community contribution. Generally speaking Rimpy's autosort usually doesn't need any help, and you can just click sort and not worry about it. Not always, of course, an automated sorting system can never be perfect in every circumstance, but usually.
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