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tModLoader

Calamity Mage Addon (Arcana Update)
std::vector<double>  [developer] 10 Mar @ 5:55am
平衡建议合集 Balancing Advice collection
Post your advice on balancing here
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Showing 1-12 of 12 comments
jilijili 14 Mar @ 7:03am 
能不能让法师有除了空灵护符第二个神后饰品,就像召唤的蚀日尊戒和盗贼的日蚀魔镜一样,就用目前增强或者新加的饰品合成呗
永冻秘药的伤害加成减少的速度可以调的高点,一次只减2%左右有点少了,当然最好还是在模组配置里面可以自己调整饰品的数值,饰品的机制都挺不错的
1.血神圣杯和仙女座锁链一起使用会变得非常肉,仙女座锁链的护盾掉的很慢,不刻意去挨揍几乎无敌,不清楚具体原因,希望修复一下
2.多人模式下各种磁力花的链接会链到队友身上,不知道为什么导致大家都卡顿
std::vector<double>  [developer] 16 Mar @ 4:54am 
Originally posted by 夜空☆Twinkle:
1.血神圣杯和仙女座锁链一起使用会变得非常肉,仙女座锁链的护盾掉的很慢,不刻意去挨揍几乎无敌,不清楚具体原因,希望修复一下
2.多人模式下各种磁力花的链接会链到队友身上,不知道为什么导致大家都卡顿
已发布修复补丁,烦请测试
Originally posted by std::vector<double>:
Originally posted by 夜空☆Twinkle:
1.血神圣杯和仙女座锁链一起使用会变得非常肉,仙女座锁链的护盾掉的很慢,不刻意去挨揍几乎无敌,不清楚具体原因,希望修复一下
2.多人模式下各种磁力花的链接会链到队友身上,不知道为什么导致大家都卡顿
已发布修复补丁,烦请测试
感谢!我这边是没什么问题了
Yuitcu 22 Mar @ 6:20am 
我感觉仙女座后期没啥用了 该死还是得死 我没和楼上的一样带血神可能有不同效果?
我只是觉得50的盾给屑魔女这脆皮还挺好用的 但是正常角色毕业的血量……见仁见智吧
幻云天球有点太容易炸了 打桩的时候没放到怪身上 鼠标撞到物块就炸了 1.75的加成还是很超模的 就是这也太……
大佬可以和大修的射手和战士毕业饰品一样或者灾熵作者那个无尽星空那样把大部分的法师饰品或者武器整合进一个饰品里然后合成吗 做一个毕业大饰品这样子
t* 3 Apr @ 2:41pm 
The Storm is simply too good for a 2 point card, and it shows why there's a reason why mana regen is disabled while firing, making mana potions basically worthless

for the love of god keep the mana regen theme but dont make it work while firing; something like "mana regen is faster the lower your current mana is" or something that's USEFUL but not BUSTED

or even just making the current effect only work during adrenaline or rage, you might not even have to tweak the values, just adding this would probably be fine

another thing is make it so you can't change Arcana cards while a boss is alive, or make it so you need to be in a certain part of progression, or just have something equipped (like the Ethereal Talisman)
std::vector<double>  [developer] 3 Apr @ 7:35pm 
Originally posted by t*:
The Storm is simply too good for a 2 point card, and it shows why there's a reason why mana regen is disabled while firing, making mana potions basically worthless

for the love of god keep the mana regen theme but dont make it work while firing; something like "mana regen is faster the lower your current mana is" or something that's USEFUL but not BUSTED

or even just making the current effect only work during adrenaline or rage, you might not even have to tweak the values, just adding this would probably be fine

another thing is make it so you can't change Arcana cards while a boss is alive, or make it so you need to be in a certain part of progression, or just have something equipped (like the Ethereal Talisman)
You are right, The Storm is too strong, and your solution looks good.
And I'll prevent opening the panel while a boss is alive.
As for the last one, making it attached to some accessory is not appealing to me, but yes the pre-boss 6 cost is too much, it will be split through pre-hm.
Thanks for your advice!
t* 6 Apr @ 11:22pm 
minor complaint: there needs to be an option to remove the Andromeda Shackles damage sound if the damage is reduced to zero because its a bit annoying[i.imgur.com]
std::vector<double>  [developer] 7 Apr @ 12:50am 
Originally posted by t*:
minor complaint: there needs to be an option to remove the Andromeda Shackles damage sound if the damage is reduced to zero because its a bit annoying[i.imgur.com]
Thank you. I'll look into that
t* 7 Apr @ 6:47pm 
personally i think the reworked Permafrost's Concoction is a bit overtuned, +50% damage is too much for how long it lasts, and it makes some bossfights way easier than intended[i.imgur.com]. i dont really have any idea on how to nerf it but either make the thing drain (and probably recharge) faster or drain faster if you deall too much damage or drain if you deal damage instead of mana drain or something. at the very least reduce the damage bonus so it doesnt scale too far into progression, or even just rework it in some way idk

for the shackles, maybe change it so either tiny amounts of damage (like up to 5 or something) pass directly through the shield or at least wear it down 1 damage at a time (like regular hp, everything deals at least 1 damage), so situations like this[i.imgur.com] dont happen (exaggerated spawn rates for the sake of my point)

also reforging them cost 1 copper for some reason[i.imgur.com]

also also there's a typo[i.imgur.com] on The Snow
Last edited by t*; 7 Apr @ 6:49pm
t* 18 Apr @ 11:23am 
the weapons that were reworked are 100% overtuned and are wayyyyy stronger than they should be. the damage per hit of Winter's Fury, the Astralachnea Staff, etc. needs to be reduced to match the insane amount of projectiles that is shot compared to the regular versions. they SHRED through bosses and are completely unrivaled to other weapons you can get in the same stage in the game's progression.

in a similar way this applies to the Astral Shackles on just how TANKY you become even on a non defense-oriented build

it would be fun if one of the Arcana cards made debuffs last a little longer (specially the ones that reduces defense like ichor or the lunic eye)

and finally, just remove the mana on crit from the Celestial Emblem, it's the same issue with that Arcana card that gave you mana regen while you were shooting: it makes mana potions completely redundant. you could change it so that either mana regens a bit faster if if an enemy is tagged and/or makes mana sickness slightly less punishing
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