Left 4 Dead 2

Left 4 Dead 2

Cruel Bots
 This topic has been pinned, so it's probably important
kurochama  [developer] 12 Apr, 2024 @ 9:46am
Cruel Bots Bug Reports
This thread is to report any bugs found on this mod. Feel free to report if you find any when using this mod.
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Showing 1-7 of 7 comments
gameluna 21 Apr, 2024 @ 10:37pm 
The Emergency Warp function may cause the bot to teleport in place with the player when acting on the acid (especially when the spitter throws the acid at the player, it is easy to trigger). In low terrain, this teleportation can cause the player and bot to get stuck on the roof ceiling. If this is a bug, we hope it can be fixed as soon as possible. Thank you
gameluna 22 Apr, 2024 @ 12:00am 
And, after enabling teleportation, whenever the bot teleports, the friendly damage multiplier will be reset to the default. Can you answer what this is
kurochama  [developer] 22 Apr, 2024 @ 12:45am 
Originally posted by gameluna:
The Emergency Warp function may cause the bot to teleport in place with the player when acting on the acid (especially when the spitter throws the acid at the player, it is easy to trigger). In low terrain, this teleportation can cause the player and bot to get stuck on the roof ceiling. If this is a bug, we hope it can be fixed as soon as possible. Thank you
Probably it's a bug about bot's warp location. Probably I can fix that on the next update.


Originally posted by gameluna:
And, after enabling teleportation, whenever the bot teleports, the friendly damage multiplier will be reset to the default. Can you answer what this is
About this, did you have your own custom friendlyfire damage multiplier? I put a script to check whether the friendly fire cvars are default or not in the beginning of each round, so if the cvars are default, anytime after bots teleport, the friendlyfire will be reset to default. But if friendlyfire is already disabled from the beginning, it shouldn't be reset.
gameluna 22 Apr, 2024 @ 1:45am 
@kurochama Yes, I disabled friendly damage at any difficulty level by modifying the admin rule data myself.Besides, I have no other way to disable damage. Perhaps you can write a new mod specifically to prohibit teammate damage from happening?
kurochama  [developer] 22 Apr, 2024 @ 6:46am 
I fixed the "Emergency Warp" bug when bots step on acid. Now they shouldn't get stuck on ceiling anymore.


Originally posted by gameluna:
@kurochama Yes, I disabled friendly damage at any difficulty level by modifying the admin rule data myself.Besides, I have no other way to disable damage. Perhaps you can write a new mod specifically to prohibit teammate damage from happening?
For this one, I added some new scripts to check friendlyfire cvars & save player's friendlyfire cvar settings early on each map. This should fix the problem about cvars getting reset to default that you had when disabling friendlyfire. You can give a try, & let me know if the bug still exists or there's another bug you discover.
Sunny Moly 14 Jul, 2024 @ 6:55pm 
Bots will throw grenade instantly upon picking up when i combine this mod with L4B1. I have already disable bots throw grenade function, so it's likely that bots panic attack when pick up a grenade causing them to throw it.
kurochama  [developer] 14 Jul, 2024 @ 8:55pm 
Originally posted by Molyminer:
Bots will throw grenade instantly upon picking up when i combine this mod with L4B1. I have already disable bots throw grenade function, so it's likely that bots panic attack when pick up a grenade causing them to throw it.
That's strange. Normally when grenade is picked, bots won't switch to grenade, unless there's a mod that forces them to do it. But you can try to set "Berserk Mode" to 0. "Berserk Mode" makes bots shoot immediately when getting hurt by zombies. So probably in your case, the bot got hurt by a zombie when switching to grenade so he immediately threw it. Disabling "Berserk Mode" probably will fix the bug on throwing grenade instantly.
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