RimWorld
Hauntings and Ghosts
 此主題已被置頂,因此它可能很重要
ThatHitmann  [開發人員] 2024 年 10 月 16 日 下午 7:13
ISSUES
Report issues here.
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目前顯示第 1-9 則留言,共 9
John Helldiver 2024 年 10 月 17 日 下午 7:25 
Don't it feel good to have no comments on a bug thread?

Not anymore bucko
ThatHitmann  [開發人員] 2024 年 10 月 17 日 下午 10:31 
引用自 Lemeow
Don't it feel good to have no comments on a bug thread?

Not anymore bucko

:(

lol
csfireworks 2024 年 10 月 21 日 上午 7:21 
hello,I found the HaG_WornHolyBook bought from trader can't be store in the store area
ThatHitmann  [開發人員] 2024 年 10 月 21 日 上午 11:25 
引用自 csfireworks
hello,I found the HaG_WornHolyBook bought from trader can't be store in the store area
It has been fixed in the most recent update. Thanks for the report.
gunns22 2024 年 11 月 11 日 上午 9:37 
Where do you get Smudge Sticks? I read in the description while setting up my Storage that it's made of Healroot, but I don't see the option to craft them from anywhere in the Crafting Spot OR the Campfire. Please respond, @ThatHitmann, because there's a ghost in the workshop scaring my colonists away, and I can't see any Ghost Writing or objects being thrown at all.
ThatHitmann  [開發人員] 2024 年 11 月 11 日 上午 11:29 
引用自 gunns22
Where do you get Smudge Sticks? I read in the description while setting up my Storage that it's made of Healroot, but I don't see the option to craft them from anywhere in the Crafting Spot OR the Campfire. Please respond, @ThatHitmann, because there's a ghost in the workshop scaring my colonists away, and I can't see any Ghost Writing or objects being thrown at all.

Crafting spot or Drug Lab, requiring drug making to unlock.
gunns22 2024 年 11 月 12 日 上午 4:55 
Smudge Sticks require Drug Manufacturing to be researched? That seems kind of unfair to non-Industrial starts.
are dousing rods supposed to sell for 250$? it feels a bit broken considering they only take 2 wood and a bit of labour, especially since smudge sticks take an entire research and only give 40
DRYWALL EATER 5 月 13 日 上午 2:51 
colonists seem to suffer the effects of "fated to die" even after I remove the hediff. Also, my colonists' melee attacks don't seem to damage ghosts at all? Not sure if this is a bug or I am just exorcising wrong, but some clarification would be nice. I am using CE.
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