XCOM 2
[WOTC] Tunnel & Abandoned Lighting Maps
 This topic has been pinned, so it's probably important
Aquilio  [developer] 5 Oct, 2024 @ 3:36pm
How to Enable Any Lighting Map You Want
The Show & Swap Lighting Map Name mod adds a console command that allows you to force enable a specific lighting map upon loading a tactical save.

ForceLightingMap: Enter this command along with the lighting map filename to force the map to appear upon loading a tactical save, regardless of settings in the lighting map roster.

Example use:
ForceLightingMap EnvLighting_StarryNight

After entering the command, the lighting map will appear every time you load a tactical save.

To disable this behaviour, enter the RevertLighting console command.



Map names used in this mod:
EnvLighting_Day: sunny day with some overcast clouds.
EnvLighting_Vortex: bright, gleaming sunset with sandy colors.
EnvLighting_Sunrise: early sunrise.
EnvLighting_Sunset: late afternoon sunset with afterglow.
EnvLighting_Aerial: late midday with some clouds. Similar colors to Vortex map.
EnvLighting_UrbanNight: urban night with bluish tones.
EnvLighting_PastelDay: warmer colored variant of EnvLighting_Day.
EnvLighting_StrongholdLeadup: dim, moody subterranean lighting with warm colors (to be used with tunnel maps only).
EnvLighting_GP_Forge: bright night variant with cold colors.
EnvLighting_Day_WrapUp_Templar: dusk variant with psionic-like, otherwordly hue.
EnvLighting_Shanty_Day: sunny day with clouds and some fog.
EnvLighting_Snow_Tundra: overcast day with fog. Mild Silent Hill vibes.
XP_LE_AbandonedCity_Night_Dark: darker variant of the vanilla Nightime Abandoned City lighting.
CIN_XP_LE_UrbanNight_WrapupReaper: dark urban night.
XP_LE_Shell_Intro: gloomy, overcast night.
XP_LE_Shell_AC_Lost: pitch dark night with greenish thick fog. Disabled by default.
Last edited by Aquilio; 5 Oct, 2024 @ 3:37pm