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Projectile mods such as Advanced Tracentory, Advanced Trajectory Realistic Overhaul and Improved Projectile will work to a degree, meaning, that players will be able to shoot using the aiming system and projectiles will be visible. But Bandits will use traditional ways of shooting. AT will probably generate harmless errors, IP was patched and should work without errors, ATRO will work without errors too.
Small Town First Responders - Main Mod is not compatible unless you turn off in options "overwrite zombies".
Mods that were adapted to work with Bandits
If you are a modder and you wish to recognize bandits from other zombies, here is the proper way to do it:
Most importantly, the mod does not rely at all on the in-game NPC hidden / remnant code that is probably always used by other NPC mods. This in-game NPC code has proven to be slow and does not work in multiplayer games.
Secondly, the Bandits code introduces a lot of caching strategies that utilize more RAM in exchange of less CPU. Just to illustrate: all zombies and bandits positions reside in a light weight memory cache so that all distance calculations and final decisions about movement are ultra fast. And we are talking about the bandits' movement, but also zombies, who also receive many movement orders to attack bandits by this mod.
Thirdly, most of the computations are client-side, so that the server does not overload when the number of players and bandits increments. Each client handles its own bandits and if the bandit is shared between clients (players are together), they individually mirror bandit actions in a deterministic way so that no network bandwidth is consumed to synchronize bandits. Sometimes, however, both clients may observe slightly different actions. This is because zombie positions differ slightly between clients. For example, the first player sees a bandit close enough to the zombie so that the bandit initiates the melee attack, the second player sees a bandit that is still not close enough to the zombie and sees no attack. So "garbage-in, garbage-out" rule applies here and nothing can be done about it.
Overall, assuming you have a modern PC, this mod runs smoothly with even 30-40 moving NPC and hundreds of moving zombies. You will observe some slight FPS drop, but it will be completely playable.
Bandit Program controls Bandit's purpose, behavior and capabilities. There are separate programs for enemy Bandits and for Friendlies. Programs are set during the spawn, but programs may also switch later depending on the situation. Programs are clan independent.
Bandits will choose different movement speed depend on many variables. For example some bandits may prefer to sneak at night. Hurt bandit may limp etc.
Bandits cannot drive cars. Friendlies will enter the car as passengers if the player is inside. They will exit the vehicle with the player.
If there are objects blocking their way, like furniture, they will destroy it. If they have contact with player made structures, they will start destroying them too.
Sight: Bandits visibility can be reduced by various means: distance, intensity of light falling on the player, fog. Additionally player may increase his stealth by using a sneaking position, not moving and being on a square with a bush. All these can sum up together.
Shooting: Bandits with guns (and ammo) will always shoot to the closest enemy. They will reload their guns like Players, but will drop empty magazines on the ground. Currently Bandits can use rifles and pistols. No shotguns nor revolvers. Their ammo is limited. Player can collect the remaining ammunition it he kills the Bandit. Shooting accuracy depends solely on the distance, between the shooter and the target. Shooting frequency depends on the weapon time. Shooting reflex is random. Accuracy and reflex can be tuned in sandbox settings.
Cover: Objects such as low fences or barrels do not provide any cover. Windows provide some cover assuming they are not broken.
Cars provide defense to some extent. The better the condition of windows and doors the better the cover. Note, that bullets hitting the car will damage the doors and windows and gradually lower the defense. Non vanilla cars with extra armor or tanks do not provide extra cover. Also a car that is moving has a lower chance of being hit.
Melee: If the enemy is close, or the Bandit has no gun nor ammo, it will use a melee weapon.[/b]
Throwables: Bandits do not use any throwables.
Torches Bandits will use torches (flashlights) during night but only if they do not carry a two hand weapon.
The house that they occupy will be powered by generator, and there will be valuable loot inside. This type of Bandits is dangerous especially in the early part of the game, because players may encounter strong, armed defenders. If a Defender Bandit leaves the building, it switches to Raider AI. Defender Bandits may sleep during the night.
Unlike zombies, the Bandits can shoot. Also bandits with melee weapons can surprise you because they can move quite fast. That is why you need to pan around and scan your surroundings regularly. During the night, look for light from their flashlights.
Use distance to your advantage. Invest in aiming skill. Always carry a long range weapon. Unless modified in the settings, your weapon range is higher than the Bandits. Do not worry too much about ammunition though; once you have killed an armed bandits, you will collect plenty of ammo.
When visiting buildings, assume that the enemy is inside. Some of them can silently wait there for you. They can hide even in the previously visited buildings.
Carry bullet wound treatment equipment. You will need tweezers and suture needles. If you manage to stitch your wounds in time, you will be ok. However it is probable that some time soon you will get sick from the lead from the bullets. If that happens, eat and sleep a lot.
Do not enter melee combat if the enemy weapon has a longer range.
When you get shot or hit by a melee weapon your character will be stunned for a short period of time. In this time you cannot fire back or attack with your melee weapon. Your intuition may guide you wrongly to return the attack immediately, but this is impossible until you regain control of your character. A good tactic is to move away until you restore you ability to strike back. Also know, that running fast makes you a very hard target for shooters, however, the faster you run, the higher the chance that if you are hit you may trip.
Use the beginning of the game, when there are not so many bandits, to gather all necessary equipment and secure your basic base. If you die, don't worry, it only gives you more time to prepare your base.
Very important, choose the right place when you intend to log out from a multiplayer server. When you come back, you may find yourself in the company of bandits.
As the game progresses, more heavily armed bandits will appear. Utilize friendlies with weapons as a first line of defense. Build guard posts for them to buy yourself some time when things start to get nasty.