RimWorld

RimWorld

Elite Raid 精英化袭击
白金trigger  [developer] 3 Jun @ 11:01pm
Bug Report 报错反馈
一个成熟的bug反馈,需要以下几点,日志和mod排序,假如有可以稳定复现的bug,我会优先修复。
A mature bug report should include the following: logs and mod load order. If there is a bug that can be consistently reproduced, I will prioritize fixing it.:steammocking:
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Showing 1-13 of 13 comments
唔姆 11 Jun @ 11:50pm 
只加载了这个mod的情况下,迫降开局,mod配置里总难度设置为法务官或者领主会卡死,设置为总督或者执行总督就正常,其他难度没试
白金trigger  [developer] 12 Jun @ 4:23am 
Originally posted by 唔姆:
只加载了这个mod的情况下,迫降开局,mod配置里总难度设置为法务官或者领主会卡死,设置为总督或者执行总督就正常,其他难度没试
版本多少?总有人说卡死,真的服了,以后压缩空投功能默认关闭,且标记测试,我自己玩压根没遇到卡死问题。很神奇啊。
唔姆 12 Jun @ 4:31am 
1.2.7 是不是难度配置有问题,mod没动的情况下,有的难度卡死,有的难度正常,很奇怪,现在我把难度换成执行总督就在也没卡死了
白金trigger  [developer] 12 Jun @ 4:41am 
Originally posted by 唔姆:
1.2.7 是不是难度配置有问题,mod没动的情况下,有的难度卡死,有的难度正常,很奇怪,现在我把难度换成执行总督就在也没卡死了
我发现了,法务官难度下迫降开局稳定卡死,这bug能修
帝国任务不刷怪,猎杀人类的动物生成不出来。不知道是不是这个mod问题。
Error while processing a quest signal: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 7AE2FA68]
at RimWorld.AggressiveAnimalIncidentUtility.GenerateAnimals (Verse.PawnKindDef animalKind, System.Int32 tile, System.Single points, System.Int32 animalCount) [0x00138] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER trigger.eliteraid: IEnumerable`1 EliteRaid.ManhunterPackIncidentUtility_Patch:GenerateAnimals_Transpiler(IEnumerable`1 instructions)
- FINALIZER trigger.eliteraid: Exception EliteRaid.ManhunterPackIncidentUtility_Patch:GenerateAnimals_Finalizer(Exception __exception, List`1& __result, PawnKindDef animalKind)
at RimWorld.IncidentWorker_AggressiveAnimals.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00084] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX Leoltron.ExplicitTimings: Void Leoltron.ExplicitTimings.IncidentWorker_Patch:Prefix(IncidentWorker __instance)
- POSTFIX Leoltron.ExplicitTimings: Void Leoltron.ExplicitTimings.IncidentWorker_Patch:Postfix(IncidentWorker __instance)
- POSTFIX seekiworks_AAAA.HarmonyPatch: Void seekiworks_AllowedAreaAutomaticAdapter.Patch_IncidentWorker_AggressiveAnimals:TryExecuteWorker_Postfix(IncidentParms parms, Boolean __result)
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x0007c] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX OskarPotocki.VanillaStorytellersExpanded: Boolean VanillaStorytellersExpanded.Patch_TryExecute:Prefix(IncidentWorker __instance, IncidentParms parms)
- PREFIX AOBAUtilities: Boolean AOBAUtilities.Patch_IncidentWork:Prefix(IncidentWorker __instance, IncidentParms parms)
- POSTFIX com.arquebus.rimworld.mod.hotseat: Void Hotseat.PatchStoryteller:Postfix()
- POSTFIX OberoniaAureaGene.Harmony: Void OberoniaAureaGene.TryExecute_Patch:Postfix(IncidentWorker& __instance, Boolean& __result, IncidentParms parms)
at RimWorld.QuestPart_Incident.Notify_QuestSignalReceived (RimWorld.Signal signal) [0x000b8] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x000b4] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch7 (string)
RimWorld.Quest:Notify_SignalReceived (RimWorld.Signal)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.SignalManager.SendSignal_Patch1 (RimWorld.SignalManager,RimWorld.Signal)
RimWorld.QuestPartActivable:Complete (RimWorld.SignalArgs)
RimWorld.QuestPartActivable:Complete ()
RimWorld.QuestPart_Delay:DelayFinished ()
RimWorld.QuestPart_Delay:QuestPartTick ()
RimWorld.Quest:QuestTick ()
RimWorld.QuestManager:QuestManagerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game)
Verse.Root_Play:Update ()
接的猎杀动物不出现敌人,关闭猎杀人类选项后正常出现,以下为日志
最大袭击人数20
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
EliteRaid.EliteLevelManager:GenerateLevelDistribution (int)
EliteRaid.General:GenerateAnything_Impl (System.Collections.Generic.List`1<Verse.Pawn>,int,int,bool)
EliteRaid.General:GenerateAnimals_Impl (Verse.PawnKindDef,System.Collections.Generic.List`1<Verse.Pawn>)
EliteRaid.ManhunterPackIncidentUtility_Patch:GenerateAnimals_Finalizer (System.Exception,System.Collections.Generic.List`1<Verse.Pawn>&,Verse.PawnKindDef)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.AggressiveAnimalIncidentUtility.GenerateAnimals_Patch2 (Verse.PawnKindDef,int,single,int)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_AggressiveAnimals.TryExecuteWorker_Patch1 (RimWorld.IncidentWorker_AggressiveAnimals,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
RimWorld.QuestPart_Incident:Notify_QuestSignalReceived (RimWorld.Signal)
RimWorld.Quest:Notify_SignalReceived (RimWorld.Signal)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.SignalManager.SendSignal_Patch1 (RimWorld.SignalManager,RimWorld.Signal)
RimWorld.MainTabWindow_Quests/<>c__DisplayClass78_0:<DoDebugInfo>b__1 ()
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)



Error while processing a quest signal: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 58BB7086]
at RimWorld.AggressiveAnimalIncidentUtility.GenerateAnimals (Verse.PawnKindDef animalKind, System.Int32 tile, System.Single points, System.Int32 animalCount) [0x00157] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER trigger.eliteraid: IEnumerable`1 EliteRaid.ManhunterPackIncidentUtility_Patch:GenerateAnimals_Transpiler(IEnumerable`1 instructions)
- POSTFIX XeoNovaDan.TargetingModes: Void TargetingModes.Patch_ManhunterPackIncidentUtility+Patch_GenerateAnimals:Postfix(PawnKindDef animalKind, Int32 tile, Single points, Int32 animalCount, List`1& __result)
- FINALIZER trigger.eliteraid: Exception EliteRaid.ManhunterPackIncidentUtility_Patch:GenerateAnimals_Finalizer(Exception __exception, List`1& __result, PawnKindDef animalKind)
at RimWorld.IncidentWorker_AggressiveAnimals.TryExecuteWorker (RimWorld.IncidentParms parms) [0x0007e] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- POSTFIX seekiworks_AAAA.HarmonyPatch: Void seekiworks_AllowedAreaAutomaticAdapter.Patch_IncidentWorker_AggressiveAnimals:TryExecuteWorker_Postfix(IncidentParms parms, Boolean __result)
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x00066] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- PREFIX OskarPotocki.VanillaStorytellersExpanded: Boolean VanillaStorytellersExpanded.Patch_TryExecute:Prefix(IncidentWorker __instance, IncidentParms parms)
- POSTFIX OberoniaAureaGene.Harmony: Void OberoniaAureaGene.TryExecute_Patch:Postfix(IncidentWorker& __instance, Boolean& __result, IncidentParms parms)
at RimWorld.QuestPart_Incident.Notify_QuestSignalReceived (RimWorld.Signal signal) [0x000b8] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Quest.Notify_SignalReceived (RimWorld.Signal signal) [0x000b4] in <630e2863bc9a4a3493f2eff01e3a9556>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Quest:Notify_SignalReceived (RimWorld.Signal)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.SignalManager.SendSignal_Patch1 (RimWorld.SignalManager,RimWorld.Signal)
RimWorld.QuestPartActivable:Complete (RimWorld.SignalArgs)
RimWorld.QuestPartActivable:Complete ()
RimWorld.QuestPart_Delay:DelayFinished ()
RimWorld.QuestPart_Delay:QuestPartTick ()
RimWorld.Quest:QuestTick ()
RimWorld.QuestManager:QuestManagerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
Last edited by Pupil_passed; 20 Jun @ 6:48am
¿ 21 Jun @ 7:20am 
man,有个新的bug.空投掉下来的袭击,前期只有400点,我设置的数量达到90才压缩,但是掉下来6个精英等级6还有仿生体的污骸种,日志并没有看到什么
[EliteRaid] 处理空投舱内容,ID=56370
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:帕克斯帕克 '波普阿卡' 波普阿卡
最大袭击人数90
[EliteRaid] Attempt 1/20...
[EliteRaid] Elite count (3) too low. Downgrading high-level elites.
[EliteRaid] Starting final optimization: 3 elites, 9/9 slots.
[EliteRaid] Final optimization skipped: high utilization (100.00 %).
[EliteRaid] 提前终止:在尝试 1 次后达到良好利用率 (100.00 %)。
[EliteRaid] Selected EliteLevel L1. Remaining for this level: 2.
[EliteRaid] 帕克斯帕克 '波普阿卡' 波普阿卡 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:帕克斯帕克 '波普阿卡' 波普阿卡
[EliteRaid] 无效等级: Level 0,跳过应用
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 处理空投舱内容,ID=56370
[EliteRaid] 处理空投舱内容,ID=56382
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:高妍 '倪高妍' 倪
[EliteRaid] Selected EliteLevel L1. Remaining for this level: 1.
[EliteRaid] 高妍 '倪高妍' 倪 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:高妍 '倪高妍' 倪
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup42
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup42
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup42 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 高妍 '倪高妍' 倪 应用等级: Level 5
[EliteRaid] 成功为 高妍 '倪高妍' 倪 应用等级: Level 5
[EliteRaid] 处理空投舱内容,ID=56382
[EliteRaid] 处理空投舱内容,ID=56386
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:梦华 '毕梦华' 毕
[EliteRaid] Selected EliteLevel L1. Remaining for this level: 0.
[EliteRaid] 梦华 '毕梦华' 毕 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:梦华 '毕梦华' 毕
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup58
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup58
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup58 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 梦华 '毕梦华' 毕 应用等级: Level 6
[EliteRaid] 成功为 梦华 '毕梦华' 毕 应用等级: Level 6
[EliteRaid] 处理空投舱内容,ID=56386
[EliteRaid] 处理空投舱内容,ID=56376
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:妃 '张妃' 张
[EliteRaid] GetRandomEliteLevel: No elites with count > 0 in distribution.
[EliteRaid] Using lastResortConfig (L1) to create EliteLevel.
[EliteRaid] 妃 '张妃' 张 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:妃 '张妃' 张
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup19
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup19
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup19 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 妃 '张妃' 张 应用等级: Level 2
[EliteRaid] 成功为 妃 '张妃' 张 应用等级: Level 2
[EliteRaid] 处理空投舱内容,ID=56376
[EliteRaid] 处理空投舱内容,ID=56374
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:茉莉 '钱茉莉' 钱
[EliteRaid] GetRandomEliteLevel: No elites with count > 0 in distribution.
[EliteRaid] Using lastResortConfig (L1) to create EliteLevel.
[EliteRaid] 茉莉 '钱茉莉' 钱 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:茉莉 '钱茉莉' 钱
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup8
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup8
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup8 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 茉莉 '钱茉莉' 钱 应用等级: Level 1
[EliteRaid] 成功为 茉莉 '钱茉莉' 钱 应用等级: Level 1
[EliteRaid] 处理空投舱内容,ID=56374
[EliteRaid] 处理空投舱内容,ID=56384
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:卡普波克 '审判员' 基德艾兹
[EliteRaid] GetRandomEliteLevel: No elites with count > 0 in distribution.
[EliteRaid] Using lastResortConfig (L1) to create EliteLevel.
[EliteRaid] 卡普波克 '审判员' 基德艾兹 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:卡普波克 '审判员' 基德艾兹
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup24
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup24
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup24 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 卡普波克 '审判员' 基德艾兹 应用等级: Level 3
[EliteRaid] 成功为 卡普波克 '审判员' 基德艾兹 应用等级: Level 3
[EliteRaid] 处理空投舱内容,ID=56384
[EliteRaid] 处理空投舱内容,ID=56380
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:斯莫克德克 '阴森' 基德依西
[EliteRaid] GetRandomEliteLevel: No elites with count > 0 in distribution.
[EliteRaid] Using lastResortConfig (L1) to create EliteLevel.
[EliteRaid] 斯莫克德克 '阴森' 基德依西 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:斯莫克德克 '阴森' 基德依西
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup17
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup17
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup17 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 斯莫克德克 '阴森' 基德依西 应用等级: Level 2
[EliteRaid] 成功为 斯莫克德克 '阴森' 基德依西 应用等级: Level 2
[EliteRaid] 处理空投舱内容,ID=56380
[EliteRaid] 处理空投舱内容,ID=56378
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:贤 '尤贤' 尤
[EliteRaid] GetRandomEliteLevel: No elites with count > 0 in distribution.
[EliteRaid] Using lastResortConfig (L1) to create EliteLevel.
[EliteRaid] 贤 '尤贤' 尤 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:贤 '尤贤' 尤
[EliteRaid]ApplyLevelToPawn!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 复用现有HediffDef: CR_Powerup2
[EliteRaid]CreateUniqueHediff后的 uniqueDefCR_Powerup2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid]hediff后的 hediff(CR_Powerup2 ticksSinceCreation=0)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 为 贤 '尤贤' 尤 应用等级: Level 1
[EliteRaid] 成功为 贤 '尤贤' 尤 应用等级: Level 1
[EliteRaid] 处理空投舱内容,ID=56378
[EliteRaid] 处理空投舱内容,ID=56372
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:赫然 '王赫然' 王
[EliteRaid] GetRandomEliteLevel: No elites with count > 0 in distribution.
[EliteRaid] Using lastResortConfig (L1) to create EliteLevel.
[EliteRaid] 赫然 '王赫然' 王 添加到等级 1 分组
[EliteRaid] 通过RaidTag找到匹配的未完成组,ID=8f9147e7-050e-4af2-b829-06b375dac633,Pawn:赫然 '王赫然' 王
[EliteRaid] 无效等级: Level 0,跳过应用
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[EliteRaid] 安全移除组ID=8f9147e7-050e-4af2-b829-06b375dac633
[EliteRaid] 处理空投舱内容,ID=56372
C.Delete 30 Jun @ 3:12am 
和Raids For Me一起用时 呼叫袭击会在袭击来的时候还是会卡死
白金trigger  [developer] 30 Jun @ 7:00am 
Originally posted by C.Delete:
和Raids For Me一起用时 呼叫袭击会在袭击来的时候还是会卡死
具体的游戏版本,mod版本?日志输出?你这一句话我拿拖把给你修啊?
A critical bug causes the threat scale to automatically reset to 60%.
There is no red error message in the debug log.
You can reproduce the bug by following these steps:

DevQuicktest

Go to Settings -> Gameplay -> Storyteller Settings -> Modify -> Custom (threat scale 100%)

Execute raid with points (I chose 200)

Save the game

Load this save

Unpause the game

Spawn a thing (I chose to spawn a full thing stack of meat_bison)

Execute raid with points

Check your storyteller settings — the threat scale has been reset to 60%
bug on both 1.6 and 1.5.
白金trigger  [developer] 4 Jul @ 3:18am 
Originally posted by Họa Vũ:
A critical bug causes the threat scale to automatically reset to 60%.
There is no red error message in the debug log.
You can reproduce the bug by following these steps:

DevQuicktest

Go to Settings -> Gameplay -> Storyteller Settings -> Modify -> Custom (threat scale 100%)

Execute raid with points (I chose 200)

Save the game

Load this save

Unpause the game

Spawn a thing (I chose to spawn a full thing stack of meat_bison)

Execute raid with points

Check your storyteller settings — the threat scale has been reset to 60%
bug on both 1.6 and 1.5.
I tried several times but found that I couldn't reproduce this bug.
白金trigger  [developer] 5 Jul @ 7:15pm 
Originally posted by Họa Vũ:
Originally posted by 白金trigger:
I tried several times but found that I couldn't reproduce this bug.
https://youtu.be/ZG-j9_5wmKg check this video
This mod will automatically override your raid size settings; this is not a bug.The default difficulty of the mod sets the raid size to 60%.
Yame 23 Jul @ 10:39am 
Im getting this error now

Exception while generating pawn group: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3B0CA7C2]
at RimWorld.PawnGroupKindWorker_Normal.GeneratePawns (RimWorld.PawnGroupMakerParms parms, RimWorld.PawnGroupMaker groupMaker, System.Collections.Generic.List`1[T] outPawns, System.Boolean errorOnZeroResults) [0x0040e] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
- TRANSPILER trigger.eliteraid: IEnumerable`1 EliteRaid.PawnGroupKindWorker_Patch:GeneratePawns_Transpiler(IEnumerable`1 instructions, MethodBase original)
- FINALIZER trigger.eliteraid: Exception EliteRaid.PawnGroupKindWorker_Patch:GeneratePawns_Finalizer(Exception __exception, PawnGroupMakerParms parms, List`1 outPawns)
at RimWorld.PawnGroupKindWorker.GeneratePawns (RimWorld.PawnGroupMakerParms parms, RimWorld.PawnGroupMaker groupMaker, System.Boolean errorOnZeroResults) [0x00011] in <d2f9716cc2ac4cda9c2a174cc147bf37>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
RimWorld.PawnGroupKindWorker:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_NeutralGroup:SpawnPawns (RimWorld.IncidentParms)
RimWorld.IncidentWorker_VisitorGroup:TryExecuteWorker (RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch2 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
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