Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
IGUI_Camouflaged = "This should confuse the infected for some time",
IGUI_Camouflaged = "这大概能迷惑丧尸一小段时间",
IGUI_CamouflageLosing = "My camouflage will be gone soon!",
IGUI_CamouflageLosing = "我的伪装马上就不起作用了!",
IGUI_CamouflageLost = "My camouflage is gone...",
IGUI_CamouflageLost = "我的伪装彻底没用了...",
Sandbox_Camouflage = "Braven's Camouflage",
Sandbox_Camouflage = "布拉文的伪装|Braven's Camouflage",
Sandbox_Camouflage_CammoDuration = "Camouflage Duration",
Sandbox_Camouflage_CammoDuration = "伪装持续时间",
Sandbox_Camouflage_StunDuration = "Stun Duration",
Sandbox_Camouflage_StunDuration = "迷惑时间",
Sandbox_Camouflage_StunDuration_tooltip = "Determines for how long zombies are confused if not sure if the Player is a fellow undead.<br>Stun duration is calculated in frames per second.",
Sandbox_Camouflage_StunDuration_tooltip = "决定丧尸在不确定玩家是否为同伴的情况下迷惑多长时间。<br>迷惑持续时间以每秒帧数计算。",
Sandbox_Camouflage_MinDistance = "Minimum Distance",
Sandbox_Camouflage_MinDistance = "最小距离",
Sandbox_Camouflage_MinDistance_tooltip = "Determines the distance that camouflaged Players must keep from zombies to remain camouflaged.<br>Set to -1 to disable this gameplay mechanic.",
Sandbox_Camouflage_MinDistance_tooltip = "决定玩家与丧尸的间不被识破的最小距离。<br>设为-1以禁用。",
Sandbox_Camouflage_Nausea = "Nausea",
Sandbox_Camouflage_Nausea = "恶心",
Sandbox_Camouflage_Nausea_tooltip = "Determines how much nausea Players receive after camouflaging.<br>Set to 0 to disable this gameplay mechanic.",
Sandbox_Camouflage_Nausea_tooltip = "决定玩家在伪装多久后开始感到恶心。<br>将其设为0以禁用。",
ContextMenu_Use_Camouflage = "Use Camouflage",
ContextMenu_Use_Camouflage = "伪装成丧尸",
IGUI_ProxInv_Force_Selected = "Prox Inv Force Selected:",
IGUI_ProxInv_Force_Selected = "邻近库存强制选中:",
Sandbox_ProxInv = "Proximity Inventory",
Sandbox_ProxInv = "邻近库存强制选中|Proximity Inventory",
Sandbox_ZombieOnly = "Zombie Only Mode",
Sandbox_ZombieOnly = "仅丧尸",
Sandbox_ZombieOnly_tooltip = "Enable this if you want the Proximity Inventory to work only on zombies",
Sandbox_ZombieOnly_tooltip = "如果您希望仅对丧尸(尸体)起作用,请启用此功能",
UI_optionscreen_binding_ProximityInventory = "Proximity Inventory",
UI_optionscreen_binding_ProximityInventory = "邻近库存强制选中",
UI_optionscreen_binding_ProxInv_Force_Selected = "Force Selected Key",
UI_optionscreen_binding_ProxInv_Force_Selected = "切换强制选择开关",
Sandbox_ZomBomb = "ZomBomb",
Sandbox_ZomBomb = "爆炸丧尸|ZomBomb - Special Infected",
Sandbox_ZomBomb_Scream = "Scream",
Sandbox_ZomBomb_Scream = "尖叫",
Sandbox_ZomBomb_Scream_tooltip = "Determines if the special zombie will scream when it sees a Player.",
Sandbox_ZomBomb_Scream_tooltip = "特殊丧尸在看到玩家时是否会尖叫。",
Sandbox_ZomBomb_EmitFire = "Emit Fire",
Sandbox_ZomBomb_EmitFire = "发射火焰",
Sandbox_ZomBomb_EmitFire_tooltip = "Determines if the explosion created by the special zombie will create some fire.",
Sandbox_ZomBomb_EmitFire_tooltip = "特殊丧尸产生的爆炸是否会产生火焰。",
Sandbox_ZomBomb_SequentialExplosions = "Sequential Explosions",
Sandbox_ZomBomb_SequentialExplosions = "连锁引爆",
Sandbox_ZomBomb_SequentialExplosions_tooltip = "While enabled, if a special zombie explodes near another special zombie, the other special zombie will also immediately explode.",
Sandbox_ZomBomb_SequentialExplosions_tooltip = "启用后,如果一个特殊丧尸在另一个特殊丧尸附近爆炸,另一个特殊丧尸也会立即爆炸。",
Sandbox_ZomBomb_TriggerDistance = "Trigger Distance",
Sandbox_ZomBomb_TriggerDistance = "触发距离",
Sandbox_ZomBomb_TriggerDistance_tooltip = "If the Player is at equal or less than this distance from the special zombie, the zombie will explode.",
Sandbox_ZomBomb_TriggerDistance_tooltip = "如果玩家与特殊丧尸的距离等于或小于此距离,丧尸就会爆炸。",
Sandbox_ZomBomb_ExplosionDelay = "Explosion Delay",
Sandbox_ZomBomb_ExplosionDelay = "爆炸延迟",
Sandbox_ZomBomb_ExplosionDelay_tooltip = "Determines how many in-game ticks (frames) it takes for the zombie to explode.",
Sandbox_ZomBomb_ExplosionDelay_tooltip = "确定游戏中丧尸爆炸需要多少时间。",
Sandbox_ZomBomb_ExplosionRadius = "Explosion Radius",
Sandbox_ZomBomb_ExplosionRadius = "爆炸半径",
Sandbox_ZomBomb_ExplosionRadius_tooltip = "The square root value that indicates the explosion's affected area.<br>Example: 5 means it impacts 5 squares in every direction.",
Sandbox_ZomBomb_ExplosionRadius_tooltip = "表示爆炸影响区域的平方根值。<br>范例:5 表示它在每个方向影响 5 个方格。",
Sandbox_ZomBomb_DamageToPlayers = "Damage to Players",
Sandbox_ZomBomb_DamageToPlayers = "对玩家造成的伤害",
Sandbox_ZomBomb_DamageToPlayers_tooltip = "How much damage an explosion causes on Players within the area.",
Sandbox_ZomBomb_DamageToPlayers_tooltip = "爆炸对区域内的玩家造成多少伤害。",
Sandbox_ZomBomb_DamageToZombies = "Damage to Zombies",
Sandbox_ZomBomb_DamageToZombies = "对丧尸的伤害",
Sandbox_ZomBomb_DamageToZombies_tooltip = "How much damage an explosion causes on zombies within the area.",
Sandbox_ZomBomb_DamageToZombies_tooltip = "爆炸对区域内其他丧尸造成多少伤害。",
Sandbox_ZomBomb_FireEnergy = "Fire Energy",
Sandbox_ZomBomb_FireEnergy = "火焰强度",
Sandbox_ZomBomb_FireEnergy_tooltip = "Determines how powerful the fire is.",
Sandbox_ZomBomb_FireEnergy_tooltip = "决定了火的强度。",
Sandbox_ZomBomb_FireDuration = "Fire Duration",
Sandbox_ZomBomb_FireDuration = "燃烧持续时间",
Sandbox_ZomBomb_FireDuration_tooltip = "Determines for how long the fire lasts.",
Sandbox_ZomBomb_FireDuration_tooltip = "火焰将燃烧多久。",
Sandbox_ZomBomb_LootTable = "Loot Table",
Sandbox_ZomBomb_LootTable = "战利品表",
Sandbox_ZomBomb_LootTable_tooltip = "The loot spawned around a special zombie when it is killed.<br>Usage: Module.ItemName1:Chance/Amount, Module.ItemName2:Chance/Amount, ...",
Sandbox_ZomBomb_LootTable_tooltip = "当一个特殊的丧尸被杀死时,战利品会在它周围产生。<br>用法:Module.ItemName1:Chance/Amount,Module.ItemName2:Chance/Amount, ...",
Sandbox_ZomBomb_AllHaveLoot = "All Have Loot",
Sandbox_ZomBomb_AllHaveLoot = "所有人都有战利品",
Sandbox_ZomBomb_AllHaveLoot_tooltip = "By default, special zombies drop items from the loot table when killed.<br>Disabling this option prevents naturally spawning ones from dropping loot.",
Sandbox_ZomBomb_AllHaveLoot_tooltip = "预设情况下,特殊丧尸在被杀死时会从战利品表中掉落物品。<br>停用此选项可防止自然生成的丧尸掉落战利品。",
Sandbox_ZomBomb_SpawnChance = "Spawn Chance",
Sandbox_ZomBomb_SpawnChance = "生成机率",
Sandbox_ZomBomb_SpawnChance_tooltip = "Determines the chance that each naturally spawned zombie will be a ZomBomb.",
Sandbox_ZomBomb_SpawnChance_tooltip = "确定每个自然生成的丧尸成为炸弹丧尸的概率。",
IGUI_PlayerText_st = "Set the destination.",
IGUI_PlayerText_st = "设置目的地",
IGUI_PlayerText_in = "The destination is nearby.",
IGUI_PlayerText_in = "已接近目的地",
IGUI_PlayerText_end = "We've arrived at our destination.",
IGUI_PlayerText_end = "已到达目的地",
IGUI_PlayerText_left = "Turn left in a minute.",
IGUI_PlayerText_left = "一分钟内左转。",
IGUI_PlayerText_right = "Turn right in a minute.",
IGUI_PlayerText_right = "一分钟内右转。",
IGUI_PlayerText_autoon = "Switch to Self-Driving Mode",
IGUI_PlayerText_autoon = "切换至自动驾驶模式(高危)",
IGUI_PlayerText_stop = "You are stopped by a vehicle in front of you.",
IGUI_PlayerText_stop = "被车辆挡住了",
Sandbox_Navigation = "NAVIGATION",
Sandbox_Navigation = "汽车导航|NAVIGATION",
Sandbox_Navigation_Voice = "Whether navigation voice is supported",
Sandbox_Navigation_Voice = "是否开启语音",
Sandbox_Navigation_Volume = "Volume Settings",
Sandbox_Navigation_Volume = "音量设置",
Sandbox_Navigation_GTA4_Voice = "Change to GTA4 Voice",
Sandbox_Navigation_GTA4_Voice = "切换至GTA4的语音",
Sandbox_Navigation_Symbol = "Navigation symbol display",
Sandbox_Navigation_Symbol = "导航符号显示",
Sandbox_Navigation_X = "Navigation X",
Sandbox_Navigation_X = "导航X",
Sandbox_Navigation_Y = "Navigation Y",
Sandbox_Navigation_Y = "导航Y",
UI_dis = "Distance",
UI_dis = "距离",
UI_time = "Time",
UI_time = "时间",
UI_name = "NAVIGATION",
UI_name = "车辆导航",
UI_min = "m",
UI_min = "分钟",
UI_sec = "s",
UI_sec = "秒",
UI_Nav_tip = "Navigation TIP.",
UI_Nav_tip = "导航提示",
Sandbox_MoreImmersiveVehicles = "More Immersive Vehicles",
Sandbox_MoreImmersiveVehicles = "更具沉浸感的车",
Sandbox_OpenedDoorChance = "Chance of an open door",
Sandbox_OpenedDoorChance = "车门敞开机率",
Sandbox_OpenedDoorChance_tooltip = "What is the chance of the door being open.",
Sandbox_OpenedDoorChance_tooltip = "车门处于开启状态的概率",
Sandbox_OpenedTrunkDoorChance = "Chance of an open trunk.",
Sandbox_OpenedTrunkDoorChance = "后备箱敞开机率",
Sandbox_OpenedTrunkDoorChance_tooltip = "What is the chance of the trunk being open.",
Sandbox_OpenedTrunkDoorChance_tooltip = "车辆后备箱处于开启状态的概率",
Sandbox_OpenedWindowChance = "Chance of an open window",
Sandbox_OpenedWindowChance = "车窗敞开机率",
Sandbox_OpenedWindowChance_tooltip = "What is the chance that the window will be open.",
Sandbox_OpenedWindowChance_tooltip = "车窗处于开启状态的概率",
Sandbox_FixInside = "Mod Fix Inside",
Sandbox_FixInside = "修复房间封闭问题|Mod Fix Inside",
Sandbox_FixInside_ActivePatch = "Active Fix",
Sandbox_FixInside_ActivePatch = "激活修复",
Sandbox_FixInside_ActivePatch_tooltip = "Reduces moderately game performances. Only usefull when you want to fix a building created before activating Fix Inside Player Building mod.",
Sandbox_FixInside_ActivePatch_tooltip = "会适度降低游戏性能。只在您想要修复在激活此模组之前创建的建筑时使用。",
Sandbox_BetterSmokerDrops = "Better Smoker Drops",
Sandbox_BetterSmokerDrops = "烟民丧尸-香烟掉落率|Better Smoker Drops",
Sandbox_SmokerPercentage = "Zombie Smoker %",
Sandbox_SmokerPercentage = "掉落香烟的丧尸 %",
Sandbox_SmokerPercentage_tooltip = "The percentage of zombies who were smokers",
Sandbox_SmokerPercentage_tooltip = "掉落香烟的丧尸百分比",
Sandbox_IgnitionSourcePercentage = "Ignition Source %",
Sandbox_IgnitionSourcePercentage = "火源 %",
Sandbox_IgnitionSourcePercentage_tooltip = "The percentage of smoker zombies who have an ignition source (matches or lighter)",
Sandbox_IgnitionSourcePercentage_tooltip = "掉落火柴或打火机的丧尸百分比",
Sandbox_MaxCigarettesOnZombie = "Maximum Cigarettes on Zombie",
Sandbox_MaxCigarettesOnZombie = "丧尸掉落香烟的数量",
Sandbox_MaxCigarettesOnZombie_tooltip = "The maximum quantity of cigarettes in the smoker zombie's pack",
Sandbox_MaxCigarettesOnZombie_tooltip = "单个丧尸掉落的香烟最大值",
Sandbox_MaxFuelInIgnitionSourcePercentage = "Maximum Fuel in Ignition Source %",
Sandbox_MaxFuelInIgnitionSourcePercentage = "火源最大耐久 %",
Sandbox_MaxFuelInIgnitionSourcePercentage_tooltip = "The maximum amount of fuel remaining in a smoker zombie's ignition source",
Sandbox_MaxFuelInIgnitionSourcePercentage_tooltip = "丧尸掉落的火柴或打火机剩余耐久的最大值”,",
Sandbox_CustomizableBackpacks = "Customizable Characteristics",
Sandbox_CustomizableBackpacks = "头饰永不掉落|Headwear Won't Fall",
Sandbox_HeadWearWontFall_Chance = "Chance for Headwear to Fall",
Sandbox_HeadWearWontFall_Chance = "头饰掉落机率",
Sandbox_HeadWearWontFall_Chance_tooltip = "Option to Change Percentage Chance for Headwear to Fall",
Sandbox_HeadWearWontFall_Chance_tooltip = "玩家与丧尸被攻击时,穿戴的头饰掉在地上的概率",
UI_FlashlightIndicator_UseAlternateIcons = "Use Alternative Icons",
UI_FlashlightIndicator_UseAlternateIcons = "切换备用图标",
UI_FlashlightIndicator_UseAlternateIconsTooltip = "Switch between the standard and alternate moodle icon styles.",
UI_FlashlightIndicator_UseAlternateIconsTooltip = "在标准样式和备用样式间切换",
UI_FlashlightIndicator_IndicatorPosition = "Indicator Icon Position",
UI_FlashlightIndicator_IndicatorPosition = "图标位置",
UI_FlashlightIndicator_IndicatorPositionTooltip = "Choose whether the icon displays above or below your character.",
UI_FlashlightIndicator_IndicatorPositionTooltip = "图标显示在角色的上方还是下方",
UI_FlashlightIndicator_FlashlightDisplayType = "Enable Light Indicator",
UI_FlashlightIndicator_FlashlightDisplayType = "启用灯光指示",
UI_FlashlightIndicator_FlashlightDisplayTypeTooltip = "Display indicator for bulb-based light sources when on, off or both.",
UI_FlashlightIndicator_FlashlightDisplayTypeTooltip = "在灯泡型光源(如电筒)打开、关闭或两种状态下显示图标",
UI_FlashlightIndicator_LighterDisplayType = "Enable Flame Indicator",
UI_FlashlightIndicator_LighterDisplayType = "启用火焰指示",
UI_FlashlightIndicator_LighterDisplayTypeTooltip = "Display indicator for flame-based light sources when on, off or both.",
UI_FlashlightIndicator_LighterDisplayTypeTooltip = "在火焰型光源(如火机)点燃、未点燃或两种状态下显示指示器",
UI_FlashlightIndicator_DropdownOptionBoth = "Both",
UI_FlashlightIndicator_DropdownOptionBoth = "两者",
UI_FlashlightIndicator_DropdownOptionOnlyOn = "Lit Only",
UI_FlashlightIndicator_DropdownOptionOnlyOn = "仅点燃",
UI_FlashlightIndicator_DropdownOptionOnlyOff = "Unlit Only",
UI_FlashlightIndicator_DropdownOptionOnlyOff = "仅熄灭",
UI_FlashlightIndicator_DropdownOptionDisabled = "Disabled",
UI_FlashlightIndicator_DropdownOptionDisabled = "禁用",
UI_FlashlightIndicator_DropdownOptionAbove = "Above",
UI_FlashlightIndicator_DropdownOptionAbove = "上方",
UI_FlashlightIndicator_DropdownOptionBelow = "Below",
UI_FlashlightIndicator_DropdownOptionBelow = "下方",
Sandbox_AmmSUIButton = "AmmSUIButton",
Sandbox_AmmSUIButton = "更多地图标记|AMMS",
Sandbox_AmmSUIButton_All = "All",
Sandbox_AmmSUIButton_All = "全部",
Sandbox_AmmSUIButton_Columns = "Columns",
Sandbox_AmmSUIButton_Columns = "列",
Sandbox_AmmSUIButton_Marks = "Marks",
Sandbox_AmmSUIButton_Marks = "标记",
Sandbox_AmmSUIButton_Weapons = "Weapons",
Sandbox_AmmSUIButton_Weapons = "武器",
Sandbox_AmmSUIButton_Tools = "Tools",
Sandbox_AmmSUIButton_Tools = "工具",
Sandbox_AmmSUIButton_Cars = "Cars",
Sandbox_AmmSUIButton_Cars = "汽车",
Sandbox_AmmSUIButton_Items = "Items",
Sandbox_AmmSUIButton_Items = "物品",
Sandbox_AmmSUIButton_Furnitures = "Furnitures",
Sandbox_AmmSUIButton_Furnitures = "家具",
Sandbox_AmmSUIButton_Foods = "Foods",
Sandbox_AmmSUIButton_Foods = "食物",
Sandbox_AmmSUIButton_Med = "Medicine",
Sandbox_AmmSUIButton_Med = "药品",
Sandbox_AmmSUIButton_Craft = "Craft",
Sandbox_AmmSUIButton_Craft = "工艺",
Sandbox_PlayersOnMap = "Players On Map",
Sandbox_PlayersOnMap = "地图上的玩家|Players On Map",
Sandbox_PlayersOnMap_Enabled = "Enabled",
Sandbox_PlayersOnMap_Enabled = "启用",
Sandbox_PlayersOnMap_Enabled_tooltip = "Will show players on a map.",
Sandbox_PlayersOnMap_Enabled_tooltip = "在地图上显示玩家",
Sandbox_PlayersOnMap_ShowPlayerNames = "Show Player Names",
Sandbox_PlayersOnMap_ShowPlayerNames = "显示玩家名称",
Sandbox_PlayersOnMap_ShowPlayerNames_tooltip = "Will show player names on a map.",
Sandbox_PlayersOnMap_ShowPlayerNames_tooltip = "在地图上显示玩家的名称",
Sandbox_PlayersOnMap_ShowMyName = "Show My Names",
Sandbox_PlayersOnMap_ShowMyName = "显示我的名称",
Sandbox_PlayersOnMap_ShowMyName_tooltip = "Will show your player name on a map.",
Sandbox_PlayersOnMap_ShowMyName_tooltip = "将在地图上显示你的玩家名称",
Sandbox_PlayersOnMap_ShowOnlyFaction = "Show Only Faction",
Sandbox_PlayersOnMap_ShowOnlyFaction = "仅显示派系",
Sandbox_PlayersOnMap_ShowOnlyFaction_tooltip = "Will show only players that are in the same faction. (Doesn't affect admins)",
Sandbox_PlayersOnMap_ShowOnlyFaction_tooltip = "仅显示与您在同一派系的玩家(不影响管理员)",
Sandbox_PlayersOnMap_ShowDeadPlayers = "Show Dead Players",
Sandbox_PlayersOnMap_ShowDeadPlayers = "显示已死亡的玩家",
Sandbox_PlayersOnMap_ShowDeadPlayers_tooltip = "Will show dead players that are zombie. (Doesn't affect admins)",
Sandbox_PlayersOnMap_ShowDeadPlayers_tooltip = "显示已变为丧尸的玩家(不影响管理员)",
Sandbox_PlayersOnMap_FontDebugConsole = "Use Font DebugConsole (Minimap)",
Sandbox_PlayersOnMap_FontDebugConsole = "使用 DebugConsole 字体(小地图)",
Sandbox_PlayersOnMap_FontDebugConsole_tooltip = "This will make text smaller, but this font doesn't support non ascii usernames.",
Sandbox_PlayersOnMap_FontDebugConsole_tooltip = "这将使文本变小,但该字体不支持非ASCII用户名",
Sandbox_PlayersOnMap_MaxDistance = "Max Distance",
Sandbox_PlayersOnMap_MaxDistance = "最大距离",
Sandbox_PlayersOnMap_MaxDistance_tooltip = "Distance after which player won't show on a map. (Doesn't affect admins)",
Sandbox_PlayersOnMap_MaxDistance_tooltip = "超过此距离的玩家将不会显示在地图上(不影响管理员)",
UI_optionscreen_binding_Toggle_Walk_To = "Toggle WalkTo",
UI_optionscreen_binding_Toggle_Walk_To = "移动至",
UI_WalkTo_Toggle_Double_Click_WalkTo = "Toggle Double-Click WalkTo",
UI_WalkTo_Toggle_Double_Click_WalkTo = "开关双击左键移动",
UI_optionscreen_binding_Climb_Key = "Climb",
UI_optionscreen_binding_Climb_Key = "爬上",
UI_optionscreen_binding_GrabAndDrop = "Grab and Drop",
UI_optionscreen_binding_GrabAndDrop = "拿起放下|Grab and Drop",
UI_optionscreen_binding_GrabDrop = "Grab and Drop",
UI_optionscreen_binding_GrabDrop = "拿起扔下",
UI_optionscreen_binding_GrabDropTooltip_A = "Grab / Drop items in hand <LINE> Shift + %1 to Drop items <LINE> <LINE> <TEXT> To drop items with separate key, assign it to \"Drop\".",
UI_optionscreen_binding_GrabDropTooltip_A = "将物品拿到手中或从手中扔下 <LINE> Shift + %1 扔下物品 <LINE> <LINE> <TEXT> 若要使用单独的按键进行物品丢弃,请将其分配给“扔下”",
UI_optionscreen_binding_GrabDropTooltip_B = "Grab / Drop items in hand <LINE> Shift + %1 to Drop items <SPACE> <RGB:1,0.7,0.12> (including backpack) <LINE> <LINE> <TEXT> To drop items with separate key, assign it to \"Drop\".",
UI_optionscreen_binding_GrabDropTooltip_B = "将物品拿到手中或从手中扔下 <LINE> Shift + %1 扔下物品 <SPACE> <RGB:1,0.7,0.12> (包括背包) <LINE> <LINE> <TEXT> 若要使用单独的按键进行物品丢弃,请将其分配给“扔下”",
UI_optionscreen_binding_Grab = "Grab",
UI_optionscreen_binding_Grab = "拿起",
UI_optionscreen_binding_GrabTooltip = "Grab items in hand <LINE> <LINE> <TEXT> To drop items with %1 as well, unassign \"Drop\".",
UI_optionscreen_binding_GrabTooltip = "将物品拿到手中 <LINE> <LINE> <TEXT> 要使用 %1 来丢弃物品,请取消绑定“扔下”",
UI_optionscreen_binding_Drop = "Drop",
UI_optionscreen_binding_Drop = "扔下",
UI_optionscreen_binding_DropTooltip_A = "Drop items <LINE> <LINE> <TEXT> Unassign to grab and drop items with the same key.",
UI_optionscreen_binding_DropTooltip_A = "扔下物品 <LINE> <LINE> <TEXT> 取消绑定以使用相同的按键来拿起或丢弃物品",
UI_optionscreen_binding_DropTooltip_B = "Drop items <SPACE> <RGB:1,0.7,0.12> (including backpack) <LINE> <LINE> <TEXT> Unassign to grab and drop items with the same key.",
UI_optionscreen_binding_DropTooltip_B = "扔下物品 <SPACE> <RGB:1,0.7,0.12> (包括背包) <LINE> <LINE> <TEXT> 取消绑定以使用相同的按键来拿起或丢弃物品",
UI_optionscreen_binding_DropTooltip_Unassigned = "<TEXT> Keep unassigned to drop items with %1.",
UI_optionscreen_binding_DropTooltip_Unassigned = "<TEXT> 保持未绑定状态以使用 %1 来丢弃物品。",
UI_optionscreen_binding_Backpack = "Backpack",
UI_optionscreen_binding_Backpack = "背包",
UI_optionscreen_binding_BackpackTooltip = "Put on / Drop backpack",
UI_optionscreen_binding_BackpackTooltip = "背上/扔下背包",
UI_optionscreen_binding_DropWeapon = "Weapon",
UI_optionscreen_binding_DropWeapon = "武器",
UI_optionscreen_binding_DropWeaponTooltip_A = "Drop weapon <LINE> <LINE> <TEXT> If Shift, Control or Alt is assigned, the button will act as a modifier for the \"Drop\" action.",
UI_optionscreen_binding_DropWeaponTooltip_A = "扔下武器 <LINE> <LINE> <TEXT> 如果Shift、Control或Alt键已经绑定,该按钮将作为“扔下”的修饰键",
UI_optionscreen_binding_DropWeaponTooltip_B = "%1 + %2 to Drop weapon <LINE> <LINE> <TEXT> If Shift, Control or Alt is assigned, the button will act as a modifier for the \"Drop\" action.",
UI_optionscreen_binding_DropWeaponTooltip_B = "%1 + %2 扔下武器 <LINE> <LINE> <TEXT> 如果Shift、Control或Alt键已经绑定,该按钮将作为“扔下”的修饰键",
UI_GrabAndDrop_options_grab_everything = "Grab Everything",
UI_GrabAndDrop_options_grab_everything = "拿起所有",
UI_GrabAndDrop_options_grab_everything_tooltip = "Carryable items will be grabbed in hand, non-carryable items will be stored in inventory. <LINE> If disabled, only carryable items will be picked up.",
UI_GrabAndDrop_options_grab_everything_tooltip = "可装备至手中的物品将被抓到手中,否则放入背包中。 <LINE> 如果禁用,则只会拿起可装备到手中物品。",
UI_GrabAndDrop_options_auto_equip = "Auto-Wear",
UI_GrabAndDrop_options_auto_equip = "自动穿戴",
UI_GrabAndDrop_options_auto_equip_tooltip = "Automatically put on clothes and bags when picking up, if there is a free slot.",
UI_GrabAndDrop_options_auto_equip_tooltip = "在拿起物品时,如果有空槽位则自动穿上衣物、背包。",
UI_GrabAndDrop_options_auto_drop = "Auto-Drop",
UI_GrabAndDrop_options_auto_drop = "自动扔下",
UI_GrabAndDrop_options_auto_drop_tooltip = "Automatically drop items in hands when equipping a weapon instead of leaving them in inventory. <LINE> <LINE> <TEXT> The weapon in hands won't drop in any case.",
UI_GrabAndDrop_options_auto_drop_tooltip = "装备武器时,自动扔下手中的物品,而不是将它们放回背包。 <LINE> <LINE> <TEXT> 无论如何手中的武器都不会被丢弃",
UI_GrabAndDrop_options_hold_to_drop = "Long Press to Drop",
UI_GrabAndDrop_options_hold_to_drop = "长按扔下",
UI_GrabAndDrop_options_hold_to_drop_tooltip = "Hold down the button to confirm the drop action. <LINE> If disabled, the action will start immediately.",
UI_GrabAndDrop_options_hold_to_drop_tooltip = "按住按钮一段时间才会执行扔下动作 <LINE> 如果禁用,扔下动作将在按下按键时立即开始",
UI_GrabAndDrop_options_drop_weapon = "Allow Dropping Weapons",
UI_GrabAndDrop_options_drop_weapon = "允许丢弃武器",
UI_GrabAndDrop_options_drop_weapon_tooltip = "Allow dropping weapons along with other items. <LINE> <LINE> <TEXT> This option doesn't affect the \"Weapon\" button.",
UI_GrabAndDrop_options_drop_weapon_tooltip = "允许与其他物品一起丢弃武器 <LINE> <LINE> <TEXT> 该选项不影响“武器”按钮",
UI_GrabAndDrop_options_drop_hotbar = "Drop Attached Weapons",
UI_GrabAndDrop_options_drop_hotbar = "丢弃挂起的武器",
UI_GrabAndDrop_options_drop_hotbar_tooltip = "Allow dropping weapons attached to the hotbar slot.",
UI_GrabAndDrop_options_drop_hotbar_tooltip = "允许丢弃热键栏槽位上的武器。",
UI_GrabAndDrop_options_mouse_grab_tooltip = "Enable mouse functionality. <LINE> <TEXT> Single click to select the item. Double click to pick it up.",
UI_GrabAndDrop_options_mouse_grab_tooltip = "启用鼠标功能。 <LINE> <TEXT> 单击选择物品。双击拾取物品",
UI_GrabAndDrop_options_show_icons = "Show Icon",
UI_GrabAndDrop_options_show_icons = "显示图标",
UI_ContainerTooltips_Options_Vanilla_Name = "Display Vanilla Names",
UI_ContainerTooltips_Options_Vanilla_Name = "显示原版名称",
UI_ContainerTooltips_Options_Vanilla_Tooltip = "Check this to display vanilla names like 'Fridge' as tooltips.",
UI_ContainerTooltips_Options_Vanilla_Tooltip = "工具提示会显示像'冰箱'这样的原版名称。",
UI_ContainerTooltips_Options_RenameContainer_Name = "Display 'Rename Containers' Names",
UI_ContainerTooltips_Options_RenameContainer_Name = "显示 'Rename Containers' 名称",
UI_ContainerTooltips_Options_RenameContainer_Tooltip = "Check to use container names from the 'Rename Containers' mod as tooltips.",
UI_ContainerTooltips_Options_RenameContainer_Tooltip = "工具提示将显示通过'Rename Containers'模组重命名的名称",
UI_ContainerTooltips_Options_RenameEverything_Name = "Display 'Everything Has a Name' Names",
UI_ContainerTooltips_Options_RenameEverything_Name = "显示'Everything Has a Name'的名称",
UI_ContainerTooltips_Options_RenameEverything_Tooltip = "Check to use container names from the 'Everything Has a Name' mod as tooltips.",
UI_ContainerTooltips_Options_RenameEverything_Tooltip = "工具提示将显示通过'Everything Has a Name'模组重命名的名称",