Project Zomboid

Project Zomboid

Tava Realistic Professions and Skills
 This topic has been pinned, so it's probably important
1tavatur1n  [developer] 11 Sep, 2024 @ 3:23pm
Translation Support
If you translate and share the following according to your language, I can add fashion.




ItemName_EN = {

ItemName_Base.HearingAid = "Hearing Aid",
ItemName_Base.HearingAidMag = "Hearing Aid Magazine",

}


Recipes_EN = {
Recipe_HearingAidUret = "Craft Hearing Aid",

}



UI_EN = {

-------PROFESSIONS--------

UI_prof_TavaVazifsiz = "Unskilled",
UI_profdesc_TavaVazifsiz = "What are you looking at? Who is this?<br>(Create your own survivor.)",

UI_prof_TavaKundakci = "Arsonist",
UI_profdesc_TavaKundakci = "More effective with crowbars and can craft basic armor.<br>(A character who can steal any vehicle and carry more items.)",

UI_prof_TavaSilahUzmani = "Weapons Expert",
UI_profdesc_TavaSilahUzmani = ""Makes accurate shots from long range with the 'Marksman' trait,<br> and stays calm under pressure with the 'Cold-Blooded' trait.<br>(Can craft bombs and produce gas masks and filters!!!)",

UI_prof_TavaZirhUstasi = "Armor Master",
UI_profdesc_TavaZirhUstasi = ""Excels in using long cutting weapons with the 'Long Cutter' trait.<br> 'Thick Skin' trait makes them more resistant to damage.<br>(Can craft metal armor and metal products!!!)",

UI_prof_TavaKoylu = "Villager",
UI_profdesc_TavaKoylu = "Tired of the city and thinking of living in the village? The exact profession you are looking for is waiting for you.<br>(Knows animal and farming recipes!!!)",

UI_prof_TavaAsci = "Cook",
UI_profdesc_TavaAsci = ""Excels in short cutting weapons with the 'Butcher' trait.<br>(Knows cooking recipes!!!)",

UI_prof_TavaTeknisyen = "Technician",
UI_profdesc_TavaTeknisyen = "Harnesses the power of industry.<br>(Adds control mechanisms to bombs.)<br>(Knows electronics and mechanics recipes!!!)<br>(Can operate generators!!!)",

UI_prof_TavaGezgin = "Wanderer",
UI_profdesc_TavaGezgin = "Embraces and utilizes the gifts of nature.<br>(Can set up animal traps.)",

UI_prof_TavaInsaatUstasi = "Construction Master",
UI_profdesc_TavaInsaatUstasi = "Uses knowledge gained over time to build strong defenses against zombies.<br>(Metal construction class is unlocked.)",

UI_prof_TavaAcilTipTeknisyeni = "Emergency Medical Technician",
UI_profdesc_TavaAcilTipTeknisyeni = ""Excels in short cutting weapons with the 'Surgeon' trait,<br> (Speeds up healing effects by 70%.)<br>(Can produce hearing aids!!!)",

UI_prof_TavaBalikci = "Fisherman",
UI_profdesc_TavaBalikci = "Can craft all fishing rods and traps.",

UI_prof_TavaIzci = "Scout",
UI_profdesc_TavaIzci = "Knows the weaknesses of zombies and can escape without fighting.<br>(Don't underestimate this scout, Teemo HaHaHa!)",

UI_prof_TavaYabaniAvci = "Wild Hunter",
UI_profdesc_TavaYabaniAvci = "Follows the path of Mother Nature and harmonizes with it.<br>(Can set up animal traps.)",



-------TRAITS-------

UI_prof_Burglar2 = "Crowbar Maniac"
UI_trait_Burglar2Desc = "Gains variable bonuses when holding a crowbar.<br>(Feel the power of the crowbar!!!)"

UI_trait_marksman2 = "Marksman"
UI_trait_marksman2desc = "Gains variable bonuses when holding ranged weapons.<br>(Increased range and faster aiming!!!)"

UI_trait_shortsigh = "Myopic"
UI_trait_shortsighdesc = "Loses variable bonuses when holding ranged weapons.<br>(Decreased range and slower aiming!!!)"

UI_trait_Cook3 = "Butcher"
UI_trait_Cook3Desc = "Gains variable bonuses when holding short cutting weapons.<br>(Knows how to butcher animals. Humans too!!!)"

UI_trait_Mechanics3 = "Industrial Mechanic"
UI_trait_Mechanics3Desc = "Gains variable bonuses when holding short blunt weapons.<br>(The power of industry!!!)"

UI_trait_handy2 = "Carpenter Master"
UI_trait_handy2desc = "Gains variable bonuses when holding short blunt weapons.<br>(The crushing power of a carpenter!!!)"

UI_trait_Cerrah = "Surgeon"
UI_trait_CerrahDesc = "Excels in short cutting weapons with artistry.<br>(Healing effects are sped up by 70%.)"

UI_trait_Pacifist = "Pacifist"
UI_trait_PacifistDesc = "Combat and crafting skills are capped at MAX level 3.<br>(Effect is removed after killing 1,000 zombies!!!)"

UI_trait_FastLearner = "Fast Learner"
UI_trait_FastLearnerDesc = "Provides fast development for basic levels.<br>(Starts with a 3x multiplier; effect disappears after level 3!!!)"

UI_trait_UstunZeka = "Superior Intelligence"
UI_trait_UstunZekaDesc = "Gives a permanent 3x multiplier to all classes except 'Firearms.'<br>(A lesson from life's school!!!)"

UI_trait_deaf = "Deaf"
UI_trait_deafdesc = "Cannot hear anything.<br>(Can hear poorly with a hearing aid!!!)"

UI_trait_hardhear = "Hard of Hearing"
UI_trait_hardheardesc = "Sounds are muffled and distorted.<br>(Can hear normally with a hearing aid!!!)"

}
Last edited by 1tavatur1n; 19 Jan @ 8:34am
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1tavatur1n  [developer] 29 Dec, 2024 @ 3:21am 
Translation has been made into TR, EN, CN and RU languages. CN and RU translations were made by Ai.
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