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The NT bed data relay supports neurotrauma, it's meant to be disabled by default and wired up while in-game. The vanilla hospital beds don't have wiring pins.
The engine room fire door had a nasty habit of locking people in a burning engine room, so it's unwired by default, and can easily be wired to your specific needs in game.
The idea isn't to do everything for the engineers.
Edit: More precisely they open like if they are "low" fps.
Are these the blast doors or the glass doors?
In any case, all doors have motion detectors that can be easily set to automatically open the door on top of their existing auto-close functionality, if you find yourself running into them before they open.
Crowbar
The AI will continually walk into one of the doors as the reactor access airlock is cycling, but that’s just a result of the time it takes to fully cycle. They still continue to the reactor room when it’s finished.
As far as the bots refusing to stay in the reactor room, that’s due to the room’s hull being marked as “avoid staying” due to the high likelihood of severe burns and radiation exposure. The reactor is designed to be controlled from the reactor control station in the control room, and doesn’t need a bot to operate it. Bots should still be able to repair the reactor.
As far as the ballast path finding issues, I can’t seem to get bots to freeze in the entrances. They’ll fully traverse the tanks and then head right out to the next leak when they’re done. Maybe the hatch is preventing them?
I don't mean operate as in standing at the reactor messing with the controls, I mean switching fuel rods, or turning it on/off. When ordered to power the reactor on/off, they'll simply state they can't reach the reactor. Even if they are currently in front of the reactor control station or the reactor itself.
Google Drive [drive.google.com]