Barotrauma

Barotrauma

Robotrauma Remake
 This topic has been pinned, so it's probably important
Kaofan  [developer] 29 May @ 4:37am
Suggestions & Ideas
Have an idea for a new exo-skeleton, implant or chip? Write here what should appear in fashion!
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Showing 1-15 of 39 comments
Blam 30 May @ 9:54am 
Add faction based exo-skeletons.
Kaofan  [developer] 30 May @ 10:00am 
Originally posted by Blam:
Add faction based exo-skeletons.

That's a good idea. I'll just ask if you mean a faction where there's also reputation and missions?
sensuper1 30 May @ 11:28am 
Originally posted by Kaofan:
Originally posted by Blam:
Add faction based exo-skeletons.

That's a good idea. I'll just ask if you mean a faction where there's also reputation and missions?

I think rep requirements adds a lot of good choice and makes for good world building.
Also in the immolator it says that it was developed by the separatists
If the Prototype Combat Exo-Frame could get V1's wings, that'd be pretty neat, seeing as the head already exists.
more heads and ways to customize your body would be pretty cool
From game Pulsar Lost Colony:
- make them more fragile (less HP) and less capable of carrying loads (less stack size)
- forbid the wearing of normal clothes
Last edited by Fagottini; 1 Jun @ 10:15am
And make repair a little more expensive
Turn down the sound of the energy gun firing
Make the sound of a fully discharged robot quieter and less frequent
Lemon 1 Jun @ 1:58am 
Is it possible to make it that robots don't need oxygen? Its kinda annoying since you already take damage from water.
Kaofan  [developer] 1 Jun @ 2:02am 
Originally posted by Lemon:
Is it possible to make it that robots don't need oxygen? Its kinda annoying since you already take damage from water.

Robots don't need oxygen. During testing I didn't see robots need oxygen XD

Edit: You may be marked as low on oxygen when you play as a Robot, but you don't actually lose
Last edited by Kaofan; 1 Jun @ 2:03am
Lemon 1 Jun @ 12:13pm 
Just tested that, pretty cool but the water can and WILL turn me into scrap tho.

Anywho, ive been thinking of some ideas that maybe you could implement in the mod.

1. A new craftable exo frame that actually allows you to survive sudden floods.

2.A spray that allows you to put a waterproof coating on your circuits which could maybe last for like, 5 minutes?

3.A sealed diving suit? Idk... Would be nice to just take a normal diving suit and just seal it?

4.And alarm for getting knocked out? I sorta noticed when i was low on charge i made a constant alarm sound. (Helped my friend to locate me in the station when i went afk lol)

5.Possibly being able to take out the drive in robots to put in a spare body? Would be cool but might be hard to implement...

And thats all!

Btw, even with the current uhhhh, hydrophobia difficulty, i am IN LOVE with this mod so keep up the good work :D
Kaofan  [developer] 1 Jun @ 2:14pm 
Originally posted by Lemon:
Just tested that, pretty cool but the water can and WILL turn me into scrap tho.

Anywho, ive been thinking of some ideas that maybe you could implement in the mod.

1. A new craftable exo frame that actually allows you to survive sudden floods.

2.A spray that allows you to put a waterproof coating on your circuits which could maybe last for like, 5 minutes?

3.A sealed diving suit? Idk... Would be nice to just take a normal diving suit and just seal it?

4.And alarm for getting knocked out? I sorta noticed when i was low on charge i made a constant alarm sound. (Helped my friend to locate me in the station when i went afk lol)

5.Possibly being able to take out the drive in robots to put in a spare body? Would be cool but might be hard to implement...

And thats all!

Btw, even with the current uhhhh, hydrophobia difficulty, i am IN LOVE with this mod so keep up the good work :D


"1. A new craftable exo frame that actually allows you to survive sudden floods." - If you mean exoskeletons that have a greater depth in water, there is even one from 8,000 meters, I think.

"2.A spray that allows you to put a waterproof coating on your circuits which could maybe last for like, 5 minutes?" - Remember that there are: "Drive Reader", "Drive Reader MK. II" and "Drive Reader MK. III" and modules for this and genetics

"3.A sealed diving suit? Idk... Would be nice to just take a normal diving suit and just seal it?" - Then there would be no real purpose, and there has to be some hindrance, right?

"4.And alarm for getting knocked out? I sorta noticed when i was low on charge i made a constant alarm sound. (Helped my friend to locate me in the station when i went afk lol)" - Yes, if your robot is exhausted it will make a sound every now and then

"5.Possibly being able to take out the drive in robots to put in a spare body? Would be cool but might be hard to implement..." - There is no point in talking about it, too much scheming and coding
I would suggest returning the robot to its original texture, when it was without a suit and looked like a simple skeleton with wires.
Kaofan  [developer] 2 Jun @ 2:09pm 
Originally posted by TyPlan:
I would suggest returning the robot to its original texture, when it was without a suit and looked like a simple skeleton with wires.

This is his original skin, I never changed it
Ev1L 2 Jun @ 5:41pm 
Maybe this will help for the further development of the add-on.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961905724
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