Project Zomboid
Trailers!
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KI5  [δημιουργός] 13 Σεπ 2024, 11:39
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na

Fixed
-All trailers have 100 capacity, and they should have 100/140/180
Τελευταία επεξεργασία από KI5; 13 Σεπ 2024, 13:15
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Εμφάνιση 1-15 από 24 σχόλια
Not sure if intended but he backdoor of the large trailer is not opening for me, making a locked sound when pressing "E", as if the trailer is a vehicle with a locked trunk.
Trailers are locked for some reason.
You can access the content on some trailers, even if they're locked. If you're moving around them you can find spoots to see its content. Some are accesible like vanilla trailers (without opening). Can anyone confirm this?
how i detatch and atatch?
KI5  [δημιουργός] 1 Οκτ 2024, 5:07 
Αναρτήθηκε αρχικά από Aponace:
Not sure if intended but he backdoor of the large trailer is not opening for me, making a locked sound when pressing "E", as if the trailer is a vehicle with a locked trunk.


Αναρτήθηκε αρχικά από Gearz:
Trailers are locked for some reason.

they spawned locked, best way to unlock them without a key is to reinstall the trunk lid


Αναρτήθηκε αρχικά από Reanimated:
You can access the content on some trailers, even if they're locked. If you're moving around them you can find spoots to see its content. Some are accesible like vanilla trailers (without opening). Can anyone confirm this?

yes, since they are open, trunk lid locking makes sense only if you also have a tarp on them. tarp makes it impossible to access them without opening the lid


Αναρτήθηκε αρχικά από Renzel:
how i detatch and atatch?

press v next to it, there should be + and - icons
For me, all trailers spawn without wheels and I´m not able to craft them manually. There is no conflict as far as I can see.
KI5  [δημιουργός] 8 Οκτ 2024, 9:54 
Αναρτήθηκε αρχικά από stargatefanutp:
For me, all trailers spawn without wheels and I´m not able to craft them manually. There is no conflict as far as I can see.

none of those things should happen, so you do have a conflict
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk
Hello, I have a problem with the trailers. I had one that changed the tires but when I wanted to mount them again it asked me for brake and suspension, but the suspension is on and it does not detect it. Also, the trailer itself does not ask for brakes, I need help with the trailer, it has all my things packed in there and I can't move it because it won't let me put the tires on.
KI5  [δημιουργός] 22 Νοε 2024, 4:37 
Αναρτήθηκε αρχικά από norby007:
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk

ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk


Αναρτήθηκε αρχικά από Catador_De_E-Girls:
Hello, I have a problem with the trailers. I had one that changed the tires but when I wanted to mount them again it asked me for brake and suspension, but the suspension is on and it does not detect it. Also, the trailer itself does not ask for brakes, I need help with the trailer, it has all my things packed in there and I can't move it because it won't let me put the tires on.

there is no mention of brakes anywhere in my trailers mod, you have some mod conflict
Αναρτήθηκε αρχικά από KI5:
Αναρτήθηκε αρχικά από norby007:
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk

ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk

Thanks, I got it. I just moved those checks up in the list so that it would find the specific trunk before settling for the truckbed item. :)
It's not a bug but some trailers are spawned in the parking area and a hitch is too close to the building. Not enough space for a car to attach a trailer.
KI5  [δημιουργός] 17 Δεκ 2024, 1:38 
Αναρτήθηκε αρχικά από Zombified:
It's not a bug but some trailers are spawned in the parking area and a hitch is too close to the building. Not enough space for a car to attach a trailer.

i can't really control that, try pushing it with a car to the side
I have a problem, a small utility trailer, invisible, but the wheels are visible
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