Project Zomboid

Project Zomboid

Vanilla vehicles animated
 This topic has been pinned, so it's probably important
Hilvon  [developer] 30 Aug, 2024 @ 2:12am
Supported mods and extra requests.
Here is the comprehensive list of all vehicle mods this mod supports (* means the support includes Standard Vehicle Upgrades 3. Some - though not all - would also work with SVU2 but since it is harder to patch them in from my side default SVU support is for version 3):
Vanilla Vehicle Upgrades *
Drive 90s
Small Town First Responders *
Save our station *
Snake's modpack (pimp up my ride) *
Donny's Company cars *
Mystery Machine *
Tako Truck (and another taco truck) *
Dash Roamer *
60' Ford falcon
Vokswagen T3


This list will be updates as more mods join the supported family.
If you have any vehicle mods you want included too - please add them to the discussion and I will consider it. But just to re-iterate, I am a solo modmaker with finite free time, so if you want me to animate a mod with 100+ cars - and those being actual models rather than skins - that is not likely to happen is short term.
Last edited by Hilvon; 3 Sep, 2024 @ 5:48am
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Showing 1-15 of 18 comments
I have already suggested it, but I will duplicate it here for the convenience of the developer:
I suggest adding support for Dash Everest, aka Ford Bronco
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776927540&searchtext=vanilla
Last edited by XoNiX #SaveTF2 #FixTF2; 22 Nov, 2024 @ 3:14am
Tenninch 18 Nov, 2024 @ 4:06pm 
Whenever you have the time, animations for this would be cool.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3365244987
Hilvon  [developer] 24 Nov, 2024 @ 4:28am 
@XoNiX #SaveTF2 #FixTF2 - UPZ, GunRunner Van and Police D6 are done and are guaranteed to come with next update.
Dash Everest - Looks similar to Dash Rancher but is actually drastically different. And the model requires a health amount of rework to make it animation capable. It is in the pipeline but not sure if I will finish it to next update.

@Tenninch - Vehicle is being processed and will get in the next update.
Tankschrecken07 2 Dec, 2024 @ 2:12pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471704094 the police van would fit really well to be supported by the mod
Hilvon  [developer] 5 Dec, 2024 @ 10:50am 
@XoNiX #SaveTF2 #FixTF2 - Taco Truck is already among the supported vehicles.

Icecream van had its own animations IIRC... also when I tried to add it I got lua errors spam from the script handling hte freezer. My guess is I was missing some dependency this mod failed to properly declare.

@Tankschrecken07 Good catch! Will add it to the list. Should be pretty easy to add it in.

Also to everyone - thank you for suggestions, and I want to apologize in advance, my work is going to be really slow in the forseeable future as I transitioned from being unemployed to having 2 jobs... so free time to work on the mod is going to be pretty sporadic...
Vorshim 21 Dec, 2024 @ 12:17pm 
Hi! Thanks for the amazing mod. I wanted to ask if you know if there's a way to make the animated doors render again (which, as I understand, are now separated from the main car mesh to allow animation) in the ISUI3DScene.lua? Unfortunately, I can't post a screenshot or the code to explain it better. If possible, could I add you on Discord? Maybe I can show you there. I'm working on a mod, and I need to solve this problem since the car rendering looks really bad without the doors, unfortunately.






Last edited by Vorshim; 21 Dec, 2024 @ 12:19pm
Hilvon  [developer] 21 Dec, 2024 @ 12:24pm 
@Vorshim If I understand correctly you need to render the whole car, but only the main mesh is getting rendered, right? Like in the Z-bay preview when purchasing a vehicle? Unfortunately no, I don't know if there is an easy way to achieve that. I might look into that if I get a free moment, but now with updating to build42 and 1.5 jobs competing for my time I am not sure if that free time is coming anytime soon.
Vorshim 3 Jan @ 9:49am 
Originally posted by Hilvon:
@Vorshim If I understand correctly you need to render the whole car, but only the main mesh is getting rendered, right? Like in the Z-bay preview when purchasing a vehicle? Unfortunately no, I don't know if there is an easy way to achieve that. I might look into that if I get a free moment, but now with updating to build42 and 1.5 jobs competing for my time I am not sure if that free time is coming anytime soon.
Hi Hilvon! I didn’t get the notification that you’d replied, darn it. Thanks for your response and Happy New Year! XD
Anyway, yes, you’ve got it right, just like that. I’m trying to figure out how ISUI3DScene works—I see it uses various methods. Unfortunately, I’m not very knowledgeable about 3D models, so I’m going a bit crazy. I totally understand the time issue, so no worries at all!

If you ever have time and feel like taking a look at it, I need it because I’m trying to make a “GTA-style garage” mod, letting vehicles disappear into the garage and then giving a screen to show them in preview (kind of like the server point mod, which also has a vehicle preview, if you know the one). Unfortunately, with mods like yours, or modded vehicles such as those by KI5 where doors are separate due to the animation, you end up seeing the vehicle without the doors—just like in the debug preview.

There’s a bunch of stuff in the code you can use to test and try to recreate the complete 3D scene of the vehicle. I’ve found things like:
```lua
self.preview.javaObject:fromLua4("setObjectParent",
"DoorFrontLeft", -- the door object’s ID
"", -- attachmentName (if needed)
"vehicle", -- the vehicle object’s ID
"" -- the vehicle's attachment
)
```
or
```lua
self.preview.javaObject:fromLua2("createModel", "DoorFrontLeft", "DoorFrontLeftScript")

```
and then setObjectParent
But so far, no results. I think it’s more complicated. Anyway, thanks! Maybe I’ll figure it out at some point.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406554099&searchtext=
Found it today, looks vanilla and funny (and we need NASCAR in game!!!!!!)
I know this mod may be a handful (as in, there are a ton of ‘em) but
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3217685049

PZK Vanilla Lookalike Vehicles
Last edited by Titto Hokkaido; 18 Jan @ 1:37pm
Hilvon  [developer] 18 Jan @ 1:52pm 
Originally posted by XoNiX #SaveTF2 #FixTF2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406554099&searchtext=
Found it today, looks vanilla and funny (and we need NASCAR in game!!!!!!)

Managed to cram it into the current update that just went up. Though mind you the support is currently in build 42 at the moment. Adding 41 support is planned but on a bit of a backburnet at the moment.
Hilvon  [developer] 18 Jan @ 1:54pm 
Originally posted by Titto Hokkaido:
I know this mod may be a handful (as in, there are a ton of ‘em) but
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3217685049

PZK Vanilla Lookalike Vehicles

Please refer here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3331128480

The mod is about 40% in progress. And you can watch me make it on twitch on weekly streams.
Noticed a quirk between this and Common Sense in that crowbarring open car doors/trunks doesn't play the open animation and they still appear closed.
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