Stellaris

Stellaris

Mobile Suit Gundam Stellaris 4.0
Prussia  [developer] 9 Nov, 2024 @ 9:05pm
Bug Reports
Please list any bugs you have here if you haven't in the comments already. We'll get on them promptly.
< >
Showing 1-15 of 24 comments
shibadoq 22 Nov, 2024 @ 6:23pm 
localizationがうまく反映されているように見えません。
例:「Mobile Suit Factory」が「building_ms_factory」と表示されています。

The localization doesn't seem to be reflected properly.
For example, "Mobile Suit Factory" is displayed as "building_ms_factory_1".
Last edited by shibadoq; 22 Nov, 2024 @ 6:25pm
Prussia  [developer] 23 Nov, 2024 @ 10:24pm 
Thanks, I'll take a look into it. I seem to recall something similar happening before.

Is this on a non-English localization of the game, by any chance?
shibadoq 24 Nov, 2024 @ 2:12am 
Originally posted by Prussia:
Thanks, I'll take a look into it. I seem to recall something similar happening before.

Is this on a non-English localization of the game, by any chance?

返信有り難うございます。
日本語で発生したことを確認しています。

Thank you for your reply.
We have confirmed that it occurred in Japanese.
Prinz  [developer] 24 Nov, 2024 @ 5:01pm 
Originally posted by shibadoq:

返信有り難うございます。
日本語で発生したことを確認しています。

Thank you for your reply.
We have confirmed that it occurred in Japanese.

The localization has been fixed and should display properly.

We will eventually have it translated into Japanese as well, This will take time due to the amount of text.
shibadoq 25 Nov, 2024 @ 2:00am 
Originally posted by Prinz:

The localization has been fixed and should display properly.

We will eventually have it translated into Japanese as well, This will take time due to the amount of text.

修正されていること確認できました。
対応ありがとうございました。
自分で翻訳してやってみようと思っているのですが.ymlファイルを更新すれば翻訳されるんでしょうか?

I can confirm that it has been fixed.
Thank you for your response.
I'm going to try to translate it myself, but if I update the .yml file, will it be translated?
Prinz  [developer] 28 Nov, 2024 @ 2:58pm 
Originally posted by shibadoq:

修正されていること確認できました。
対応ありがとうございました。
自分で翻訳してやってみようと思っているのですが.ymlファイルを更新すれば翻訳されるんでしょうか?

I can confirm that it has been fixed.
Thank you for your response.
I'm going to try to translate it myself, but if I update the .yml file, will it be translated?

Yes, simply replace the text between the double quotation marks " " with your translated text, Use Notepad ++ with encoding set to UTF-8-BOM or it will not be read by Stellaris.
Do make a copy of the file as any update will replace it.
mod appears to be crashing the game after phoenix update.
Prinz  [developer] 5 May @ 7:59pm 
Originally posted by Earth.Sauce:
mod appears to be crashing the game after phoenix update.
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
Originally posted by Prinz:
Originally posted by Earth.Sauce:
mod appears to be crashing the game after phoenix update.
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
I am not sure if this info is helpful, but the game loaded in and seemed to be okay until the dialogue option for whether or not you'd like to use EF technologies or Zeon technologies. After choosing EF technologies the game crashed.
Prussia  [developer] 6 May @ 1:41pm 
Originally posted by Earth.Sauce:
Originally posted by Prinz:
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
I am not sure if this info is helpful, but the game loaded in and seemed to be okay until the dialogue option for whether or not you'd like to use EF technologies or Zeon technologies. After choosing EF technologies the game crashed.
We'll take a look at the code soon enough, we're mostly just speculating what could have even possibly changed on Paradox's end right now.
Prinz  [developer] 6 May @ 7:14pm 
Originally posted by Earth.Sauce:
Originally posted by Prinz:
I'm aware and working on it but I can't figure out what's causing it. It will be some time before an update probably.
I am not sure if this info is helpful, but the game loaded in and seemed to be okay until the dialogue option for whether or not you'd like to use EF technologies or Zeon technologies. After choosing EF technologies the game crashed.
Just to let you know, The cause of crash has been fixed and the mod updated.
I can't recruit an army, they're gone, they're gone, spaceInfantry can't go to space.
Prussia  [developer] 9 May @ 9:20am 
Don't worry Iroha PFP, we're going to fix that, especially given how strong the suits are for ground combat. Are you just not able to select them as a recruiting option?
Found 2-3 more bugs
1. The cannon mod can no longer be installed on the space station, but robots can still be used
The AI ​​uses various mods, such as the space station model or background becoming a square box, and the tribe images do not load into the dialogue screen. Finally, there seems to be something that makes the game very slow.
Prinz  [developer] 11 May @ 8:11pm 
Originally posted by (TH)ไรซ์ที่3:
Found 2-3 more bugs
1. The cannon mod can no longer be installed on the space station, but robots can still be used
The AI ​​uses various mods, such as the space station model or background becoming a square box, and the tribe images do not load into the dialogue screen. Finally, there seems to be something that makes the game very slow.
I fixed the weapons not being able to be used on defense stations and some bugs with the traits.

I don't see any ship/station models or backgrounds turning into black boxes or portraits not loading in,Nor do I have any issues with the game being slow.
I am unable to help you there
< >
Showing 1-15 of 24 comments
Per page: 1530 50