Project Zomboid

Project Zomboid

Trailers!
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KI5  [개발자] 2024년 9월 13일 오전 11시 39분
Bugs go here
This place is for bugs only, every unrelated message will be deleted!

Know stuff (Will be patched in next update):
-na

Fixed
-All trailers have 100 capacity, and they should have 100/140/180
KI5 님이 마지막으로 수정; 2024년 9월 13일 오후 1시 15분
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сиська в пиве 2024년 9월 16일 오전 4시 38분 
чотко
Aponace 2024년 9월 18일 오후 2시 44분 
Not sure if intended but he backdoor of the large trailer is not opening for me, making a locked sound when pressing "E", as if the trailer is a vehicle with a locked trunk.
Gearz 2024년 9월 22일 오후 6시 09분 
Trailers are locked for some reason.
Reanimated 2024년 9월 27일 오전 7시 08분 
You can access the content on some trailers, even if they're locked. If you're moving around them you can find spoots to see its content. Some are accesible like vanilla trailers (without opening). Can anyone confirm this?
Renzel 2024년 9월 27일 오후 7시 18분 
how i detatch and atatch?
KI5  [개발자] 2024년 10월 1일 오전 5시 07분 
Aponace 님이 먼저 게시:
Not sure if intended but he backdoor of the large trailer is not opening for me, making a locked sound when pressing "E", as if the trailer is a vehicle with a locked trunk.


Gearz 님이 먼저 게시:
Trailers are locked for some reason.

they spawned locked, best way to unlock them without a key is to reinstall the trunk lid


Reanimated 님이 먼저 게시:
You can access the content on some trailers, even if they're locked. If you're moving around them you can find spoots to see its content. Some are accesible like vanilla trailers (without opening). Can anyone confirm this?

yes, since they are open, trunk lid locking makes sense only if you also have a tarp on them. tarp makes it impossible to access them without opening the lid


Renzel 님이 먼저 게시:
how i detatch and atatch?

press v next to it, there should be + and - icons
stargatefanutp 2024년 10월 6일 오전 3시 39분 
For me, all trailers spawn without wheels and I´m not able to craft them manually. There is no conflict as far as I can see.
KI5  [개발자] 2024년 10월 8일 오전 9시 54분 
stargatefanutp 님이 먼저 게시:
For me, all trailers spawn without wheels and I´m not able to craft them manually. There is no conflict as far as I can see.

none of those things should happen, so you do have a conflict
norby007 2024년 11월 17일 오후 4시 16분 
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk
Catador_De_E-Girls 2024년 11월 21일 오후 11시 51분 
Hello, I have a problem with the trailers. I had one that changed the tires but when I wanted to mount them again it asked me for brake and suspension, but the suspension is on and it does not detect it. Also, the trailer itself does not ask for brakes, I need help with the trailer, it has all my things packed in there and I can't move it because it won't let me put the tires on.
KI5  [개발자] 2024년 11월 22일 오전 4시 37분 
norby007 님이 먼저 게시:
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk

ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk


Catador_De_E-Girls 님이 먼저 게시:
Hello, I have a problem with the trailers. I had one that changed the tires but when I wanted to mount them again it asked me for brake and suspension, but the suspension is on and it does not detect it. Also, the trailer itself does not ask for brakes, I need help with the trailer, it has all my things packed in there and I can't move it because it won't let me put the tires on.

there is no mention of brakes anywhere in my trailers mod, you have some mod conflict
norby007 2024년 11월 22일 오후 9시 01분 
KI5 님이 먼저 게시:
norby007 님이 먼저 게시:
Not really a bug, just a question. I created the Industrial Revolution mod and would like to make it so the robotic arms can pull items from your trailers but they can't see trunk spaces in them.

if instanceof(object, "IsoObject") then
local vehicle = nextSquare:getVehicleContainer()
if vehicle then
local part = vehicle:getPartById("TruckBed") or vehicle:getPartById("TruckBedOpen") or vehicle:getPartById("CF8KTrunk") or vehicle:getPartById("TrailerTrunk")
if part then
vehicleContainer = part
end
end
end

I currently look for trunk areas using the vehicle part id's. "TruckBed" and "TruckBedOpen" are vanilla vehicles trucks and cars, "TrailerTrunk" are vanilla trailers, "CF8KTrunk" is the special trunk space for the '93 Ford CF8000 Elgin Street Sweeper, it appears that these trailers don't use any of those, can you tell me what they might be?

I tried these already without luck:
KI5TRTrunk
KI5TRCLTrunk
KI5TRCMTrunk
KI5TRCSTrunk

ok so, the last batch you mentioned are the correct names, but they are initialized together with dummy TruckBed parts for compatibility with trunk locking, it is not used on trailers but it is there anyway. you need to look for example for KI5TRCLTrunk and TruckBed and then select KI5TRCLTrunk

Thanks, I got it. I just moved those checks up in the list so that it would find the specific trunk before settling for the truckbed item. :)
Zombified 2024년 12월 13일 오후 3시 53분 
It's not a bug but some trailers are spawned in the parking area and a hitch is too close to the building. Not enough space for a car to attach a trailer.
KI5  [개발자] 2024년 12월 17일 오전 1시 38분 
Zombified 님이 먼저 게시:
It's not a bug but some trailers are spawned in the parking area and a hitch is too close to the building. Not enough space for a car to attach a trailer.

i can't really control that, try pushing it with a car to the side
Ovisher 2024년 12월 21일 오후 1시 03분 
I have a problem, a small utility trailer, invisible, but the wheels are visible
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