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there are a lot of typos basically everywhere, and the overall wording and formatting could be a bit better
stuff like
"Tagged enemy bear(?) lose 5 magic defense"
"fills your mana bar over time [line break] 4% max mana is filled per second independent of mana regen"
"The Messanger"
so now i decided to go over every single item and re-write eveything xd
"The Messanger" -> "The Messenger"
[The Storm description] -> "Fills your mana bar over time. You recover 4% of your max mana per second independently of mana regen."
"The Rebeller" -> "The Rebel"
[The Ninja description] ->
"Deals revenge damage to the nearest creature on damage taken.
Revenge deals 500% of damage taken."
[The Fool description] ->
"Removes mana sickness while either adrenaline or rage mode is active.
Activate at lease one Arcana of each cost to activate this card."
[The Life description] -> "Recover 10% of damage taken as health every 5 seconds."
[The Goddess description] -> [...] "Each time you have used 20% of your max mana" [...]
"The Wise" -> either "The Wise Man" or "The Wise One" or something, probably the latter
[The Underworld description] -> "Hitting an enemy with a fire-related debuff deals 2% of its health more damage per hit. Has a 5 second cooldown."
[The Sunken Sea description] -> "Hitting an enemy with a lightning-related debuff emits a ricocheting lightning bolt that deals 10% of the hit's damage"
(which by the way is really really really trash, has barely any weapons that actually trigger the effect, and even then it barely works, i REALLY suggest you rework this in some capacity)
[The Jungle description] -> "Increases life regen based on the number of enemies currently afflicted with a sickness-related debuff" (i suggest adding the exact numbers)
[The Archmage description] -> "Your projectiles [...]"
"The Ether" -> "The Aether"
[description] -> "[...] Activate at least 2 cards around The Aether to activate this card."
[The Sea description] -> "[...] when there are 2 or more enemies with water-related debuffs" (i also suggest adding the exact debuffs that apply this to the description)
[The Fabricator description] -> "Increased crit chance over time. Caps at 20% and clears if you get hit."
(suggest saying how much gets added per second, or how many seconds it takes to cap, or even adding a bar that shows this)
[The Devourer description] -> "Increases your crit chance when killing an enemy. Caps at 20% and decreases 5% every 5 seconds."
(my suggestion for this one would be to also increase crit damage by the same amount, or adding some type of health-on-kill effect)
[The Hallow description] -> "Your projectiles split into two upon expiring. Each split projectile deals 20% damage and each split has a 1/6 second cooldown." (i really like this one and i think it could work on pre-hardmode but it might be a bit busted)
[The Snow description] -> "Winter Harvest: Hitting an enemy that's afflicted by a cold-related debuff with less than 10% hp (3% for bosses) will instantly kill it. (Must use a magic weapon.)
[The Witch description] -> "[...] Caps at 20% and clears if you change targets"
[The Godseeker] -> i'd just suggest you clear up what it means to overcrit with this thing on
(the UI for the arcana cards descriptions could be a bit less janky and the texts sometimes gets on top of each other so you could fix that)
[Celestial Flower variants] -> "Summons [type] flowers that float around you; Their damage scale with your max mana."
[Magnet variants and Ethereal Talisman] -> "[...] Enemies tagged with Magnetism lose [x] magic defense, and heals 1 mana on a crit" (i'd suggest bumping this to 10 mana, it's kinda ass like this)
[Mana Polarizer] ->
"[...] A Polarization bar charges when you consume mana or take damage
When the bar is full, you can release a Mana Burst for [duration]
While Mana Burst is active, heal when consuming mana and gain mana when taking damage
'A perfect fusion of life and mana'
"
[Permafrost's concoction] ->
"Increases the speed of which Mana Sickness and Mana Burn expire
Your Frostbound Circuit charges when regenerating mana, and reduces when consuming mana
Grants up to 50% magic damage and 25% magic crit chance depending on how charged the Circuit is
Drinking mana potions clears your charge, but increases heal amount accordingly [...]"
[Icicle Trident] -> "Shoots tridents made of ice that stick into your enemies and burst into homing icicles when they expire"
[Arctic Bear Paw] ->
"Spiritual claws appear at your cursor to slash your enemies
Attack speed increases if hitting an enemy"
[Andromeda's Shackles] ->
"[...] Gain a barrier with 50 health, which grant 20 defense when active [...]
Upon barrier depletion, become invincible for 2 seconds
Upon barrier depletion, magic damage and crit chance increases by 30% for 2 seconds"
and thats pretty much it, this mod is really cool and i cant wait to see future updates, etc etc thank you smelly mucho