Hearts of Iron IV

Hearts of Iron IV

Occult Facilities
 This topic has been pinned, so it's probably important
LOG: 935  [developer] 20 Nov, 2024 @ 5:31am
TO DO LIST
This Is My To Do List In No Real Order

  • Work on mod compatibility, moving code out of vanilla files i.e 00buildings.
  • Clean Up Spaghetti Code
  • Fix Certain Ideas Not Working As Intended
  • Add Prototype Rewards System For Special Projects. I.E The Projects has a chance to remove days from the "Rising Dread" Mission Timer depending on RNG
  • Add More Special Projects (Element 115 - Nazi Zombies Anyone?)
  • Continue Bug Fixing
  • Add Scientist Traits & More Custom Portraits

  • Add Graphics For Dynamic Modifiers
  • Flesh Out More Prototype Rewards for Rest Of Research Projects
  • Rework The Gain Of Breakthrough Points
  • Flesh Out Eldritch Nexus Tree
  • Fix the "Monument to the Great Old One" decision
Last edited by LOG: 935; 30 Nov, 2024 @ 2:49am
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Showing 1-15 of 16 comments
comunism 24 Nov, 2024 @ 8:40am 
can you make it work with no dlc?
LOG: 935  [developer] 24 Nov, 2024 @ 12:21pm 
Not sure how it would work since the mod uses the new special project system. But ill look into maybe making a more bare bones mod for users without the new dlc.
Wagner 25 Nov, 2024 @ 11:08am 
If you want to add element 115, can we expect to see Squad 935 (Richthofen and Maxim as scientists for Germany), as well as other things from COD Zombies?
LOG: 935  [developer] 25 Nov, 2024 @ 11:57am 
I’m working on it as we speak lol. I don’t want too spoil much in case things change. But I can tell you to expect some very iconic references. :sunglassesDoge:
kalvadovlood 25 Nov, 2024 @ 1:12pm 
well, i think it will be fine to mace localization, but as an second modification
Palatine Aquilla 19 Dec, 2024 @ 5:16am 
Just a suggestion- Make a christian wing for this that has counters for this/angelic abilities and you can usher in the reckoning in the last battle
bipolit 19 Dec, 2024 @ 6:54am 
undead fighting plants special project?
LOG: 935  [developer] 19 Dec, 2024 @ 8:41am 
Originally posted by kalvadovlood:
well, i think it will be fine to mace localization, but as an second modification
:steamthumbsup: Done.
Wartank55 19 Dec, 2024 @ 10:33am 
I have a suggestion
add German UFO's/Die Glocke and the Haunebu-V at some point
LOG: 935  [developer] 19 Dec, 2024 @ 11:40am 
Great Ideas! Will look into after i add modules to the land units. I will start working on Air Projects Like That. Thank you for leaving your comment :balloonicorn:
LOG: 935  [developer] 19 Dec, 2024 @ 11:46am 
Originally posted by bipolit:
undead fighting plants special project?

Hmm...:auimp:
Garoompahfah 28 Dec, 2024 @ 3:55pm 
great mod, have you considered having anti-occult options? The Weird War 2 setting has the Nazis doing the evil ♥♥♥♥, the Allies turning to religion (clerics (US), druids (UK), paladins (FRA)) and the Soviets developing psychic powers similar to 40k's psykers (because they hate the Nazis and not fans of religion), and could serve as some inspiration.
Now we just need those famous Nazi Ufos that they even made movie about them.
occult idealogy
it would basically be unlocked by doing a certain occult projectand it would convert that country to the idealogy without having the whole world going against you
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