RimWorld
Hauntings and Ghosts
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
ThatHitmann  [sviluppatore] 16 ott 2024, ore 19:13
ISSUES
Report issues here.
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Don't it feel good to have no comments on a bug thread?

Not anymore bucko
ThatHitmann  [sviluppatore] 17 ott 2024, ore 22:31 
Messaggio originale di Lemeow:
Don't it feel good to have no comments on a bug thread?

Not anymore bucko

:(

lol
hello,I found the HaG_WornHolyBook bought from trader can't be store in the store area
ThatHitmann  [sviluppatore] 21 ott 2024, ore 11:25 
Messaggio originale di csfireworks:
hello,I found the HaG_WornHolyBook bought from trader can't be store in the store area
It has been fixed in the most recent update. Thanks for the report.
Where do you get Smudge Sticks? I read in the description while setting up my Storage that it's made of Healroot, but I don't see the option to craft them from anywhere in the Crafting Spot OR the Campfire. Please respond, @ThatHitmann, because there's a ghost in the workshop scaring my colonists away, and I can't see any Ghost Writing or objects being thrown at all.
ThatHitmann  [sviluppatore] 11 nov 2024, ore 11:29 
Messaggio originale di gunns22:
Where do you get Smudge Sticks? I read in the description while setting up my Storage that it's made of Healroot, but I don't see the option to craft them from anywhere in the Crafting Spot OR the Campfire. Please respond, @ThatHitmann, because there's a ghost in the workshop scaring my colonists away, and I can't see any Ghost Writing or objects being thrown at all.

Crafting spot or Drug Lab, requiring drug making to unlock.
Smudge Sticks require Drug Manufacturing to be researched? That seems kind of unfair to non-Industrial starts.
are dousing rods supposed to sell for 250$? it feels a bit broken considering they only take 2 wood and a bit of labour, especially since smudge sticks take an entire research and only give 40
colonists seem to suffer the effects of "fated to die" even after I remove the hediff. Also, my colonists' melee attacks don't seem to damage ghosts at all? Not sure if this is a bug or I am just exorcising wrong, but some clarification would be nice. I am using CE.
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