tModLoader

tModLoader

Calamity Mage Addon (Arcana Update)
std::vector<double>  [developer] 10 Mar @ 5:58am
bug,崩溃和卡顿合集 Bug, crashing & lagging collection
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t* 2 Apr @ 4:04pm 
technically not related to bugs or crashes but i didnt see anywhere better to post this

there are a lot of typos basically everywhere, and the overall wording and formatting could be a bit better

stuff like
"Tagged enemy bear(?) lose 5 magic defense"
"fills your mana bar over time [line break] 4% max mana is filled per second independent of mana regen"
"The Messanger"

so now i decided to go over every single item and re-write eveything xd

"The Messanger" -> "The Messenger"

[The Storm description] -> "Fills your mana bar over time. You recover 4% of your max mana per second independently of mana regen."

"The Rebeller" -> "The Rebel"

[The Ninja description] ->
"Deals revenge damage to the nearest creature on damage taken.
Revenge deals 500% of damage taken."

[The Fool description] ->
"Removes mana sickness while either adrenaline or rage mode is active.
Activate at lease one Arcana of each cost to activate this card."

[The Life description] -> "Recover 10% of damage taken as health every 5 seconds."

[The Goddess description] -> [...] "Each time you have used 20% of your max mana" [...]


"The Wise" -> either "The Wise Man" or "The Wise One" or something, probably the latter

[The Underworld description] -> "Hitting an enemy with a fire-related debuff deals 2% of its health more damage per hit. Has a 5 second cooldown."

[The Sunken Sea description] -> "Hitting an enemy with a lightning-related debuff emits a ricocheting lightning bolt that deals 10% of the hit's damage"

(which by the way is really really really trash, has barely any weapons that actually trigger the effect, and even then it barely works, i REALLY suggest you rework this in some capacity)

[The Jungle description] -> "Increases life regen based on the number of enemies currently afflicted with a sickness-related debuff" (i suggest adding the exact numbers)

[The Archmage description] -> "Your projectiles [...]"

"The Ether" -> "The Aether"
[description] -> "[...] Activate at least 2 cards around The Aether to activate this card."

[The Sea description] -> "[...] when there are 2 or more enemies with water-related debuffs" (i also suggest adding the exact debuffs that apply this to the description)

[The Fabricator description] -> "Increased crit chance over time. Caps at 20% and clears if you get hit."
(suggest saying how much gets added per second, or how many seconds it takes to cap, or even adding a bar that shows this)

[The Devourer description] -> "Increases your crit chance when killing an enemy. Caps at 20% and decreases 5% every 5 seconds."
(my suggestion for this one would be to also increase crit damage by the same amount, or adding some type of health-on-kill effect)

[The Hallow description] -> "Your projectiles split into two upon expiring. Each split projectile deals 20% damage and each split has a 1/6 second cooldown." (i really like this one and i think it could work on pre-hardmode but it might be a bit busted)

[The Snow description] -> "Winter Harvest: Hitting an enemy that's afflicted by a cold-related debuff with less than 10% hp (3% for bosses) will instantly kill it. (Must use a magic weapon.)

[The Witch description] -> "[...] Caps at 20% and clears if you change targets"

[The Godseeker] -> i'd just suggest you clear up what it means to overcrit with this thing on

(the UI for the arcana cards descriptions could be a bit less janky and the texts sometimes gets on top of each other so you could fix that)


[Celestial Flower variants] -> "Summons [type] flowers that float around you; Their damage scale with your max mana."

[Magnet variants and Ethereal Talisman] -> "[...] Enemies tagged with Magnetism lose [x] magic defense, and heals 1 mana on a crit" (i'd suggest bumping this to 10 mana, it's kinda ass like this)

[Mana Polarizer] ->
"[...] A Polarization bar charges when you consume mana or take damage
When the bar is full, you can release a Mana Burst for [duration]
While Mana Burst is active, heal when consuming mana and gain mana when taking damage
'A perfect fusion of life and mana'
"

[Permafrost's concoction] ->
"Increases the speed of which Mana Sickness and Mana Burn expire
Your Frostbound Circuit charges when regenerating mana, and reduces when consuming mana
Grants up to 50% magic damage and 25% magic crit chance depending on how charged the Circuit is
Drinking mana potions clears your charge, but increases heal amount accordingly [...]"

[Icicle Trident] -> "Shoots tridents made of ice that stick into your enemies and burst into homing icicles when they expire"

[Arctic Bear Paw] ->
"Spiritual claws appear at your cursor to slash your enemies
Attack speed increases if hitting an enemy"

[Andromeda's Shackles] ->

"[...] Gain a barrier with 50 health, which grant 20 defense when active [...]
Upon barrier depletion, become invincible for 2 seconds
Upon barrier depletion, magic damage and crit chance increases by 30% for 2 seconds"



and thats pretty much it, this mod is really cool and i cant wait to see future updates, etc etc thank you smelly mucho
std::vector<double>  [developer] 2 Apr @ 7:16pm 
Originally posted by t*:
technically not related to bugs or crashes but i didnt see anywhere better to post this

there are a lot of typos basically everywhere, and the overall wording and formatting could be a bit better

stuff like
"Tagged enemy bear(?) lose 5 magic defense"
"fills your mana bar over time [line break] 4% max mana is filled per second independent of mana regen"
"The Messanger"

so now i decided to go over every single item and re-write eveything xd

"The Messanger" -> "The Messenger"

[The Storm description] -> "Fills your mana bar over time. You recover 4% of your max mana per second independently of mana regen."

"The Rebeller" -> "The Rebel"

[The Ninja description] ->
"Deals revenge damage to the nearest creature on damage taken.
Revenge deals 500% of damage taken."

[The Fool description] ->
"Removes mana sickness while either adrenaline or rage mode is active.
Activate at lease one Arcana of each cost to activate this card."

[The Life description] -> "Recover 10% of damage taken as health every 5 seconds."

[The Goddess description] -> [...] "Each time you have used 20% of your max mana" [...]


"The Wise" -> either "The Wise Man" or "The Wise One" or something, probably the latter

[The Underworld description] -> "Hitting an enemy with a fire-related debuff deals 2% of its health more damage per hit. Has a 5 second cooldown."

[The Sunken Sea description] -> "Hitting an enemy with a lightning-related debuff emits a ricocheting lightning bolt that deals 10% of the hit's damage"

(which by the way is really really really trash, has barely any weapons that actually trigger the effect, and even then it barely works, i REALLY suggest you rework this in some capacity)

[The Jungle description] -> "Increases life regen based on the number of enemies currently afflicted with a sickness-related debuff" (i suggest adding the exact numbers)

[The Archmage description] -> "Your projectiles [...]"

"The Ether" -> "The Aether"
[description] -> "[...] Activate at least 2 cards around The Aether to activate this card."

[The Sea description] -> "[...] when there are 2 or more enemies with water-related debuffs" (i also suggest adding the exact debuffs that apply this to the description)

[The Fabricator description] -> "Increased crit chance over time. Caps at 20% and clears if you get hit."
(suggest saying how much gets added per second, or how many seconds it takes to cap, or even adding a bar that shows this)

[The Devourer description] -> "Increases your crit chance when killing an enemy. Caps at 20% and decreases 5% every 5 seconds."
(my suggestion for this one would be to also increase crit damage by the same amount, or adding some type of health-on-kill effect)

[The Hallow description] -> "Your projectiles split into two upon expiring. Each split projectile deals 20% damage and each split has a 1/6 second cooldown." (i really like this one and i think it could work on pre-hardmode but it might be a bit busted)

[The Snow description] -> "Winter Harvest: Hitting an enemy that's afflicted by a cold-related debuff with less than 10% hp (3% for bosses) will instantly kill it. (Must use a magic weapon.)

[The Witch description] -> "[...] Caps at 20% and clears if you change targets"

[The Godseeker] -> i'd just suggest you clear up what it means to overcrit with this thing on

(the UI for the arcana cards descriptions could be a bit less janky and the texts sometimes gets on top of each other so you could fix that)


[Celestial Flower variants] -> "Summons [type] flowers that float around you; Their damage scale with your max mana."

[Magnet variants and Ethereal Talisman] -> "[...] Enemies tagged with Magnetism lose [x] magic defense, and heals 1 mana on a crit" (i'd suggest bumping this to 10 mana, it's kinda ass like this)

[Mana Polarizer] ->
"[...] A Polarization bar charges when you consume mana or take damage
When the bar is full, you can release a Mana Burst for [duration]
While Mana Burst is active, heal when consuming mana and gain mana when taking damage
'A perfect fusion of life and mana'
"

[Permafrost's concoction] ->
"Increases the speed of which Mana Sickness and Mana Burn expire
Your Frostbound Circuit charges when regenerating mana, and reduces when consuming mana
Grants up to 50% magic damage and 25% magic crit chance depending on how charged the Circuit is
Drinking mana potions clears your charge, but increases heal amount accordingly [...]"

[Icicle Trident] -> "Shoots tridents made of ice that stick into your enemies and burst into homing icicles when they expire"

[Arctic Bear Paw] ->
"Spiritual claws appear at your cursor to slash your enemies
Attack speed increases if hitting an enemy"

[Andromeda's Shackles] ->

"[...] Gain a barrier with 50 health, which grant 20 defense when active [...]
Upon barrier depletion, become invincible for 2 seconds
Upon barrier depletion, magic damage and crit chance increases by 30% for 2 seconds"



and thats pretty much it, this mod is really cool and i cant wait to see future updates, etc etc thank you smelly mucho
wow thank you
t* 7 Apr @ 5:00am 
for some reason, the Life arcana card keeps trying to "heal" me for damage i didnt take and keeps showing a 0 heal text every 5 seconds, and if i have The Titan on, it damages me?????[i.imgur.com]
std::vector<double>  [developer] 7 Apr @ 5:00am 
Originally posted by t*:
for some reason, the Life arcana card keeps trying to "heal" me for damage i didnt take and keeps showing a 0 heal text every 5 seconds, and if i have The Titan on, it damages me?????[i.imgur.com]
wtf I'll check it later
t* 8 Apr @ 9:08pm 
i found this[i.imgur.com] when using thorns potions
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