Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here I leave a video that I recorded so you can understand me better.
https://youtu.be/Y2wsnsoxn8Y
In the video, it's hard to say if the ragdolls in stand pose have the features of this addon, which is the default TF2 physics aesthetic. I did note that the enhanced demoman had his floppy physics. Since you are not able to select the additional spine bones, it's likely that the TF2 SFM Models (or some other tf2 physics override) is taking precedence over mine.
Nonetheless, a way to fix this is to make sure that the this addon (and the hex version) is in the bottom of the load order. The steps are as follows:
1. In your game library, right-click Garry's Mod; in the context menu that pops up, click "Properties."
2. Navigate to "Workshop" in the sidebar. Search for "Another TF2 Physics Override" in the search bar, next to "Filter"
3. Right-click my addons and click "Move to Bottom of Load Order"
You'll need to restart GMod for the mod priority to take effect. In addition, also check your addons folder as well as the models folder in the gmod local filesystem to make sure that there aren't any stray physics files, as local addons tend to take priority over the steam workshop addons.
Let me know if this helps. I've had some inconsistencies too before, but I was able to fix it by moving my addons to the bottom of the load order
But, now how do I make it work also in the hexed version, do I have to do the same as I had to do with the normal version?
By the way couldn't you add an update in which you make the physics lighter for the scout? when I grab him with the physics gun I find it a bit difficult to lift him.
A few things to check:
- Do you have the hexed version of this addon installed?
- Is the load order of the hexed version at the bottom?
- Do you have any local physics files? (search adv_scout.phy in your local GMod filesystem)
I'll make a F.A.Q. so people with similar issues can consult it, and so I can separate the problems from the bugsOh that's better thanks for the help buddy