Victoria 3

Victoria 3

Tech & Res
Development suggestions
Hey man! I really love your mod, thank you for your job!
I have a couple suggestions that you could use if you want.

1. You can use vic3-tiger to run analysis on your mod. Its quite handy, I ran it againts your mod I found couple of issues like duplicated state traits fields etc.
2. Maybe you could consider using github, so we can collaborate on features with others.
3. I was just playing around with modding generic luxury goods and so far managed to add generic luxury electronic componetns. The process is quite straighforward, but requires a lot of (imo unnecessary) manual labour. I am thinking about streamlining the proccess somehow with help of LLM.
4. I wrote a script that parses company buildings from and to csv and use it with my LLM prompt to research which buildings we can have and parse this output in directly company files. I am also trying to integrate the "more unique companies" mod. The process works quite easy, I only fail on LLMs, they often dont have big enough context window and I am too greedy to pay for something more than chatgpt plus. Or you need to execute the proccess in company chunks, this takes a lot of time however. As an idea, I could run the script againts single good (lets say copper mines), and create a temporary compatch out of it. I am doing this locally in my game anyway. Sadly chatgpt plus doesnt give me the possibility to run the requests in parallel too, so I can't speedup the proccess without paying for direct API access (in this case one could automate this proccess fully in IDE, maybe only manually reviewing changes in CSV with company buildings).

Fell free to contact me if you are interesting in something from my work, I will gladly share it with you.
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Showing 1-4 of 4 comments
Mattia10  [developer] 26 Jun @ 2:16am 
Hi, thanks for everything!
1. If it helps I will definitely try it!
2. I created a github these days, I want to make sure everything works and then I'll release the link.
3. Regarding LLMs, I already use copilot on VS code, GPT plus and now I was trying the recent Codex. I use LLMs to simplify repetitive code writing and brainstorming in areas where I don't have adequate knowledge.
For the moment I'm fine, even if, as you say, they lack in the context window. However, this doesn't create too many problems for me because I do the economic and modifier balancing 100% manually, and I like to do it that way.
4. As for the implementation of companies, feel completely free to propose companies.
At the moment, on my PC, I have only improved the vanilla companies and added gas and oil ones (Saudi Aramco, ENI, BP, Total etc...).
My goal is not to add tons of companies, just the necessary ones to not make the player feel limited. If you want to have dozens to choose from, then a patch will be released soon between Tech & Res and "more unique companies", where there are two other people who are working on it with me.
If you want to collaborate you can send me files on Steam for now, accepting the friend request. Thanks!
Last edited by Mattia10; 26 Jun @ 2:16am
LAFN1996 26 Jun @ 4:31am 
duplicated state traits might be because, for example, when you want two units of small copper fields in one state, but if you just add a unit of large copper field it might be too much
santey4 26 Jun @ 8:44am 
Originally posted by LAFN1996:
duplicated state traits might be because, for example, when you want two units of small copper fields in one state, but if you just add a unit of large copper field it might be too much
It's not exactly what I've meant, inside a state definition there is 2 keywords for state_traits, one gets omitted as a result.
I am not sure tho if your idea of adding duplicate state modifiers would work to fine tune the amount of mining fields.
Last edited by santey4; 26 Jun @ 8:53am
santey4 26 Jun @ 8:50am 
Originally posted by Mattia10:
Hi, thanks for everything!
1. If it helps I will definitely try it!
2. I created a github these days, I want to make sure everything works and then I'll release the link.
3. Regarding LLMs, I already use copilot on VS code, GPT plus and now I was trying the recent Codex. I use LLMs to simplify repetitive code writing and brainstorming in areas where I don't have adequate knowledge.
For the moment I'm fine, even if, as you say, they lack in the context window. However, this doesn't create too many problems for me because I do the economic and modifier balancing 100% manually, and I like to do it that way.
4. As for the implementation of companies, feel completely free to propose companies.
At the moment, on my PC, I have only improved the vanilla companies and added gas and oil ones (Saudi Aramco, ENI, BP, Total etc...).
My goal is not to add tons of companies, just the necessary ones to not make the player feel limited. If you want to have dozens to choose from, then a patch will be released soon between Tech & Res and "more unique companies", where there are two other people who are working on it with me.
If you want to collaborate you can send me files on Steam for now, accepting the friend request. Thanks!

I meant not adding new companies, but streamlining the process of adding new building from your mod to any company, be it vanilla or from "more unique companies" via LLM and scripting. There are already quite a lot of companies in the game. But maybe some basic companies for robotics/processors with basic prestige goods for them would make sence and not too hard to implement. Feel free to DM me.
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