Garry's Mod

Garry's Mod

Another TF2 Physics Override
 This topic has been pinned, so it's probably important
dim sum un  [developer] 12 Sep, 2024 @ 8:55am
Bug Reports
Before posting, ensure that you 1) explain what is the effect of the bug (a screenshot would help) and 2) have a list of steps to reproduce and cause the bug to happen. Otherwise, it will be difficult for me to fix it
Last edited by dim sum un; 13 Sep, 2024 @ 10:02am
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Showing 1-12 of 12 comments
Scanner Man 19 Sep, 2024 @ 6:35pm 
Not all colliders work, except for those in the big_collar. I don't know why it happens but I'm pretty sure it's because the TF2:SFM Models mod changes the physics as well. I don't know if you can fix it or somehow make your mod have priority before the other one, because well I wouldn't like to have to disable the other one because it also improves the textures.

Here I leave a video that I recorded so you can understand me better.

https://youtu.be/Y2wsnsoxn8Y
dim sum un  [developer] 19 Sep, 2024 @ 6:48pm 
The TF2 SFM models do change the physics for the default players. Just had a peek in the gma to confirm this.

In the video, it's hard to say if the ragdolls in stand pose have the features of this addon, which is the default TF2 physics aesthetic. I did note that the enhanced demoman had his floppy physics. Since you are not able to select the additional spine bones, it's likely that the TF2 SFM Models (or some other tf2 physics override) is taking precedence over mine.

Nonetheless, a way to fix this is to make sure that the this addon (and the hex version) is in the bottom of the load order. The steps are as follows:
1. In your game library, right-click Garry's Mod; in the context menu that pops up, click "Properties."
2. Navigate to "Workshop" in the sidebar. Search for "Another TF2 Physics Override" in the search bar, next to "Filter"
3. Right-click my addons and click "Move to Bottom of Load Order"

You'll need to restart GMod for the mod priority to take effect. In addition, also check your addons folder as well as the models folder in the gmod local filesystem to make sure that there aren't any stray physics files, as local addons tend to take priority over the steam workshop addons.

Let me know if this helps. I've had some inconsistencies too before, but I was able to fix it by moving my addons to the bottom of the load order
Scanner Man 19 Sep, 2024 @ 7:32pm 
ok, it worked for me, although now the physics of the scout (the standard one) feel heavy, but well I can handle that with the ragdoll mover.

But, now how do I make it work also in the hexed version, do I have to do the same as I had to do with the normal version?
dim sum un  [developer] 19 Sep, 2024 @ 7:34pm 
Yep! move the hexed version to bottom of the load order
Scanner Man 19 Sep, 2024 @ 11:22pm 
I don't know if I should give it importance but at least it works for me in the hexed models.

By the way couldn't you add an update in which you make the physics lighter for the scout? when I grab him with the physics gun I find it a bit difficult to lift him.
dim sum un  [developer] 20 Sep, 2024 @ 6:42am 
I'll see how that goes. I recall having to change the mass of the scout's spines a bit when I was adding the additional bones for compensation, so the heavier effect makes sense due to those changes
dim sum un  [developer] 20 Sep, 2024 @ 7:14am 
Looks like I found the issue. I'll put in a quick update for this addon and the other one
dim sum un  [developer] 20 Sep, 2024 @ 7:26am 
Originally posted by INF-Scanner Man:
I don't know if I should give it importance but at least it works for me in the hexed models.

By the way couldn't you add an update in which you make the physics lighter for the scout? when I grab him with the physics gun I find it a bit difficult to lift him.
I've just pushed out an update to this addon and the hexed version that makes the scout lighter to move around
Agent F. King 1 Oct, 2024 @ 6:23am 
Advanced TF2 Characters | New Flexes didnt work with the override, I use the ragdoll mover and the it didnt show the spines 2 and 3
dim sum un  [developer] 1 Oct, 2024 @ 8:49am 
They're working on my end.
A few things to check:
  1. Do you have the hexed version of this addon installed?
  2. Is the load order of the hexed version at the bottom?
  3. Do you have any local physics files? (search adv_scout.phy in your local GMod filesystem)
I'll make a F.A.Q. so people with similar issues can consult it, and so I can separate the problems from the bugs
Agent F. King 1 Oct, 2024 @ 4:10pm 
Originally posted by dim sum un:
They're working on my end.
A few things to check:
  1. Do you have the hexed version of this addon installed?
  2. Is the load order of the hexed version at the bottom?
  3. Do you have any local physics files? (search adv_scout.phy in your local GMod filesystem)
I'll make a F.A.Q. so people with similar issues can consult it, and so I can separate the problems from the bugs

Oh that's better thanks for the help buddy
dim sum un  [developer] 2 Oct, 2024 @ 1:06am 
No problem! I’ll probably add this to the F.A.Q., but please make sure to move the hexed addon at the bottom of the load order anytime you install a supported addon, just to ensure the physics will be overridden
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