Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Other than that and the visual stuff, this is a pretty good recreation, well done!
- Added cvar configs to everything, editable within the spawnmenu Options tab.
- Added physics pull on physics props, you cannot climb them, but you can throw them around.
- Added new types of knuckles:
Sandbox Knuckle: Infinite stamina, climb any wall.
Iron Knuckle: Infinite stamina, can climb only ledges.
Grub Knuckle: Limited stamina, climb any wall.
White Knuckle: Limited stamina, can climb only ledges.
- Added limited new ledge climbing mechanics.
This is limited because you still cannot climb prop_static. Sorry, I just can't seem to manage it. If anyone know, please contact me.
- Added ledge pre-computations at map start.
When the map begins, the game will parse the map file and find every single ledge the map has ahead of time. This uses a grid system to compile and find ledges without looping through 135,000 brush edges.
- Added spawn icons for all the new types of knuckles.
- You no longer lose stamina when you are grounded while holding on.
- You now lose 50% less stamina while grabbing with both hands.
- Fixed springy pull back on different tickrates
- Fixed stamina not regenerating on both hands even though you are grabbing with one hand.
in the actual game the jump direction is always more-so vertical, but here, it's directly in the direction you are moving