Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Believe me I did all I could to avoid the models clipping with themselves in any way, it's quite jarring for me too when I see it in games. I'll do a quality pass in the future, but at a certain point, there's only so much you can do!
Maybe a line of units based on veteran gallowdogs getting "promoted out" to the main army, keeping cheaper equipment and more expendable roles later into the tech tree like a grenadier/pistol fume corps.
Other line infantry / cavalry could get greenjacket reskins or some equivalent, reflecting a difference in doctrine or veterancy.
1.
İf you played Empire Total War with Minor Faction Revenge mod they have Drummer Squad (I dont remember exact name).
This unit in that mod is most OP melee unit. Max morale, super high melee defance and attack, resist cold, hot, shocks and gives morale buff for nearby units. I think you can implement these units for more support unit than DPS unit.
2.
İn Gun for Empire mod they have Luftjager (Jetpack pistolier). I think this combine with your Pyrehulks would be nice addition.