Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Auto-aligning to the center of the boat when you hop on sounds like a good idea though. Dealing properly with moving boats (for example continuously realigning) sounds pretty tricky-- it would effectively remove the ability to snap to existing items on the boat. I don't think I have a good solution for snapping things while a boat is moving at all at the moment, (given that the relative boat position is changing in the world space, but all snapping happens to the world space). I think the game uses some solution here where it considers the placement relative to the boat, and I need to dig deeper into how I can support that.
Aligning to the player was not something I intended and should be a relatively easy fix.
Thanks for the feedback, I filed https://github.com/rezecib/Geometric-Placement/issues/40 to track this for myself.