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翻訳の問題を報告
they spawned locked, best way to unlock them without a key is to reinstall the trunk lid
yes, since they are open, trunk lid locking makes sense only if you also have a tarp on them. tarp makes it impossible to access them without opening the lid
press v next to it, there should be + and - icons
none of those things should happen, so you do have a conflict
if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end
I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?
I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk
ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk
there is no mention of brakes anywhere in my trailers mod, you have some mod conflict
Thanks, I got it. I just moved those checks up in the list so that it would find the specific trunk before settling for the truckbed item. :)
i can't really control that, try pushing it with a car to the side