Stellaris

Stellaris

Fen's Zerg Species - Pre Release
fen  [developer] 23 May @ 5:18am
potential origins & civics
alright, i've been brainstorming and i think i've decided on 3 origins, each a distinct stage of the zerg's story in starcraft. from the overmind's inception, to the start of heart of the swarm, and then kerrigan's position during legacy of the void. these are EARLY ideas, balance and further flavour can come later.

Origins

all of these origins share changes, such as the switch from alloys to biomass for flavour and the restriction of xeno's rights. i've included the same overlapping features in each origin just in case people skip around.

Budding Swarm
Uplifted by a great Precursor civilisation, you are the unified intelligence of The Swarm. Your collective of Zerg is young and ravenous, brimming with potential. By consuming the essence of Xenos your Swarm can adapt and evolve to become apex predators, several distinct Zerg Morphs have already emerged. Will you forge the ultimate weapon, or assimilate the entire galaxy under your indomitable will?

- start with 2 Assimilated Species, each with 1000 pops
- prevents other Zerg empires from spawning

- replaces Alloys with Biomass
- replaces foundry drones with catalytic drones which produce biomass from food
- forces the 'purge' species rights option on Xenos pops
- purging pops grants Biomass
- purging pops has a chance to trigger an Essence Assimilation event

- requires Biological Shipset
- requires Hive Mind

Shattered Swarm
You command a single Brood, once part of a unified Zerg Swarm. When the ruling intelligence was defeated, the Zerg were left shattered. Several Broodmothers fought for dominance, but none had the mental strength to command the entire Swarm. There are several independent Broods still standing, others have been decimated by organised Xenos. You must evolve, adapt, and dominate. The Swarm will be reunited under your command.

- multiple Stray Broods and will spawn nearby
- unlocks the 'Strength of Will' situation upon contact with these Broods
- Strength of Will: Through force and manipulation, you will make these Broodmothers recognise your authority. After a short event chain (and likely combat), grants the option to force them into vassalage or to absorb their empire into yours.

- replaces Alloys with Biomass
- replaces foundry drones with catalytic drones which produce biomass from food
- forces the 'purge' species rights option on Xenos pops
- purging pops grants Biomass
- purging pops has a chance to trigger an Essence Assimilation event

- requires Biological Shipset
- requires Hive Mind

Unified Swarm
You rule the Zerg Swarm. Broodmothers serve under you, and Xenos empires fear your ascension. With full control of the Swarm the Galaxy could be yours, your potential is unbound.

- start with 2 Broods as vassals
- allows sectors to be released under Broodmother Vassals [locks the 'Broodmothers' civic]
- prevents other Zerg empires from spawning

- replaces Alloys with Biomass
- replaces foundry drones with catalytic drones which produce biomass from food
- forces the 'purge' species rights option on Xenos pops
- purging pops grants Biomass
- purging pops has a chance to trigger an Essence Assimilation event

- requires Biological Shipset
- requires Hive Mind

Civics

Abathur's Experiments
- start with gene editing unlocked
- unlocks building "Evolution Pit"
- Evolution Pit: Biomass > Society Research

Swarm Intelligence
- unlocks traits "Hive Proxy" and "Erased Will"
- Hive Proxy: +40 leader age, + 10% leader experience gain
- Erased Will: This species cannot produce leaders, -10% amenities usage, -20% housing usage
- +5% monthly unity

Broodmothers
- allows sectors to be released under Broodmother Vassals
- -10% empire size
- cannot be selected with the 'Unified Swarm' origin

so, those are my thoughts so far. 3 origins feels too many imo, but i think they offer a range of difficulty - with unified being the safest bet and the most roleplay focused. then shattered providing a real challenge if i can get the event chain right, and budding being a pretty ordinary start, nothing crazy, just a beefed up version of bodysnatcher.

as you saw all the origins include a twist of organic reprocessing, so that becomes a redundant pick. i think all of these origins will work with devouring swarm and aerospace adaptation well for a hyper aggressive and streamlined economy.

let me know thoughts, ideas, etc.
thanks <3
Last edited by fen; 23 May @ 5:20am
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Showing 1-6 of 6 comments
Danaiyka 26 May @ 8:26am 
It can be used on standart origins? From Biogenesis DLC.
These origins cover the breadth of the Zerg experience. Perhaps two? You could keep budding swarm which would be in line with other origins - the empire is at it's first taste of galactic travel. Unified could be a version of prosperous unification, I guess. I like all three.

I feel like 1 and 2 are good for players. 3 is good for one of the advanced enemy empires you can encounter. 1 is likely the most in line with other origins and the feel of each one that Stellaris mostly starts with.

Another idea - there is a mod that lets part of your empire rebel. Perhaps for the shattered swarm you could incorporate an idea like that. Maybe a cerebrate could revolt and leave and you could get something for retaking it?
fen  [developer] 27 May @ 3:04am 
I like the idea of broods being able to rebel, I'll definitely look into it! I might make Shattered Swarm the default for AI empires to spawn with - it'll stop them being too much of a threat too quickly if they're busy fighting eachother initially.

I think budding will be most player's picks, but I enjoy the hegemony origin which is what I'd like unified to provide - for people who care less about micromanagement and just pure control
If I may make a suggestion- perhaps making a "primal Zerg" variant through a civic for 'Unified Swarm'. I loved the idea of primal variants of the race so unrestrained that even seeing their OWN KIND as nothing more than another threat/target- Less 'refined' for working as a collective than the zerg that came from them, but far more powerful individually for that.

It allows players an option OTHER than Brood mothers to pick if they are already using the start that blocks it. Perhaps it could be like the death cult civic where you sacrifice pops for an overall boost. Alternatively it could just Grant unique living standard that requires more biomass upkeep for your pops (I'm talking like.... 2 districts worth of food for 100 pops)- but in exchange granting them immense bonuses for pops with that living standard while you meet the requirements.
fen  [developer] 30 May @ 9:06am 
it's far in the future but there's actually gonna be an entire update dedicated to the primal zerg: civics, portraits, and hopefully a challenge origin where you're fighting against assimilation :p
I'd love to see Cerebrates from Starcraft, and the Overmind working similar to the offspring origin. But with some customization like that shown here.
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