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[/b][/h1]
UI_P4OnTheDoor_Messages_Found = "Found the car key on the door.",
UI_P4OnTheDoor_Messages_Found = "在车门上找到车钥匙",
UI_P4OnTheDoor_Options_EnableMessage_Name = "Finding Message Notification",
UI_P4OnTheDoor_Options_EnableMessage_Name = "消息通知",
UI_P4OnTheDoor_Options_EnableMessage_Tooltip = "Select the check box to be notified with a message upon finding.",
UI_P4OnTheDoor_Options_EnableMessage_Tooltip = "开启后,在门上拿到钥匙时会发出消息通知。",
UI_Respawn_XPRestored = "XP Restored",
UI_Respawn_XPRestored = "恢复经验值",
UI_Respawn_ExcludeFitness = "Exclude Fitness",
UI_Respawn_ExcludeFitness = "排除体能",
UI_Respawn_ExcludeStrength = "Exclude Strength",
UI_Respawn_ExcludeStrength = "排除力量",
UI_Respawn_LastLevel = "Last Level",
UI_Respawn_LastLevel = "上次等级",
UI_Respawn_Ife100oewes = "If enabled 100% of experience will be saved.",
UI_Respawn_Ife100oewes = "如果启用,将保存100%的体能经验值。<br>(译者:经实测貌似无用<br>用过的朋友可以到留<br>言区反馈下让我知道)",
UI_Respawn_Ife100oewbs = "If enabled 100% of experience will be saved.",
UI_Respawn_Ife100oewbs = "如果启用,将保存100%的力量经验值。<br>(译者:经实测貌似无用<br>用过的朋友可以到留<br>言区反馈下让我知道)",
UI_Respawn_Reject_zombiehood = "Reject zombiehood",
UI_Respawn_Reject_zombiehood = "拒绝成为丧尸",
UI_Respawn_Re = "Respawn",
UI_Respawn_Re = "重生",
Enabled
UI_ZHCNrcb_Enabled = "启用",
Also clean ash (default: on)
UI_ZHCNrcb_Acashdon = "同时清洗灰烬(默认开)",
Also clean inside and when not raining (default: off)
UI_ZHCNrcb_Aciawnrdoff = "不下雨时也清洁,包括室内(默认关)",
IGUI_WD_Color = "Color",
IGUI_WD_Color = "颜色",
IGUI_WD_FontName = "Font",
IGUI_WD_FontName = "字体",
IGUI_sunday = "Sunday",
IGUI_sunday = "星期日",
IGUI_monday = "Monday",
IGUI_monday = "星期一",
IGUI_tuesday = "Tuesday",
IGUI_tuesday = "星期二",
IGUI_wednesday = "Wednesday",
IGUI_wednesday = "星期三",
IGUI_thursday = "Thursday",
IGUI_thursday = "星期四",
IGUI_friday = "Friday",
IGUI_friday = "星期五",
IGUI_saturday = "Saturday",
IGUI_saturday = "星期六",
Sandbox_DisplayerWeekday = "Display weekday",
Sandbox_DisplayerWeekday = "显示星期|Display Weekday",
Sandbox_DisplayWithClock = "Display with clock only",
Sandbox_DisplayWithClock = "仅显示时钟",
Sandbox_DisplayWithClock_tooltip = "The day of the week will only be displayed when the digital watch is worn.",
Sandbox_DisplayWithClock_tooltip = "只有在佩戴电子手表时才会显示星期几。",
Sandbox_CarryingCapacityTweak = "Carrying Capacity Tweak",
Sandbox_CarryingCapacityTweak = "负重调整|Carrying Capacity Tweak",
Sandbox_CarryingCapacityTweak_onOff = "On/Off",
Sandbox_CarryingCapacityTweak_onOff = "开/关",
Sandbox_CarryingCapacityTweak_onOff_tooltip = "Turns Carrying Capacity Tweak on or off.",
Sandbox_CarryingCapacityTweak_onOff_tooltip = "开启或关闭负重调整功能。",
Sandbox_CarryingCapacityTweak_range = "Scaling Factor",
Sandbox_CarryingCapacityTweak_range = "缩放系数",
Sandbox_CarryingCapacityTweak_range_tooltip = "Adjusts the scaling factor that, together with your character's strength, determines your character's inventory capacity. Higher value => Greater capacity.\n Accepts values from 1 to 14, with a default of 7. \n \n Setting Examples: \n A value of 3 results in a max carrying capacity of 20kg. (normal Project Zomboid experience) \n A value of 7 results in a max carrying capacity of 30kg. (default mod setting) \n A value of 11 results in a max carrying capacity of 40kg. \n A value of 14 results in a max carrying capacity of 50kg.",
Sandbox_CarryingCapacityTweak_range_tooltip = "调整缩放系数,与角色的力量一起确定角色的物品携带容量。较高的值 => 较大的容量。\n接受1到14之间的值,默认值为7。\n\n设置示例:\n值为3时,最大负重为20(原版)。\n值为7时,最大负重为30(mod默认设置)。\n值为11时,最大负重为40。\n值为14时,最大负重为50",
UI_ConfigMODID_SwapIt = "SwapIt",
UI_ConfigMODID_SwapIt = "交换|SwapIt",
UI_Config_modTooltipSwap = "Swap With Held: Trade held item with the hot-slotted item.",
UI_Config_modTooltipSwap = "交换:将手持物品与热键槽中的物品交换。",
UI_Config_modTooltipDirect = "Direct Add: Held items can be added to unused hot-slots.",
UI_Config_modTooltipDirect = "添加:可以将手持物品添加到空热键槽中。",
UI_Config_swap_Hotbar1 = "Hotslot 1 - Swap With Held",
UI_Config_swap_Hotbar1 = "热键槽 1 - 与手持交换",
UI_Config_swap_Hotbar2 = "Hotslot 2 - Swap With Held",
UI_Config_swap_Hotbar2 = "热键槽 2 - 与手持交换",
UI_Config_swap_Hotbar3 = "Hotslot 3 - Swap With Held",
UI_Config_swap_Hotbar3 = "热键槽 3 - 与手持交换",
UI_Config_swap_Hotbar4 = "Hotslot 4 - Swap With Held",
UI_Config_swap_Hotbar4 = "热键槽 4 - 与手持交换",
UI_Config_swap_Hotbar5 = "Hotslot 5 - Swap With Held",
UI_Config_swap_Hotbar5 = "热键槽 5 - 与手持交换",
UI_Config_swap_Hotbar6 = "Hotslot 6 - Swap With Held",
UI_Config_swap_Hotbar6 = "热键槽 6 - 与手持交换",
UI_Config_swap_Hotbar7 = "Hotslot 7 - Swap With Held",
UI_Config_swap_Hotbar7 = "热键槽 7 - 与手持交换",
UI_Config_swap_Hotbar8 = "Hotslot 8 - Swap With Held",
UI_Config_swap_Hotbar8 = "热键槽 8 - 与手持交换",
UI_Config_swap_Hotbar9 = "Hotslot 9 - Swap With Held",
UI_Config_swap_Hotbar9 = "热键槽 9 - 与手持交换",
UI_Config_swap_Hotbar10 = "Hotslot 10 - Swap With Held",
UI_Config_swap_Hotbar10 = "热键槽 10 - 与手持交换",
UI_Config_swap_Hotbar11 = "Hotslot 11 - Swap With Held",
UI_Config_swap_Hotbar11 = "热键槽 11 - 与手持交换",
UI_Config_swap_Hotbar12 = "Hotslot 12 - Swap With Held",
UI_Config_swap_Hotbar12 = "热键槽 12 - 与手持交换",
UI_Config_swap_Hotbar13 = "Hotslot 13 - Swap With Held",
UI_Config_swap_Hotbar13 = "热键槽 13 - 与手持交换",
UI_Config_swap_Hotbar14 = "Hotslot 14 - Swap With Held",
UI_Config_swap_Hotbar14 = "热键槽 14 - 与手持交换",
UI_Config_swap_Hotbar15 = "Hotslot 15 - Swap With Held",
UI_Config_swap_Hotbar15 = "热键槽 15 - 与手持交换",
UI_Config_swap_Hotbar16 = "Hotslot 16 - Swap With Held",
UI_Config_swap_Hotbar16 = "热键槽 16 - 与手持交换",
UI_Config_swap_Hotbar17 = "Hotslot 17 - Swap With Held",
UI_Config_swap_Hotbar17 = "热键槽 17 - 与手持交换",
UI_Config_swap_Hotbar18 = "Hotslot 18 - Swap With Held",
UI_Config_swap_Hotbar18 = "热键槽 18 - 与手持交换",
UI_Config_swap_Hotbar19 = "Hotslot 19 - Swap With Held",
UI_Config_swap_Hotbar19 = "热键槽 19 - 与手持交换",
UI_Config_swap_Hotbar20 = "Hotslot 20 - Swap With Held",
UI_Config_swap_Hotbar20 = "热键槽 20 - 与手持交换",
UI_Config_swap_Hotbar21 = "Hotslot 21 - Swap With Held",
UI_Config_swap_Hotbar21 = "热键槽 21 - 与手持交换",
UI_Config_swap_Hotbar22 = "Hotslot 22 - Swap With Held",
UI_Config_swap_Hotbar22 = "热键槽 22 - 与手持交换",
UI_Config_swap_Hotbar23 = "Hotslot 23 - Swap With Held",
UI_Config_swap_Hotbar23 = "热键槽 23 - 与手持交换",
UI_Config_swap_Hotbar24 = "Hotslot 24 - Swap With Held",
UI_Config_swap_Hotbar24 = "热键槽 24 - 与手持交换",
UI_Config_swap_Hotbar25 = "Hotslot 25 - Swap With Held",
UI_Config_swap_Hotbar25 = "热键槽 25 - 与手持交换",
UI_Config_swap_Hotbar26 = "Hotslot 26 - Swap With Held",
UI_Config_swap_Hotbar26 = "热键槽 26 - 与手持交换",
UI_Config_swap_Hotbar27 = "Hotslot 27 - Swap With Held",
UI_Config_swap_Hotbar27 = "热键槽 27 - 与手持交换",
UI_Config_swap_Hotbar28 = "Hotslot 28 - Swap With Held",
UI_Config_swap_Hotbar28 = "热键槽 28 - 与手持交换",
UI_Config_swap_Hotbar29 = "Hotslot 29 - Swap With Held",
UI_Config_swap_Hotbar29 = "热键槽 29 - 与手持交换",
UI_Config_swap_Hotbar30 = "Hotslot 30 - Swap With Held",
UI_Config_swap_Hotbar30 = "热键槽 30 - 与手持交换",
UI_Config_direct_Hotbar1 = "Hotslot 1 - Direct Add",
UI_Config_direct_Hotbar1 = "热键槽 1 - 添加",
UI_Config_direct_Hotbar2 = "Hotslot 2 - Direct Add",
UI_Config_direct_Hotbar2 = "热键槽 2 - 添加",
UI_Config_direct_Hotbar3 = "Hotslot 3 - Direct Add",
UI_Config_direct_Hotbar3 = "热键槽 3 - 添加",
UI_Config_direct_Hotbar4 = "Hotslot 4 - Direct Add",
UI_Config_direct_Hotbar4 = "热键槽 4 - 添加",
UI_Config_direct_Hotbar5 = "Hotslot 5 - Direct Add",
UI_Config_direct_Hotbar5 = "热键槽 5 - 添加",
UI_Config_direct_Hotbar6 = "Hotslot 6 - Direct Add",
UI_Config_direct_Hotbar6 = "热键槽 6 - 添加",
UI_Config_direct_Hotbar7 = "Hotslot 7 - Direct Add",
UI_Config_direct_Hotbar7 = "热键槽 7 - 添加",
UI_Config_direct_Hotbar8 = "Hotslot 8 - Direct Add",
UI_Config_direct_Hotbar8 = "热键槽 8 - 添加",
UI_Config_direct_Hotbar9 = "Hotslot 9 - Direct Add",
UI_Config_direct_Hotbar9 = "热键槽 9 - 添加",
UI_Config_direct_Hotbar10 = "Hotslot 10 - Direct Add",
UI_Config_direct_Hotbar10 = "热键槽 10 - 添加",
UI_Config_direct_Hotbar11 = "Hotslot 11 - Direct Add",
UI_Config_direct_Hotbar11 = "热键槽 11 - 添加",
UI_Config_direct_Hotbar12 = "Hotslot 12 - Direct Add",
UI_Config_direct_Hotbar12 = "热键槽 12 - 添加",
UI_Config_direct_Hotbar13 = "Hotslot 13 - Direct Add",
UI_Config_direct_Hotbar13 = "热键槽 13 - 添加",
UI_Config_direct_Hotbar14 = "Hotslot 14 - Direct Add",
UI_Config_direct_Hotbar14 = "热键槽 14 - 添加",
UI_Config_direct_Hotbar15 = "Hotslot 15 - Direct Add",
UI_Config_direct_Hotbar15 = "热键槽 15 - 添加",
UI_Config_direct_Hotbar16 = "Hotslot 16 - Direct Add",
UI_Config_direct_Hotbar16 = "热键槽 16 - 添加",
UI_Config_direct_Hotbar17 = "Hotslot 17 - Direct Add",
UI_Config_direct_Hotbar17 = "热键槽 17 - 添加",
UI_Config_direct_Hotbar18 = "Hotslot 18 - Direct Add",
UI_Config_direct_Hotbar18 = "热键槽 18 - 添加",
UI_Config_direct_Hotbar19 = "Hotslot 19 - Direct Add",
UI_Config_direct_Hotbar19 = "热键槽 19 - 添加",
UI_Config_direct_Hotbar20 = "Hotslot 20 - Direct Add",
UI_Config_direct_Hotbar20 = "热键槽 20 - 添加",
UI_Config_direct_Hotbar21 = "Hotslot 21 - Direct Add",
UI_Config_direct_Hotbar21 = "热键槽 21 - 添加",
UI_Config_direct_Hotbar22 = "Hotslot 22 - Direct Add",
UI_Config_direct_Hotbar22 = "热键槽 22 - 添加",
UI_Config_direct_Hotbar23 = "Hotslot 23 - Direct Add",
UI_Config_direct_Hotbar23 = "热键槽 23 - 添加",
UI_Config_direct_Hotbar24 = "Hotslot 24 - Direct Add",
UI_Config_direct_Hotbar24 = "热键槽 24 - 添加",
UI_Config_direct_Hotbar25 = "Hotslot 25 - Direct Add",
UI_Config_direct_Hotbar25 = "热键槽 25 - 添加",
UI_Config_direct_Hotbar26 = "Hotslot 26 - Direct Add",
UI_Config_direct_Hotbar26 = "热键槽 26 - 添加",
UI_Config_direct_Hotbar27 = "Hotslot 27 - Direct Add",
UI_Config_direct_Hotbar27 = "热键槽 27 - 添加",
UI_Config_direct_Hotbar28 = "Hotslot 28 - Direct Add",
UI_Config_direct_Hotbar28 = "热键槽 28 - 添加",
UI_Config_direct_Hotbar29 = "Hotslot 29 - Direct Add",
UI_Config_direct_Hotbar29 = "热键槽 29 - 添加",
UI_Config_direct_Hotbar30 = "Hotslot 30 - Direct Add",
UI_Config_direct_Hotbar30 = "热键槽 30 - 添加",
ItemName_Spongie.Jacket_SheepWool = "Murder Jacket",
ItemName_Spongie.Jacket_SheepWool = "谋杀夹克",
ItemName_Spongie.Jacket_SheepWoolOPEN = "Murder Jacket(Open)",
ItemName_Spongie.Jacket_SheepWoolOPEN = "谋杀夹克(敞开)",
ContextMenu_OpenJacket = "Open Jacket",
ContextMenu_OpenJacket = "敞开拉链",
ContextMenu_CloseJacket = "Close Jacket",
ContextMenu_CloseJacket = "拉上拉链",
IGUI_PlayerText_find1 = "I found my body!",
IGUI_PlayerText_find1 = "我找到那具尸体了!",
IGUI_PlayerText_find2 = "You can press the [ F ] key and put it in front of you.",
IGUI_PlayerText_find2 = "可以按 [F] 将尸体挪到面前",
Rip All Clothes,
撕开所有衣物,
UI_ShowSkillXpGain_SSXpGain = "Show Skill Xp Gain",
UI_ShowSkillXpGain_SSXpGain = "经验值显示|Show Skill Xp Gain",
UI_ShowSkillXpGain_ShowValue = "Show Value",
UI_ShowSkillXpGain_ShowValue = "显示数值",
UI_ShowSkillXpGain_ShowTheAmountOfXpGainedOrOnlyShowSkillNameAndGreenArrow = "Show The Amount Of Xp Gained Or Only Show Skill Name And Green Arrow",
UI_ShowSkillXpGain_ShowTheAmountOfXpGainedOrOnlyShowSkillNameAndGreenArrow = "显示获得的经验值<br>禁用则仅显示技能名与绿色箭头",
UI_ShowSkillXpGain_HideXPGainsForThisSkill = "Hide XP Gains For This Skill",
UI_ShowSkillXpGain_HideXPGainsForThisSkill = "不显示此技能的经验值增长",
UI_ShowSkillXpGain_HideStrength = "Hide Strength",
UI_ShowSkillXpGain_HideStrength = "隐藏力量",
UI_ShowSkillXpGain_HideFitness = "Hide Fitness",
UI_ShowSkillXpGain_HideFitness = "隐藏体格",
UI_ShowSkillXpGain_HideSprinting = "Hide Sprinting",
UI_ShowSkillXpGain_HideSprinting = "隐藏冲刺",
UI_ShowSkillXpGain_HideSneaking = "Hide Sneaking",
UI_ShowSkillXpGain_HideSneaking = "隐藏潜行",
UI_ShowSkillXpGain_HideLightfooted = "Hide Lightfooted",
UI_ShowSkillXpGain_HideLightfooted = "隐藏轻巧",
UI_ShowSkillXpGain_HideNimble = "Hide Nimble",
UI_ShowSkillXpGain_HideNimble = "隐藏灵活",
UI_ShowSkillXpGain_HideMelee = "Hide Melee",
UI_ShowSkillXpGain_HideMelee = "隐藏近战类",
UI_ShowSkillXpGain_HideXpGainsForTheseSkills = "Hide Xp Gains For These Skills",
UI_ShowSkillXpGain_HideXpGainsForTheseSkills = "不显示此类技能的经验值增长",
UI_ShowSkillXpGain_HideAiming = "Hide Aiming",
UI_ShowSkillXpGain_HideAiming = "隐藏瞄准",
UI_ShowSkillXpGain_HideReloading = "Hide Reloading",
UI_ShowSkillXpGain_HideReloading = "隐藏装填",
UI_ShowSkillXpGain_HideMaintenance = "Hide Maintenance",
UI_ShowSkillXpGain_HideMaintenance = "隐藏维护",
Cal,
IGUI_NutritionInfo_Cal = "卡路里",
Carb,
IGUI_NutritionInfo_Carb = "碳水",
Lip,
IGUI_NutritionInfo_Lip = "脂肪",
Prot,
IGUI_NutritionInfo_Prot = "蛋白质",
Sandbox_MedicineMoodles = "Medicine Moodles",
Sandbox_MedicineMoodles = "药物信息|Medicine Moodles",
Sandbox_MedicineMoodles_Antibiotics_Doctor = "Antibiotics require First Aid",
Sandbox_MedicineMoodles_Antibiotics_Doctor = "抗生素需要急救",
Sandbox_MedicineMoodles_Antidepressants_Doctor = "Antidepressants require First Aid",
Sandbox_MedicineMoodles_Antidepressants_Doctor = "抗抑郁药需要急救",
Sandbox_MedicineMoodles_BetaBlockers_Doctor = "BetaBlockers require First Aid",
Sandbox_MedicineMoodles_BetaBlockers_Doctor = "β阻断剂需要急救",
Sandbox_MedicineMoodles_Painkillers_Doctor = "Painkillers require First Aid",
Sandbox_MedicineMoodles_Painkillers_Doctor = "止痛药需要急救",
Sandbox_MedicineMoodles_SleepingTablets_Doctor = "SleepingTablets require First Aid",
Sandbox_MedicineMoodles_SleepingTablets_Doctor = "安眠药需要急救",
Sandbox_MedicineMoodles_LemonGrass_Doctor = "LemonGrass require First Aid",
Sandbox_MedicineMoodles_LemonGrass_Doctor = "柠檬草需要急救",
IGUI_RemainingPercent = "Remaining Percent",
IGUI_RemainingPercent = "药效剩余",
IGUI_climate_intensity = "climate intensity",
IGUI_climate_intensity = "药效强度",
Sandbox_BetterSneak = "Improved Stealth",
Sandbox_BetterSneak = "改进的潜行|Improved Stealth",
Sandbox_BetterSneak_SilentBackstab = "Silent Backstab",
Sandbox_BetterSneak_SilentBackstab = "无声背刺",
Sandbox_BetterSneak_SilentBackstab_tooltip = "If enabled, your backstabs will make no sound.",
Sandbox_BetterSneak_SilentBackstab_tooltip = "背刺时将不会发出声音",
Sandbox_BetterSneak_SneakSkillReducesNoiseMadeByPlayer = "The Sneaking Skill Reduces Noise Too",
Sandbox_BetterSneak_SneakSkillReducesNoiseMadeByPlayer = "潜行技能减少玩家噪音",
Sandbox_BetterSneak_SneakSkillReducesNoiseMadeByPlayer_tooltip = "If enabled, the Sneaking skill will also reduce the radius of your character's noises. For example hiting a zombie.",
Sandbox_BetterSneak_SneakSkillReducesNoiseMadeByPlayer_tooltip = "潜行技能也会减少角色制造噪音的半径<br>例如攻击丧尸(原版潜行技能只会影响脚步声)",
Sandbox_BetterSneak_ClothingAffectsSneak = "Clothing Impacts Sneak",
Sandbox_BetterSneak_ClothingAffectsSneak = "服装影响潜行",
Sandbox_BetterSneak_ClothingAffectsSneak_tooltip = "If enabled, wearing dark clothing will give you a small bonus in sneak and wearing a High vis vest will give you a huge penalty.",
Sandbox_BetterSneak_ClothingAffectsSneak_tooltip = "穿着深色服装会带来少量潜行加成<br>穿着高可见度服装会带来巨大的惩罚<br>PS:与特质万众瞩目的原理类似,更容易被丧尸发现",
Sandbox_BetterSneak_LightlevelMoodle = "Light level Moodle",
Sandbox_BetterSneak_LightlevelMoodle = "光照指示",
Sandbox_BetterSneak_LightlevelMoodle_tooltip = "If enabled, you will be able to see if you are standing in light or darkness in a moodle.",
Sandbox_BetterSneak_LightlevelMoodle_tooltip = "状态指示器显示当前角色处在光明还是黑暗环境",
Sandbox_BetterSneak_LightLevel = "Minimum Light Level",
Sandbox_BetterSneak_LightLevel = "最低光照等级",
Sandbox_BetterSneak_LightLevel_tooltip = "Lightning must be below this number for this mod to trigger. In other words, if the light surrounding you is above this value, it means there is too much light. If it goes below this value it means it is dark enough for the mod to trigger. 0 is total darkness, pitch black, while 1 is broad daylight.",
Sandbox_BetterSneak_LightLevel_tooltip = "光照必须低于此数值才能触发mod<br>如果周围的光照高于此值,则判定为光照过亮<br>如果低于此值,表示环境足够暗,则触发mod<br>0=完全黑暗,1=阳光普照",
Sandbox_BetterSneak_SneakBonus = "Sneak Level Bonus",
Sandbox_BetterSneak_SneakBonus = "潜行等级加成",
Sandbox_BetterSneak_SneakBonus_tooltip = "Each level in sneaking will give you this bonus, reducing the radius at which you can be spotted.",
Sandbox_BetterSneak_SneakBonus_tooltip = "每个潜行等级都会提高加成,减少被发现的半径",
Sandbox_BetterSneak_TraitBonus = "Trait Bonus",
Sandbox_BetterSneak_TraitBonus = "特质加成",
Sandbox_BetterSneak_TraitBonus_tooltip = "Inconspicuous and Conspicuous will give a bonus or penalty by this amount.",
Sandbox_BetterSneak_TraitBonus_tooltip = "毫不起眼和万众瞩目将根据此数值给予加成或惩罚",
Sandbox_BetterSneak_ClothingBonus = "Clothing Bonus",
Sandbox_BetterSneak_ClothingBonus = "服装加成",
Sandbox_BetterSneak_ClothingBonus_tooltip = "Wearing dark clothing will reduce the radius by this amount.",
Sandbox_BetterSneak_ClothingBonus_tooltip = "穿着深色服装时将减少等同于此项数值的被发现半径",
Sandbox_BetterSneak_CamoBonus = "Camouflage Bonus",
Sandbox_BetterSneak_CamoBonus = "伪装加成",
Sandbox_BetterSneak_CamoBonus_tooltip = "Wearing clothing with similar colors to your enviroment will give you a bonus equal to this amount. How it works: Wearing black, grey or any dark piece of clothing will give you a camo bonus if you are standing in an Urban area. Same applies to wearing green (not too bright) while standing on any kind of vegetation. Wearing dark clothing AND the respective color of your environment will give you both bonuses. You can check what type of area you are in the Search Mode window.",
Sandbox_BetterSneak_CamoBonus_tooltip = "穿着与环境颜色相似的衣物将给予等同于此数值的加成<br>具体效果:如果站在城市区域,穿着黑色、灰色或任何深色衣物将获得伪装加成<br>在任何植被区域穿着绿色或其他暗色的衣物也会获得伪装加成<br>穿着深色衣物和与环境颜色相符的衣物将同时获得两种加成<br>PS:可以在搜索模式窗口查看区域类型",
Sandbox_BetterSneak_NearWallBonus = "Standing near a wall Bonus",
Sandbox_BetterSneak_NearWallBonus = "靠近墙壁加成",
Sandbox_BetterSneak_NearWallBonus_tooltip = "Standing near a wall will give you a bonus equal to this amount.",
Sandbox_BetterSneak_NearWallBonus_tooltip = "靠近墙壁将给予等同于此数值的加成",
Sandbox_BetterSneak_NearWallBonusInDay = "Standing near a wall conceals you even during the day",
Sandbox_BetterSneak_NearWallBonusInDay = "白天靠近墙壁也能隐蔽",
Sandbox_BetterSneak_NearWallBonusInDay_tooltip = "Standing near a wall will conceal you even during the day. This a try to simulate 'Zombies can't see through fences, etc.' If enabled, I would recommend to increase the Standing Near a Wall Bonus by quite a lot for this to be notiable during the day, since all the other bonuses will not apply during the day.",
Sandbox_BetterSneak_NearWallBonusInDay_tooltip = "在白天靠近墙壁也能隐蔽<br>这是为了模拟“潜行时丧尸不应该透视到栅栏等矮墙后的玩家”<br>作者建议大幅增加靠近墙壁的加成,以便在白天也能很好的隐藏,因为所有其他加成在白天都不会生效",
Sandbox_BetterSneak_FogBonus = "Fog Bonus",
Sandbox_BetterSneak_FogBonus = "雾加成",
Sandbox_BetterSneak_FogBonus_tooltip = "When there is a fog, it will reduce the zombies spotting range by this amount.",
Sandbox_BetterSneak_FogBonus_tooltip = "起雾时,会减少丧尸的探测范围,减少的数值等于此数值",
Sandbox_BetterSneak_MinimumDistance = "Minimum Spotting distance",
Sandbox_BetterSneak_MinimumDistance = "最小探测距离",
Sandbox_BetterSneak_MinimumDistance_tooltip = "Sometimes, there will be times where you can have too many bonuses (like a character with level 10 in sneaking standing near a wall during a fog while wearing dark clothes and having the Inconspicuous trait), this value is to keep the zombies being able to see no matter what if something is close enough equal to this distance.",
Sandbox_BetterSneak_MinimumDistance_tooltip = "有时会出现加成过多的情况(例如一个10级潜行技能的角色站在雾中的墙边,穿着深色衣物并具有毫不起眼特质),此数值是为了确保丧尸在此距离内仍能看到玩家",
Sandbox_BetterSneak_MinimumSoundRange = "Minimum Sound Range",
Sandbox_BetterSneak_MinimumSoundRange = "最小声音范围",
Sandbox_BetterSneak_MinimumSoundRange_tooltip = "When 'Sneak Level reduces noise' is enabled, the zombies will be able to hear anything within a distance equal to this amount.",
Sandbox_BetterSneak_MinimumSoundRange_tooltip = "当“潜行技能减少玩家噪音”启用时,丧尸将能够在等于此数值的距离内听到任何声音",
Moodles_lightlevel_Good_lvl1 = "It is dark",
Moodles_lightlevel_Good_lvl1 = "黑暗",
Moodles_lightlevel_Good_desc_lvl1 = "Enveloped by the darkness",
Moodles_lightlevel_Good_desc_lvl1 = "被黑暗包围",
Moodles_lightlevel_Good_lvl2 = "It is dark",
Moodles_lightlevel_Good_lvl2 = "黑暗",
Moodles_lightlevel_Good_desc_lvl2 = "This moodle is in development",
Moodles_lightlevel_Good_desc_lvl2 = "此状态正在开发中",
Moodles_lightlevel_Good_lvl3 = "It is dark",
Moodles_lightlevel_Good_lvl3 = "黑暗",
Moodles_lightlevel_Good_desc_lvl3 = "This moodle is in development",
Moodles_lightlevel_Good_desc_lvl3 = "此状态正在开发中",
Moodles_lightlevel_Good_lvl4 = "It is dark",
Moodles_lightlevel_Good_lvl4 = "黑暗",
Moodles_lightlevel_Good_desc_lvl4 = "This moodle is in development",
Moodles_lightlevel_Good_desc_lvl4 = "此状态正在开发中",
Moodles_lightlevel_Bad_lvl1 = "It is bright",
Moodles_lightlevel_Bad_lvl1 = "明亮",
Moodles_lightlevel_Bad_desc_lvl1 = "Standing in bright light",
Moodles_lightlevel_Bad_desc_lvl1 = "站在明亮的光线中",
Moodles_lightlevel_Bad_lvl2 = "There is too much light",
Moodles_lightlevel_Bad_lvl2 = "光线过强",
Moodles_lightlevel_Bad_desc_lvl2 = "This moodle is in development",
Moodles_lightlevel_Bad_desc_lvl2 = "此状态正在开发中",
Moodles_lightlevel_Bad_lvl3 = "There is too much light",
Moodles_lightlevel_Bad_lvl3 = "光线过强",
Moodles_lightlevel_Bad_desc_lvl3 = "This moodle is in development",
Moodles_lightlevel_Bad_desc_lvl3 = "此状态正在开发中",
Moodles_lightlevel_Bad_lvl4 = "There is too much light",
Moodles_lightlevel_Bad_lvl4 = "光线过强",
Moodles_lightlevel_Bad_desc_lvl4 = "This moodle is in development",
Moodles_lightlevel_Bad_desc_lvl4 = "此状态正在开发中",
Sandbox_KatanaSheath = "Katana Sheath",
Sandbox_KatanaSheath = "武士刀鞘",
Sandbox_KatanaSheath_starterPack = "Starter Pack Option",
Sandbox_KatanaSheath_starterPack = "初始包选项",
Sandbox_KatanaSheath_starterPack_tooltip = "Choose a starter pack for your character",
Sandbox_KatanaSheath_starterPack_tooltip = "为你的角色选择一个初始物品包",
Sandbox_KatanaSheath_starterPackValues_option1 = "Nothing",
Sandbox_KatanaSheath_starterPackValues_option1 = "无",
Sandbox_KatanaSheath_starterPackValues_option2 = "Sheath",
Sandbox_KatanaSheath_starterPackValues_option2 = "鞘",
Sandbox_KatanaSheath_starterPackValues_option3 = "Sheath + Katana",
Sandbox_KatanaSheath_starterPackValues_option3 = "鞘 + 武士刀",
ItemName_KatanaSheath.KatanaSheathBlack = "Katana Sheath",
ItemName_KatanaSheath.KatanaSheathBlack = "武士刀鞘",
ItemName_KatanaSheath.KatanaSheathWaistLeft = "Katana Sheath",
ItemName_KatanaSheath.KatanaSheathWaistLeft = "武士刀鞘",
ItemName_KatanaSheath.KatanaSheathWaistRight = "Katana Sheath",
ItemName_KatanaSheath.KatanaSheathWaistRight = "武士刀鞘",
Recipe_Convert_Sheath(Waist Left) = "Convert Sheath(Waist Left)",
Recipe_Convert_Sheath(Waist Left) = "将刀鞘挂在左侧",
Recipe_Convert_Sheath(Waist Right) = "Convert Sheath(Waist Right)",
Recipe_Convert_Sheath(Waist Right) = "将刀鞘挂在右侧",
Recipe_Convert_Sheath(Back) = "Convert Sheath(Back)",
Recipe_Convert_Sheath(Back) = "将刀鞘挂在背后",
ContextMenu_RicksMLCIsoRegionsDebug = "IsoRegions Debug",
ContextMenu_RicksMLCIsoRegionsDebug = "Iso区域调试",
ContextMenu_RicksMLCShowIsoRegionWindow = "Show IsoRegions Debug Window",
ContextMenu_RicksMLCShowIsoRegionWindow = "显示Iso区域调试窗口",
ContextMenu_RicksMLCShowIsoRegionWindow_tooltip = "The IsoRegions Debug Window will not have any Teleport/Edit options in non-debug mode. Current IsoRegion Enclosed:",
ContextMenu_RicksMLCShowIsoRegionWindow_tooltip = "在非调试模式(-Debug)下,窗口不具备传送或编辑功能,当前Iso区域是否封闭:",
ContextMenu_RicksMLCToggleIsEnclosedMoodle = "Toggle 'Is Enclosed' Moodle", ContextMenu_RicksMLCToggleIsEnclosedMoodle_tooltip = "The 'Is Enclosed' moodle shows the immediate Enclosed status of the player's location.",
ContextMenu_RicksMLCToggleIsEnclosedMoodle = "切换封闭状态指示器",
Moodles_RicksMLC_Enclosed_Bad_lvl1 = "Not Enclosed",
Moodles_RicksMLC_Enclosed_Bad_lvl1 = "未封闭",
Moodles_RicksMLC_Enclosed_Bad_desc_lvl1 = "This IsoRegion is Not Enclosed. Zombies will spawn in this region",
Moodles_RicksMLC_Enclosed_Bad_desc_lvl1 = "未封闭,丧尸可能在此区域生成",
Moodles_RicksMLC_Enclosed_Good_lvl1 = "Enclosed",
Moodles_RicksMLC_Enclosed_Good_lvl1 = "已封闭",
Moodles_RicksMLC_Enclosed_Good_desc_lvl1 = "This isoRegion is enclosed, so no zombies should spawn here",
Moodles_RicksMLC_Enclosed_Good_desc_lvl1 = "已封闭,因此丧尸不应该生成在此区域",
Sandbox_RicksMLC_ShowIsoRegionsWindow = "Rick's MLC Show IsoRegionsWindow",
Sandbox_RicksMLC_ShowIsoRegionsWindow = "Rick 的 MLC 显示 IsoRegionsWindow",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowShowWindow = "Allow debug window",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowShowWindow = "允许显示调试窗口",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowShowWindow_tooltip = "Allow the menu option to open the IsoRegions window. If this is set to false, the menu will only have the Toggle Moodle option.",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowShowWindow_tooltip = "允许打开IsoRegions窗口的菜单选项如果关闭则菜单将只有切换心情选项",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowAdminShowWindow = "Allow Admin debug window",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowAdminShowWindow = "允许管理员显示调试窗口",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowAdminShowWindow_tooltip = "(Multiplayer only) Allow the Admin user to show the IsoRegions Window, even if the 'Allow debug window' is off",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowAdminShowWindow_tooltip = "(仅限多人游戏)即使“允许显示调试窗口”关闭,也允许管理员用户显示IsoRegions窗口",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowObserverShowWindow = "Allow Observer+ debug window",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowObserverShowWindow = "允许Observer+显示调试窗口",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowObserverShowWindow_tooltip = "(Multiplayer only) Allow the Observer and above users to show the IsoRegions Window, even if the 'Allow debug window' is off",
Sandbox_RicksMLC_ShowIsoRegionsWindow_AllowObserverShowWindow_tooltip = "(仅限多人游戏)即使“允许显示调试窗口”关闭,也允许Observer及以上用户显示IsoRegions窗口",
UI_RicksMLCShowIsoRegionsWindow_Options_ShowMenuItem = "Show Menu Item",
UI_RicksMLCShowIsoRegionsWindow_Options_ShowMenuItem = "显示右键菜单",
UI_RicksMLCShowIsoRegionsWindow_Options_ShowMenuItem_ToolTip = "Show the IsoRegionsWindow menu item on right-click in the world",
UI_RicksMLCShowIsoRegionsWindow_Options_ShowMenuItem_ToolTip = "在右键上下文菜单中显示Iso区域调试",