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About this, did you have your own custom friendlyfire damage multiplier? I put a script to check whether the friendly fire cvars are default or not in the beginning of each round, so if the cvars are default, anytime after bots teleport, the friendlyfire will be reset to default. But if friendlyfire is already disabled from the beginning, it shouldn't be reset.
For this one, I added some new scripts to check friendlyfire cvars & save player's friendlyfire cvar settings early on each map. This should fix the problem about cvars getting reset to default that you had when disabling friendlyfire. You can give a try, & let me know if the bug still exists or there's another bug you discover.