安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Believe me I did all I could to avoid the models clipping with themselves in any way, it's quite jarring for me too when I see it in games. I'll do a quality pass in the future, but at a certain point, there's only so much you can do!
Maybe a line of units based on veteran gallowdogs getting "promoted out" to the main army, keeping cheaper equipment and more expendable roles later into the tech tree like a grenadier/pistol fume corps.
Other line infantry / cavalry could get greenjacket reskins or some equivalent, reflecting a difference in doctrine or veterancy.
1.
İf you played Empire Total War with Minor Faction Revenge mod they have Drummer Squad (I dont remember exact name).
This unit in that mod is most OP melee unit. Max morale, super high melee defance and attack, resist cold, hot, shocks and gives morale buff for nearby units. I think you can implement these units for more support unit than DPS unit.
2.
İn Gun for Empire mod they have Luftjager (Jetpack pistolier). I think this combine with your Pyrehulks would be nice addition.