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IGUI_Camouflaged = "This should confuse the infected for some time",
IGUI_Camouflaged = "这大概能迷惑丧尸一小段时间",
IGUI_CamouflageLosing = "My camouflage will be gone soon!",
IGUI_CamouflageLosing = "我的伪装马上就不起作用了!",
IGUI_CamouflageLost = "My camouflage is gone...",
IGUI_CamouflageLost = "我的伪装彻底没用了...",
Sandbox_Camouflage = "Braven's Camouflage",
Sandbox_Camouflage = "布拉文的伪装|Braven's Camouflage",
Sandbox_Camouflage_CammoDuration = "Camouflage Duration",
Sandbox_Camouflage_CammoDuration = "伪装持续时间",
Sandbox_Camouflage_StunDuration = "Stun Duration",
Sandbox_Camouflage_StunDuration = "迷惑时间",
Sandbox_Camouflage_StunDuration_tooltip = "Determines for how long zombies are confused if not sure if the Player is a fellow undead.<br>Stun duration is calculated in frames per second.",
Sandbox_Camouflage_StunDuration_tooltip = "决定丧尸在不确定玩家是否为同伴的情况下迷惑多长时间。<br>迷惑持续时间以每秒帧数计算。",
Sandbox_Camouflage_MinDistance = "Minimum Distance",
Sandbox_Camouflage_MinDistance = "最小距离",
Sandbox_Camouflage_MinDistance_tooltip = "Determines the distance that camouflaged Players must keep from zombies to remain camouflaged.<br>Set to -1 to disable this gameplay mechanic.",
Sandbox_Camouflage_MinDistance_tooltip = "决定玩家与丧尸的间不被识破的最小距离。<br>设为-1以禁用。",
Sandbox_Camouflage_Nausea = "Nausea",
Sandbox_Camouflage_Nausea = "恶心",
Sandbox_Camouflage_Nausea_tooltip = "Determines how much nausea Players receive after camouflaging.<br>Set to 0 to disable this gameplay mechanic.",
Sandbox_Camouflage_Nausea_tooltip = "决定玩家在伪装多久后开始感到恶心。<br>将其设为0以禁用。",
ContextMenu_Use_Camouflage = "Use Camouflage",
ContextMenu_Use_Camouflage = "伪装成丧尸",
IGUI_ProxInv_Force_Selected = "Prox Inv Force Selected:",
IGUI_ProxInv_Force_Selected = "邻近库存强制选中:",
Sandbox_ProxInv = "Proximity Inventory",
Sandbox_ProxInv = "邻近库存强制选中|Proximity Inventory",
Sandbox_ZombieOnly = "Zombie Only Mode",
Sandbox_ZombieOnly = "仅丧尸",
Sandbox_ZombieOnly_tooltip = "Enable this if you want the Proximity Inventory to work only on zombies",
Sandbox_ZombieOnly_tooltip = "如果您希望仅对丧尸(尸体)起作用,请启用此功能",
UI_optionscreen_binding_ProximityInventory = "Proximity Inventory",
UI_optionscreen_binding_ProximityInventory = "邻近库存强制选中",
UI_optionscreen_binding_ProxInv_Force_Selected = "Force Selected Key",
UI_optionscreen_binding_ProxInv_Force_Selected = "切换强制选择开关",
Sandbox_ZomBomb = "ZomBomb",
Sandbox_ZomBomb = "爆炸丧尸|ZomBomb - Special Infected",
Sandbox_ZomBomb_Scream = "Scream",
Sandbox_ZomBomb_Scream = "尖叫",
Sandbox_ZomBomb_Scream_tooltip = "Determines if the special zombie will scream when it sees a Player.",
Sandbox_ZomBomb_Scream_tooltip = "特殊丧尸在看到玩家时是否会尖叫。",
Sandbox_ZomBomb_EmitFire = "Emit Fire",
Sandbox_ZomBomb_EmitFire = "发射火焰",
Sandbox_ZomBomb_EmitFire_tooltip = "Determines if the explosion created by the special zombie will create some fire.",
Sandbox_ZomBomb_EmitFire_tooltip = "特殊丧尸产生的爆炸是否会产生火焰。",
Sandbox_ZomBomb_SequentialExplosions = "Sequential Explosions",
Sandbox_ZomBomb_SequentialExplosions = "连锁引爆",
Sandbox_ZomBomb_SequentialExplosions_tooltip = "While enabled, if a special zombie explodes near another special zombie, the other special zombie will also immediately explode.",
Sandbox_ZomBomb_SequentialExplosions_tooltip = "启用后,如果一个特殊丧尸在另一个特殊丧尸附近爆炸,另一个特殊丧尸也会立即爆炸。",
Sandbox_ZomBomb_TriggerDistance = "Trigger Distance",
Sandbox_ZomBomb_TriggerDistance = "触发距离",
Sandbox_ZomBomb_TriggerDistance_tooltip = "If the Player is at equal or less than this distance from the special zombie, the zombie will explode.",
Sandbox_ZomBomb_TriggerDistance_tooltip = "如果玩家与特殊丧尸的距离等于或小于此距离,丧尸就会爆炸。",
Sandbox_ZomBomb_ExplosionDelay = "Explosion Delay",
Sandbox_ZomBomb_ExplosionDelay = "爆炸延迟",
Sandbox_ZomBomb_ExplosionDelay_tooltip = "Determines how many in-game ticks (frames) it takes for the zombie to explode.",
Sandbox_ZomBomb_ExplosionDelay_tooltip = "确定游戏中丧尸爆炸需要多少时间。",
Sandbox_ZomBomb_ExplosionRadius = "Explosion Radius",
Sandbox_ZomBomb_ExplosionRadius = "爆炸半径",
Sandbox_ZomBomb_ExplosionRadius_tooltip = "The square root value that indicates the explosion's affected area.<br>Example: 5 means it impacts 5 squares in every direction.",
Sandbox_ZomBomb_ExplosionRadius_tooltip = "表示爆炸影响区域的平方根值。<br>范例:5 表示它在每个方向影响 5 个方格。",
Sandbox_ZomBomb_DamageToPlayers = "Damage to Players",
Sandbox_ZomBomb_DamageToPlayers = "对玩家造成的伤害",
Sandbox_ZomBomb_DamageToPlayers_tooltip = "How much damage an explosion causes on Players within the area.",
Sandbox_ZomBomb_DamageToPlayers_tooltip = "爆炸对区域内的玩家造成多少伤害。",
Sandbox_ZomBomb_DamageToZombies = "Damage to Zombies",
Sandbox_ZomBomb_DamageToZombies = "对丧尸的伤害",
Sandbox_ZomBomb_DamageToZombies_tooltip = "How much damage an explosion causes on zombies within the area.",
Sandbox_ZomBomb_DamageToZombies_tooltip = "爆炸对区域内其他丧尸造成多少伤害。",
Sandbox_ZomBomb_FireEnergy = "Fire Energy",
Sandbox_ZomBomb_FireEnergy = "火焰强度",
Sandbox_ZomBomb_FireEnergy_tooltip = "Determines how powerful the fire is.",
Sandbox_ZomBomb_FireEnergy_tooltip = "决定了火的强度。",
Sandbox_ZomBomb_FireDuration = "Fire Duration",
Sandbox_ZomBomb_FireDuration = "燃烧持续时间",
Sandbox_ZomBomb_FireDuration_tooltip = "Determines for how long the fire lasts.",
Sandbox_ZomBomb_FireDuration_tooltip = "火焰将燃烧多久。",
Sandbox_ZomBomb_LootTable = "Loot Table",
Sandbox_ZomBomb_LootTable = "战利品表",
Sandbox_ZomBomb_LootTable_tooltip = "The loot spawned around a special zombie when it is killed.<br>Usage: Module.ItemName1:Chance/Amount, Module.ItemName2:Chance/Amount, ...",
Sandbox_ZomBomb_LootTable_tooltip = "当一个特殊的丧尸被杀死时,战利品会在它周围产生。<br>用法:Module.ItemName1:Chance/Amount,Module.ItemName2:Chance/Amount, ...",
Sandbox_ZomBomb_AllHaveLoot = "All Have Loot",
Sandbox_ZomBomb_AllHaveLoot = "所有人都有战利品",
Sandbox_ZomBomb_AllHaveLoot_tooltip = "By default, special zombies drop items from the loot table when killed.<br>Disabling this option prevents naturally spawning ones from dropping loot.",
Sandbox_ZomBomb_AllHaveLoot_tooltip = "预设情况下,特殊丧尸在被杀死时会从战利品表中掉落物品。<br>停用此选项可防止自然生成的丧尸掉落战利品。",
Sandbox_ZomBomb_SpawnChance = "Spawn Chance",
Sandbox_ZomBomb_SpawnChance = "生成机率",
Sandbox_ZomBomb_SpawnChance_tooltip = "Determines the chance that each naturally spawned zombie will be a ZomBomb.",
Sandbox_ZomBomb_SpawnChance_tooltip = "确定每个自然生成的丧尸成为炸弹丧尸的概率。",
IGUI_PlayerText_st = "Set the destination.",
IGUI_PlayerText_st = "设置目的地",
IGUI_PlayerText_in = "The destination is nearby.",
IGUI_PlayerText_in = "已接近目的地",
IGUI_PlayerText_end = "We've arrived at our destination.",
IGUI_PlayerText_end = "已到达目的地",
IGUI_PlayerText_left = "Turn left in a minute.",
IGUI_PlayerText_left = "一分钟内左转。",
IGUI_PlayerText_right = "Turn right in a minute.",
IGUI_PlayerText_right = "一分钟内右转。",
IGUI_PlayerText_autoon = "Switch to Self-Driving Mode",
IGUI_PlayerText_autoon = "切换至自动驾驶模式(高危)",
IGUI_PlayerText_stop = "You are stopped by a vehicle in front of you.",
IGUI_PlayerText_stop = "被车辆挡住了",
Sandbox_Navigation = "NAVIGATION",
Sandbox_Navigation = "汽车导航|NAVIGATION",
Sandbox_Navigation_Voice = "Whether navigation voice is supported",
Sandbox_Navigation_Voice = "是否开启语音",
Sandbox_Navigation_Volume = "Volume Settings",
Sandbox_Navigation_Volume = "音量设置",
Sandbox_Navigation_GTA4_Voice = "Change to GTA4 Voice",
Sandbox_Navigation_GTA4_Voice = "切换至GTA4的语音",
Sandbox_Navigation_Symbol = "Navigation symbol display",
Sandbox_Navigation_Symbol = "导航符号显示",
Sandbox_Navigation_X = "Navigation X",
Sandbox_Navigation_X = "导航X",
Sandbox_Navigation_Y = "Navigation Y",
Sandbox_Navigation_Y = "导航Y",
UI_dis = "Distance",
UI_dis = "距离",
UI_time = "Time",
UI_time = "时间",
UI_name = "NAVIGATION",
UI_name = "车辆导航",
UI_min = "m",
UI_min = "分钟",
UI_sec = "s",
UI_sec = "秒",
UI_Nav_tip = "Navigation TIP.",
UI_Nav_tip = "导航提示",
Sandbox_MoreImmersiveVehicles = "More Immersive Vehicles",
Sandbox_MoreImmersiveVehicles = "更具沉浸感的车",
Sandbox_OpenedDoorChance = "Chance of an open door",
Sandbox_OpenedDoorChance = "车门敞开机率",
Sandbox_OpenedDoorChance_tooltip = "What is the chance of the door being open.",
Sandbox_OpenedDoorChance_tooltip = "车门处于开启状态的概率",
Sandbox_OpenedTrunkDoorChance = "Chance of an open trunk.",
Sandbox_OpenedTrunkDoorChance = "后备箱敞开机率",
Sandbox_OpenedTrunkDoorChance_tooltip = "What is the chance of the trunk being open.",
Sandbox_OpenedTrunkDoorChance_tooltip = "车辆后备箱处于开启状态的概率",
Sandbox_OpenedWindowChance = "Chance of an open window",
Sandbox_OpenedWindowChance = "车窗敞开机率",
Sandbox_OpenedWindowChance_tooltip = "What is the chance that the window will be open.",
Sandbox_OpenedWindowChance_tooltip = "车窗处于开启状态的概率",
Sandbox_FixInside = "Mod Fix Inside",
Sandbox_FixInside = "修复房间封闭问题|Mod Fix Inside",
Sandbox_FixInside_ActivePatch = "Active Fix",
Sandbox_FixInside_ActivePatch = "激活修复",
Sandbox_FixInside_ActivePatch_tooltip = "Reduces moderately game performances. Only usefull when you want to fix a building created before activating Fix Inside Player Building mod.",
Sandbox_FixInside_ActivePatch_tooltip = "会适度降低游戏性能。只在您想要修复在激活此模组之前创建的建筑时使用。",
Sandbox_BetterSmokerDrops = "Better Smoker Drops",
Sandbox_BetterSmokerDrops = "烟民丧尸-香烟掉落率|Better Smoker Drops",
Sandbox_SmokerPercentage = "Zombie Smoker %",
Sandbox_SmokerPercentage = "掉落香烟的丧尸 %",
Sandbox_SmokerPercentage_tooltip = "The percentage of zombies who were smokers",
Sandbox_SmokerPercentage_tooltip = "掉落香烟的丧尸百分比",
Sandbox_IgnitionSourcePercentage = "Ignition Source %",
Sandbox_IgnitionSourcePercentage = "火源 %",
Sandbox_IgnitionSourcePercentage_tooltip = "The percentage of smoker zombies who have an ignition source (matches or lighter)",
Sandbox_IgnitionSourcePercentage_tooltip = "掉落火柴或打火机的丧尸百分比",
Sandbox_MaxCigarettesOnZombie = "Maximum Cigarettes on Zombie",
Sandbox_MaxCigarettesOnZombie = "丧尸掉落香烟的数量",
Sandbox_MaxCigarettesOnZombie_tooltip = "The maximum quantity of cigarettes in the smoker zombie's pack",
Sandbox_MaxCigarettesOnZombie_tooltip = "单个丧尸掉落的香烟最大值",
Sandbox_MaxFuelInIgnitionSourcePercentage = "Maximum Fuel in Ignition Source %",
Sandbox_MaxFuelInIgnitionSourcePercentage = "火源最大耐久 %",
Sandbox_MaxFuelInIgnitionSourcePercentage_tooltip = "The maximum amount of fuel remaining in a smoker zombie's ignition source",
Sandbox_MaxFuelInIgnitionSourcePercentage_tooltip = "丧尸掉落的火柴或打火机剩余耐久的最大值”,",
Sandbox_CustomizableBackpacks = "Customizable Characteristics",
Sandbox_CustomizableBackpacks = "头饰永不掉落|Headwear Won't Fall",
Sandbox_HeadWearWontFall_Chance = "Chance for Headwear to Fall",
Sandbox_HeadWearWontFall_Chance = "头饰掉落机率",
Sandbox_HeadWearWontFall_Chance_tooltip = "Option to Change Percentage Chance for Headwear to Fall",
Sandbox_HeadWearWontFall_Chance_tooltip = "玩家与丧尸被攻击时,穿戴的头饰掉在地上的概率",
UI_FlashlightIndicator_UseAlternateIcons = "Use Alternative Icons",
UI_FlashlightIndicator_UseAlternateIcons = "切换备用图标",
UI_FlashlightIndicator_UseAlternateIconsTooltip = "Switch between the standard and alternate moodle icon styles.",
UI_FlashlightIndicator_UseAlternateIconsTooltip = "在标准样式和备用样式间切换",
UI_FlashlightIndicator_IndicatorPosition = "Indicator Icon Position",
UI_FlashlightIndicator_IndicatorPosition = "图标位置",
UI_FlashlightIndicator_IndicatorPositionTooltip = "Choose whether the icon displays above or below your character.",
UI_FlashlightIndicator_IndicatorPositionTooltip = "图标显示在角色的上方还是下方",
UI_FlashlightIndicator_FlashlightDisplayType = "Enable Light Indicator",
UI_FlashlightIndicator_FlashlightDisplayType = "启用灯光指示",
UI_FlashlightIndicator_FlashlightDisplayTypeTooltip = "Display indicator for bulb-based light sources when on, off or both.",
UI_FlashlightIndicator_FlashlightDisplayTypeTooltip = "在灯泡型光源(如电筒)打开、关闭或两种状态下显示图标",
UI_FlashlightIndicator_LighterDisplayType = "Enable Flame Indicator",
UI_FlashlightIndicator_LighterDisplayType = "启用火焰指示",
UI_FlashlightIndicator_LighterDisplayTypeTooltip = "Display indicator for flame-based light sources when on, off or both.",
UI_FlashlightIndicator_LighterDisplayTypeTooltip = "在火焰型光源(如火机)点燃、未点燃或两种状态下显示指示器",
UI_FlashlightIndicator_DropdownOptionBoth = "Both",
UI_FlashlightIndicator_DropdownOptionBoth = "两者",
UI_FlashlightIndicator_DropdownOptionOnlyOn = "Lit Only",
UI_FlashlightIndicator_DropdownOptionOnlyOn = "仅点燃",
UI_FlashlightIndicator_DropdownOptionOnlyOff = "Unlit Only",
UI_FlashlightIndicator_DropdownOptionOnlyOff = "仅熄灭",
UI_FlashlightIndicator_DropdownOptionDisabled = "Disabled",
UI_FlashlightIndicator_DropdownOptionDisabled = "禁用",
UI_FlashlightIndicator_DropdownOptionAbove = "Above",
UI_FlashlightIndicator_DropdownOptionAbove = "上方",
UI_FlashlightIndicator_DropdownOptionBelow = "Below",
UI_FlashlightIndicator_DropdownOptionBelow = "下方",
Sandbox_AmmSUIButton = "AmmSUIButton",
Sandbox_AmmSUIButton = "更多地图标记|AMMS",
Sandbox_AmmSUIButton_All = "All",
Sandbox_AmmSUIButton_All = "全部",
Sandbox_AmmSUIButton_Columns = "Columns",
Sandbox_AmmSUIButton_Columns = "列",
Sandbox_AmmSUIButton_Marks = "Marks",
Sandbox_AmmSUIButton_Marks = "标记",
Sandbox_AmmSUIButton_Weapons = "Weapons",
Sandbox_AmmSUIButton_Weapons = "武器",
Sandbox_AmmSUIButton_Tools = "Tools",
Sandbox_AmmSUIButton_Tools = "工具",
Sandbox_AmmSUIButton_Cars = "Cars",
Sandbox_AmmSUIButton_Cars = "汽车",
Sandbox_AmmSUIButton_Items = "Items",
Sandbox_AmmSUIButton_Items = "物品",
Sandbox_AmmSUIButton_Furnitures = "Furnitures",
Sandbox_AmmSUIButton_Furnitures = "家具",
Sandbox_AmmSUIButton_Foods = "Foods",
Sandbox_AmmSUIButton_Foods = "食物",
Sandbox_AmmSUIButton_Med = "Medicine",
Sandbox_AmmSUIButton_Med = "药品",
Sandbox_AmmSUIButton_Craft = "Craft",
Sandbox_AmmSUIButton_Craft = "工艺",
Sandbox_PlayersOnMap = "Players On Map",
Sandbox_PlayersOnMap = "地图上的玩家|Players On Map",
Sandbox_PlayersOnMap_Enabled = "Enabled",
Sandbox_PlayersOnMap_Enabled = "启用",
Sandbox_PlayersOnMap_Enabled_tooltip = "Will show players on a map.",
Sandbox_PlayersOnMap_Enabled_tooltip = "在地图上显示玩家",
Sandbox_PlayersOnMap_ShowPlayerNames = "Show Player Names",
Sandbox_PlayersOnMap_ShowPlayerNames = "显示玩家名称",
Sandbox_PlayersOnMap_ShowPlayerNames_tooltip = "Will show player names on a map.",
Sandbox_PlayersOnMap_ShowPlayerNames_tooltip = "在地图上显示玩家的名称",
Sandbox_PlayersOnMap_ShowMyName = "Show My Names",
Sandbox_PlayersOnMap_ShowMyName = "显示我的名称",
Sandbox_PlayersOnMap_ShowMyName_tooltip = "Will show your player name on a map.",
Sandbox_PlayersOnMap_ShowMyName_tooltip = "将在地图上显示你的玩家名称",
Sandbox_PlayersOnMap_ShowOnlyFaction = "Show Only Faction",
Sandbox_PlayersOnMap_ShowOnlyFaction = "仅显示派系",
Sandbox_PlayersOnMap_ShowOnlyFaction_tooltip = "Will show only players that are in the same faction. (Doesn't affect admins)",
Sandbox_PlayersOnMap_ShowOnlyFaction_tooltip = "仅显示与您在同一派系的玩家(不影响管理员)",
Sandbox_PlayersOnMap_ShowDeadPlayers = "Show Dead Players",
Sandbox_PlayersOnMap_ShowDeadPlayers = "显示已死亡的玩家",
Sandbox_PlayersOnMap_ShowDeadPlayers_tooltip = "Will show dead players that are zombie. (Doesn't affect admins)",
Sandbox_PlayersOnMap_ShowDeadPlayers_tooltip = "显示已变为丧尸的玩家(不影响管理员)",
Sandbox_PlayersOnMap_FontDebugConsole = "Use Font DebugConsole (Minimap)",
Sandbox_PlayersOnMap_FontDebugConsole = "使用 DebugConsole 字体(小地图)",
Sandbox_PlayersOnMap_FontDebugConsole_tooltip = "This will make text smaller, but this font doesn't support non ascii usernames.",
Sandbox_PlayersOnMap_FontDebugConsole_tooltip = "这将使文本变小,但该字体不支持非ASCII用户名",
Sandbox_PlayersOnMap_MaxDistance = "Max Distance",
Sandbox_PlayersOnMap_MaxDistance = "最大距离",
Sandbox_PlayersOnMap_MaxDistance_tooltip = "Distance after which player won't show on a map. (Doesn't affect admins)",
Sandbox_PlayersOnMap_MaxDistance_tooltip = "超过此距离的玩家将不会显示在地图上(不影响管理员)",
UI_optionscreen_binding_Toggle_Walk_To = "Toggle WalkTo",
UI_optionscreen_binding_Toggle_Walk_To = "移动至",
UI_WalkTo_Toggle_Double_Click_WalkTo = "Toggle Double-Click WalkTo",
UI_WalkTo_Toggle_Double_Click_WalkTo = "开关双击左键移动",
UI_optionscreen_binding_Climb_Key = "Climb",
UI_optionscreen_binding_Climb_Key = "爬上",
UI_optionscreen_binding_GrabAndDrop = "Grab and Drop",
UI_optionscreen_binding_GrabAndDrop = "拿起放下|Grab and Drop",
UI_optionscreen_binding_GrabDrop = "Grab and Drop",
UI_optionscreen_binding_GrabDrop = "拿起扔下",
UI_optionscreen_binding_GrabDropTooltip_A = "Grab / Drop items in hand <LINE> Shift + %1 to Drop items <LINE> <LINE> <TEXT> To drop items with separate key, assign it to \"Drop\".",
UI_optionscreen_binding_GrabDropTooltip_A = "将物品拿到手中或从手中扔下 <LINE> Shift + %1 扔下物品 <LINE> <LINE> <TEXT> 若要使用单独的按键进行物品丢弃,请将其分配给“扔下”",
UI_optionscreen_binding_GrabDropTooltip_B = "Grab / Drop items in hand <LINE> Shift + %1 to Drop items <SPACE> <RGB:1,0.7,0.12> (including backpack) <LINE> <LINE> <TEXT> To drop items with separate key, assign it to \"Drop\".",
UI_optionscreen_binding_GrabDropTooltip_B = "将物品拿到手中或从手中扔下 <LINE> Shift + %1 扔下物品 <SPACE> <RGB:1,0.7,0.12> (包括背包) <LINE> <LINE> <TEXT> 若要使用单独的按键进行物品丢弃,请将其分配给“扔下”",
UI_optionscreen_binding_Grab = "Grab",
UI_optionscreen_binding_Grab = "拿起",
UI_optionscreen_binding_GrabTooltip = "Grab items in hand <LINE> <LINE> <TEXT> To drop items with %1 as well, unassign \"Drop\".",
UI_optionscreen_binding_GrabTooltip = "将物品拿到手中 <LINE> <LINE> <TEXT> 要使用 %1 来丢弃物品,请取消绑定“扔下”",
UI_optionscreen_binding_Drop = "Drop",
UI_optionscreen_binding_Drop = "扔下",
UI_optionscreen_binding_DropTooltip_A = "Drop items <LINE> <LINE> <TEXT> Unassign to grab and drop items with the same key.",
UI_optionscreen_binding_DropTooltip_A = "扔下物品 <LINE> <LINE> <TEXT> 取消绑定以使用相同的按键来拿起或丢弃物品",
UI_optionscreen_binding_DropTooltip_B = "Drop items <SPACE> <RGB:1,0.7,0.12> (including backpack) <LINE> <LINE> <TEXT> Unassign to grab and drop items with the same key.",
UI_optionscreen_binding_DropTooltip_B = "扔下物品 <SPACE> <RGB:1,0.7,0.12> (包括背包) <LINE> <LINE> <TEXT> 取消绑定以使用相同的按键来拿起或丢弃物品",
UI_optionscreen_binding_DropTooltip_Unassigned = "<TEXT> Keep unassigned to drop items with %1.",
UI_optionscreen_binding_DropTooltip_Unassigned = "<TEXT> 保持未绑定状态以使用 %1 来丢弃物品。",
UI_optionscreen_binding_Backpack = "Backpack",
UI_optionscreen_binding_Backpack = "背包",
UI_optionscreen_binding_BackpackTooltip = "Put on / Drop backpack",
UI_optionscreen_binding_BackpackTooltip = "背上/扔下背包",
UI_optionscreen_binding_DropWeapon = "Weapon",
UI_optionscreen_binding_DropWeapon = "武器",
UI_optionscreen_binding_DropWeaponTooltip_A = "Drop weapon <LINE> <LINE> <TEXT> If Shift, Control or Alt is assigned, the button will act as a modifier for the \"Drop\" action.",
UI_optionscreen_binding_DropWeaponTooltip_A = "扔下武器 <LINE> <LINE> <TEXT> 如果Shift、Control或Alt键已经绑定,该按钮将作为“扔下”的修饰键",
UI_optionscreen_binding_DropWeaponTooltip_B = "%1 + %2 to Drop weapon <LINE> <LINE> <TEXT> If Shift, Control or Alt is assigned, the button will act as a modifier for the \"Drop\" action.",
UI_optionscreen_binding_DropWeaponTooltip_B = "%1 + %2 扔下武器 <LINE> <LINE> <TEXT> 如果Shift、Control或Alt键已经绑定,该按钮将作为“扔下”的修饰键",
UI_GrabAndDrop_options_grab_everything = "Grab Everything",
UI_GrabAndDrop_options_grab_everything = "拿起所有",
UI_GrabAndDrop_options_grab_everything_tooltip = "Carryable items will be grabbed in hand, non-carryable items will be stored in inventory. <LINE> If disabled, only carryable items will be picked up.",
UI_GrabAndDrop_options_grab_everything_tooltip = "可装备至手中的物品将被抓到手中,否则放入背包中。 <LINE> 如果禁用,则只会拿起可装备到手中物品。",
UI_GrabAndDrop_options_auto_equip = "Auto-Wear",
UI_GrabAndDrop_options_auto_equip = "自动穿戴",
UI_GrabAndDrop_options_auto_equip_tooltip = "Automatically put on clothes and bags when picking up, if there is a free slot.",
UI_GrabAndDrop_options_auto_equip_tooltip = "在拿起物品时,如果有空槽位则自动穿上衣物、背包。",
UI_GrabAndDrop_options_auto_drop = "Auto-Drop",
UI_GrabAndDrop_options_auto_drop = "自动扔下",
UI_GrabAndDrop_options_auto_drop_tooltip = "Automatically drop items in hands when equipping a weapon instead of leaving them in inventory. <LINE> <LINE> <TEXT> The weapon in hands won't drop in any case.",
UI_GrabAndDrop_options_auto_drop_tooltip = "装备武器时,自动扔下手中的物品,而不是将它们放回背包。 <LINE> <LINE> <TEXT> 无论如何手中的武器都不会被丢弃",
UI_GrabAndDrop_options_hold_to_drop = "Long Press to Drop",
UI_GrabAndDrop_options_hold_to_drop = "长按扔下",
UI_GrabAndDrop_options_hold_to_drop_tooltip = "Hold down the button to confirm the drop action. <LINE> If disabled, the action will start immediately.",
UI_GrabAndDrop_options_hold_to_drop_tooltip = "按住按钮一段时间才会执行扔下动作 <LINE> 如果禁用,扔下动作将在按下按键时立即开始",
UI_GrabAndDrop_options_drop_weapon = "Allow Dropping Weapons",
UI_GrabAndDrop_options_drop_weapon = "允许丢弃武器",
UI_GrabAndDrop_options_drop_weapon_tooltip = "Allow dropping weapons along with other items. <LINE> <LINE> <TEXT> This option doesn't affect the \"Weapon\" button.",
UI_GrabAndDrop_options_drop_weapon_tooltip = "允许与其他物品一起丢弃武器 <LINE> <LINE> <TEXT> 该选项不影响“武器”按钮",
UI_GrabAndDrop_options_drop_hotbar = "Drop Attached Weapons",
UI_GrabAndDrop_options_drop_hotbar = "丢弃挂起的武器",
UI_GrabAndDrop_options_drop_hotbar_tooltip = "Allow dropping weapons attached to the hotbar slot.",
UI_GrabAndDrop_options_drop_hotbar_tooltip = "允许丢弃热键栏槽位上的武器。",
UI_GrabAndDrop_options_mouse_grab_tooltip = "Enable mouse functionality. <LINE> <TEXT> Single click to select the item. Double click to pick it up.",
UI_GrabAndDrop_options_mouse_grab_tooltip = "启用鼠标功能。 <LINE> <TEXT> 单击选择物品。双击拾取物品",
UI_GrabAndDrop_options_show_icons = "Show Icon",
UI_GrabAndDrop_options_show_icons = "显示图标",
UI_ContainerTooltips_Options_Vanilla_Name = "Display Vanilla Names",
UI_ContainerTooltips_Options_Vanilla_Name = "显示原版名称",
UI_ContainerTooltips_Options_Vanilla_Tooltip = "Check this to display vanilla names like 'Fridge' as tooltips.",
UI_ContainerTooltips_Options_Vanilla_Tooltip = "工具提示会显示像'冰箱'这样的原版名称。",
UI_ContainerTooltips_Options_RenameContainer_Name = "Display 'Rename Containers' Names",
UI_ContainerTooltips_Options_RenameContainer_Name = "显示 'Rename Containers' 名称",
UI_ContainerTooltips_Options_RenameContainer_Tooltip = "Check to use container names from the 'Rename Containers' mod as tooltips.",
UI_ContainerTooltips_Options_RenameContainer_Tooltip = "工具提示将显示通过'Rename Containers'模组重命名的名称",
UI_ContainerTooltips_Options_RenameEverything_Name = "Display 'Everything Has a Name' Names",
UI_ContainerTooltips_Options_RenameEverything_Name = "显示'Everything Has a Name'的名称",
UI_ContainerTooltips_Options_RenameEverything_Tooltip = "Check to use container names from the 'Everything Has a Name' mod as tooltips.",
UI_ContainerTooltips_Options_RenameEverything_Tooltip = "工具提示将显示通过'Everything Has a Name'模组重命名的名称",